Search found 193 matches

by kentaro-k.21
Sat Mar 11, 2023 6:34 pm
Forum: Other
Topic: [Custom dungeon] Dungeon Master II without Torham [DMII PC] [kentaro-k.21, Randy Boots Jr.]
Replies: 0
Views: 11892

[Custom dungeon] Dungeon Master II without Torham [DMII PC] [kentaro-k.21, Randy Boots Jr.]

Platform : DMII PC Author : kentaro-k.21, Randy Boots Jr. Date published : 2003, February 3 Date last updated : 2004, March 14 Notes : These two dungeon files contain small changes from the original dungeon in order to play the game without Torham in your party. No_torham_By_kentaro-k.21.rar Modifi...
by kentaro-k.21
Fri Mar 21, 2014 9:33 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

In that context, can you pls tell me what is wrong b-n map 25 and 44 entrance (from map 22 enter the closer to you teleport to appeat at map 25)? It is part of the same teleporter problem I've had ever map 0 to map 40 same issue THE PROBLEM IS THAT WHEN I WALK BACKWARD, I GO THROUGH THE ARC BUT IT ...
by kentaro-k.21
Fri Mar 21, 2014 9:15 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

the connection between the two maps isn't as smooth as in my Dundeon.dat - you appear almost hanging in the void and can see Draggoth. It means that it needs to be same direction (north,east,west,south) regardless of teleporter's direction setting. The portal to the mountain at map#38 directs from-...
by kentaro-k.21
Fri Mar 21, 2014 9:07 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

emetar wrote:I want to keep the Mountains portal ANIMATED when coming from the Void to the Roof
Ok. It can be done by actuator's parameter.

- Actuator: Cross scene
- [Actu2] tab
- [Sw is On] turn on it.
by kentaro-k.21
Tue Mar 18, 2014 12:14 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

Hi. here is a new release. http://kkdf2.sakura.ne.jp/DM/DMDC2_DM2GDED_Skwin_2014_03_18.7z Changes: DM2GDED Rev.9@20140318 SPX: • imp:ui: recent filename list now shows full path. • imp:ui: your own DM2 palette (256 colors) can be applied. DMDC2 Rev.11 DM2_EXTENDED_DATABASE@20140223 * imp: new "...
by kentaro-k.21
Sat Mar 08, 2014 8:43 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

Hi. Sorry for late reply. yet images when imported use the default DM2 palette? I have confirmed DM2GDED's source code. Yes, you are right. It has a fixed palette (DM2 256 colors) internally. I'll release new version, so that you can apply your own palette (graphics.dat). Please wait some days...
by kentaro-k.21
Thu Feb 27, 2014 3:13 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

Hi. So you can try it. Do you have a new set of 256 colors in a palette file or such? You'll need to convert it before importing. Do you know step by step how to do that? I've no idea where this palette is located to replace it, nor how to convert it. I have gimp to work with but idk what format it...
by kentaro-k.21
Wed Feb 26, 2014 3:20 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

Hi. Can I modify the palette of DM2? I have a set of at least 16 colors that I need and got sick of having crappy images only cause these colors are missing in the palette. I will remove all purple and add these new ones.. I don't know whether it will work well or not. I don't test it yet. So you ca...
by kentaro-k.21
Tue Feb 04, 2014 2:52 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

Hi. about skwin, player colors are defined like this. http://kkdf2.sakura.ne.jp/DM/player_clrs.png food/water's red/yellow bars also can be defined. i've not tested yet. at [07 Interface - Character Sheet][00], - add "Word value" [06 00 00]. food's color from 256 colors palette. - add &quo...
by kentaro-k.21
Mon Feb 03, 2014 10:46 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

Just quick reply. Please tell me if using another Terrain is possible or not I'll try with skwin. I'll let you know if there is good news :) also if I can change Life/mana bars like you did or not It can be done by editing graphics.dat. Use it with skwin. It won't work on retail DM2. EDIT: I'll publ...
by kentaro-k.21
Mon Feb 03, 2014 12:10 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

Hi. It is up to you if you want to make these editable or not, just let me know if you will do, it doesn't matter to me. I will eventually have to use Yellowish and Red colors for these two bars.. I don't want to harass you. Sorry for my carelessness. And please don't mind about it. I think you are ...
by kentaro-k.21
Sun Feb 02, 2014 2:10 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

Hi. @11. Ok something that is annoying - Is there a place to set what color the Food and Water bars will be? As I pointed in my first question they use the colors of Heroes' life bars, so if I set Green to be instead of Yellow or Red, when Food/Water becomes Yellow/Red it will display e.g Green that...
by kentaro-k.21
Sun Feb 02, 2014 5:49 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

Hi. I edited the merchant's room and set the values to 43 FF {0050 0002 0000 0000} 0400, Still HOSTILE I have played and checked your map. You will have no problem. Perhaps the shop keeper wants to return the items, which he cannot sell, to you. For example, if you throw a moneybox into his room, he...
by kentaro-k.21
Sun Feb 02, 2014 5:23 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

Hi. When you use this file, besides the shop keeper can you pls also try to see the reason for this image: http://i.imgur.com/ksiu9j3.png Perhaps you may already notice that "Cross scene" actuator displays only objects (creatures and items) on connected map. The "scene" is projec...
by kentaro-k.21
Sun Feb 02, 2014 4:35 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

Hi. @Sphenx many thanks for reply! The part where I said that http://i.imgur.com/XjKJNvl.png - still no option to make transparent for 2nd - 4th image in DMGDED EDIT: fixed wrong quote. Sorry. Here is update: http://kkdf2.sakura.ne.jp/DM/DMDC2_DM2GDED_2014_02_02.7z It was fixed by tweaking DM2PerImg...
by kentaro-k.21
Thu Jan 30, 2014 1:35 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

Hi. Today's release: http://kkdf2.sakura.ne.jp/DM/DMDC2_DM2GDED_2014_01_30.7z Rev.9 DM2_EXTENDED_DATABASE@20140130 * fix:ui: flags in level header desc are broken on click OK. * imp: "Auto tweak LevelDesc on save" implemented in "Options". Tweak Using flags (Upper pitfall,Lower p...
by kentaro-k.21
Thu Jan 30, 2014 10:34 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

Hi. --- With the latest editor version I can even do my own items! How can I make an item glow like the Tempest/Fury? I select Flags" light 4K, 32K and the item doesn't make the rooms glow when equipped in hand. Ok, how about the charge count of weapon in DMDC2? 1 or greater may be needed to li...
by kentaro-k.21
Wed Jan 29, 2014 3:22 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: Questions when using the editors for DM2 (PC)

Hi emetar. --- FYI here is a DM2 PC 256 colors palette data. - DM2Pal.gif - DM2Pal.jasc.pal (Corel Paint Shop Pro format) - DM2Pal.pal (Microsoft RIFF format) http://kkdf2.sakura.ne.jp/DM/DM2Pal.zip --- KENTARO should take a look at 8. Especially, since the import of image screws up quite badly some...
by kentaro-k.21
Mon Jan 27, 2014 11:36 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: [UNSOLVED] Change HP/Mana Bar colors? + Other questions.

Hi. 5. How can I make the first (starting character) to not be Torham but someone else? And Torham to be choosable in the hibernation device Torham is revived by an actuator Activator, resuscitation placed at upper-left of Map#0. You can customize it or simply remove it. 6. One issue occurred - when...
by kentaro-k.21
Fri Jan 24, 2014 1:04 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: [UNSOLVED] Change HP/Mana Bar colors? + Other questions.

I have received 3 questions via mail. Hello there, I recently decided to play smth different in DM2 (PC version) from the usual by using the editors. I have the following questions and concerns. Using this tool: http://dmweb.free.fr/?q=node/721 1) The DM2GDED... I cannot change any images at all. If...
by kentaro-k.21
Fri Jan 24, 2014 12:58 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: [UNSOLVED] Change HP/Mana Bar colors? + Other questions.

Hi. Thanks for your many many challenging! I'm sorry that I couldn't help you in detail part. And, I'll supply only information that you are missing. --- 2. Can new maps be added with the editor (not just modifying the boundaries of existing ones), including adding Ladders, Exits that lead to these ...
by kentaro-k.21
Mon Jan 20, 2014 7:57 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Questions when using the editors for DM2 (PC)
Replies: 58
Views: 34341

Re: [UNSOLVED] Change HP/Mana Bar colors? + Other questions.

Hi. 1. How do I change the colors of Health/Stamina/Mana bars? I don't want green red yellow blue team colors bars, I want to change those, the fighters where you select runes for spells is part of the UI but those bars are not in graphics.dat at all.. I want to use different Team Colors from Red, Y...
by kentaro-k.21
Mon Jan 20, 2014 7:33 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: I need a little help with a program i found dmdc2
Replies: 8
Views: 6723

Re: I need a little help with a program i found dmdc2

Hi. How to make a creature respawn after X time when you kill them? Some on the map permanently disappear and in other places they respawn. Try "Creature generator" actuator. And then, place an "Activator, relay 1" actuator at the creature's floor. - Set "Count" to &quo...
by kentaro-k.21
Tue Nov 27, 2012 3:47 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DMDC2 Q&A Tips
Replies: 0
Views: 5945

DMDC2 Q&A Tips

Dear DM2/DMDC2 users... Here are useful hints to resolve some DMDC2 problems. And it may help to keep enjoying your DM2 life! So, please post and share your discussion/questions here. --- Q. any time i insert a creature on any map level it shows up when i play but it is always dead. Q. my WOOD TABLE...
by kentaro-k.21
Tue Nov 27, 2012 2:05 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: I need a little help with a program i found dmdc2
Replies: 8
Views: 6723

Re: I need a little help with a program i found dmdc2

Hi. Sorry for late reply. And, thanks for trying DMDC2! it shows up when i play but it is always dead. The creatures need to be declared in the Map definition: - Select the map. [Shift]+[Left click] - [Edit]→[Edit Level descriptor...] - At Creatures group, open the drop down list, and then select (A...
by kentaro-k.21
Sat Oct 16, 2010 1:29 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: skwin work in progress
Replies: 25
Views: 13795

Re: skwin work in progress

Hi, Bit.

Ok, I'll help your DM2 porting partially.
I'll study the DM2 PC code (SKULL.exe) from disassembling so that I can help you at some parts.

Thanks.
by kentaro-k.21
Fri Oct 15, 2010 6:16 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: skwin work in progress
Replies: 25
Views: 13795

Re: skwin work in progress

Hi. @Bit Sphenx told me about you! you are trying to port DM2. The source is from one of the 16-bit-PC-versions, very close to a disassembling. Also, it seems to be 16-color-graphics, dos4gw-version has really better graphics. And then all messages appear in japanese. Yep, it is based on IBM PS/V ve...
by kentaro-k.21
Wed Apr 28, 2010 3:18 pm
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Extracting Nexus resources?
Replies: 59
Views: 30839

Re: Extracting Nexus resources?

Ahh, sorry! :oops: System.IO.FileNotFoundException: Could not load file or assembly 'SlimDX, Version=2.0.7.41, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' or one of its dependencies. The system cannot find the file specified. File name: 'SlimDX, Version=2.0.7.41, Culture=neutral, PublicKeyToke...
by kentaro-k.21
Tue Apr 27, 2010 5:08 pm
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Extracting Nexus resources?
Replies: 59
Views: 30839

Re: Extracting Nexus resources?

Here is an early version of mns model extractor. http://kkdf2.sakura.ne.jp/DM/N/DMNMns_20100428.7z EDIT: url modified for latest ver. Export Instruction: 1. Extract textures with DMNDataFileDecoder.vbs 2. Launch DMNMns.exe 3. Click "Convert .MNS" menu item. 4. Select a mns file to convert....