Search found 1517 matches

by Adamo
Wed May 11, 2005 11:05 am
Forum: Welcome
Topic: So, tell us about yourself...
Replies: 1058
Views: 445159

I`m 26 and I live in Poznań (Poland). I`m learning arabic language. My hobbies are: playing some old classic games (DM, civ2, settlers etc.), listening to italo-dance music (Gigi, Prezioso, Eiffel) and watching british sitcoms with Rick Mayall :D I noyiced, that many of You are from UK, so You shoul...
by Adamo
Tue May 10, 2005 9:27 pm
Forum: Welcome
Topic: So, tell us about yourself...
Replies: 1058
Views: 445159

hi, my name is Adamo and i`m interesting on RTC, CSBwin, DMjava etc.
by Adamo
Tue May 10, 2005 9:19 pm
Forum: RTC General
Topic: how to change the graphic mode in RTC??
Replies: 6
Views: 2604

how to change the graphic mode in RTC??

HELP!!! because of my antique monitor, I have to play RTC with LOW resolution in a small window in a windows mode (like it is in CSBwin), (my monitor doesn`t accept low resolutions at all - like 640 x 480 for example - then appears some trashes etc. on the screen). Accepts ONLY 1024 x 728 / 85 hz re...
by Adamo
Tue May 10, 2005 12:17 pm
Forum: General Archive
Topic: HELP!!! a complete instruction to DMwin editor needed!!
Replies: 7
Views: 2334

thanks Beowuuf, but, in general, I know how to use it, in details I don`t know some points.. I will write soon a post with a couple of questions about this editor. I was working on RTC and DMJava allready and I know how their works, but using CSbuild editor I think is a bit harder... Gambit, sorry, ...
by Adamo
Tue May 10, 2005 11:54 am
Forum: Links and Questions & Answers
Topic: MAP DEVELOPING (especially for Zyx & other designers!)
Replies: 7
Views: 2662

My style of the gameplay is: I took 2 characters (from fighters guilde) on the beginning, and explored each level step-by-step, not to deny any secrets or monsters. I always try to kill EVERY monster in the game (unfortunatelly, at least one of them is immortal, so I had to imprision him! :evil: ). ...
by Adamo
Mon May 09, 2005 8:35 pm
Forum: General Archive
Topic: HELP!!! a complete instruction to DMwin editor needed!!
Replies: 7
Views: 2334

HELP!!! a complete instruction to DMwin editor needed!!

HELP!!! a complete instruction to DMwin editor needed!!
by Adamo
Mon May 09, 2005 7:26 pm
Forum: Links and Questions & Answers
Topic: MAP DEVELOPING (especially for Zyx & other designers!)
Replies: 7
Views: 2662

MAP DEVELOPING (especially for Zyx & other designers!)

Hi there Zyx (& other designers!) I wanted to put this subject onto Zyx`s private message board, but I changed my mind. Maybe anyone else could be also interested in this topic? So that`s why I`m putting this on that forum. I`ve got just one idea: Zyx, Your Conflux II is really a very, very huge...
by Adamo
Fri May 06, 2005 6:00 pm
Forum: RTC Editing
Topic: Guide to RTC Structure/Editing (old RTC versions)
Replies: 148
Views: 34825

http://www.freewebs.com/andyboy_uk/rtcEditingGuide2.htm
Anybody_uk , that page You gave doesn`t work !
by Adamo
Fri May 06, 2005 5:08 pm
Forum: RTC Archive
Topic: [Done for V0.38] NON-MAGIC in-game areas
Replies: 10
Views: 2376

Yeah, but I would like an option in RTC to prevent casting spells on some area/level. I don`t think it would be a big thing for George, in the next RTC edition...
by Adamo
Fri May 06, 2005 5:03 pm
Forum: RTC Archive
Topic: [Done for V0.38] triggered setting of light level
Replies: 7
Views: 1892

without "magic light" spell (just a torches making light), the game will be much more scary - just imagin the TERROR of indigence of light from burning torches ... You would have to SAVE THE LIGHT, especially on deepest levels. it`s like in a real live - if You have the matches in the base...
by Adamo
Fri May 06, 2005 1:18 pm
Forum: RTC Archive
Topic: [Done for V0.38] triggered setting of light level
Replies: 7
Views: 1892

Saving valuable LIGHT !!!.......

Good idea, I agree with You, Duell. BTW: I was thinking about making a light much harder than normally (in my game I don`t want "magic light" spell to exist), You just have to use torches, wchich I would put a lot on the sconces. Of course, then I should set first levels of the game rather...
by Adamo
Fri May 06, 2005 12:59 pm
Forum: RTC Archive
Topic: [Done for V0.38] NON-MAGIC in-game areas
Replies: 10
Views: 2376

[Done for V0.38] NON-MAGIC in-game areas

hi there. I want to make (in my custom RTC game) special "non-magical" areas (or levels), where any magic spells DOESN`T WORK. :x I mean: mage or priest couldn`t cast any spell on this area. Monsters, of course, could cast their spells there. For example: before You enter that special area...
by Adamo
Wed Apr 27, 2005 12:24 pm
Forum: Links and Questions & Answers
Topic: Any new dungeons on the way?
Replies: 255
Views: 91889

To Paul H: why DMJava, rather than the other formats? One year ago I was working on RTC, but it was an early version (v0,28 I think). I did a lot of work (a couple of huge levels), but that editor wasn`t warking properly, so I couldn`t even test my project, nor finishing it. Then I send an e-mail to...
by Adamo
Tue Apr 26, 2005 7:50 pm
Forum: Links and Questions & Answers
Topic: Any new dungeons on the way?
Replies: 255
Views: 91889

MY dungeon is on the way, but it`s written onto DMjava. It will be about 20 SMALL levels (I have completed only 12 now), but right now i have no time to finish it :( maybe after two -three months it will be done completly. would You like to play? :)
by Adamo
Mon Apr 25, 2005 10:15 pm
Forum: RTC Archive
Topic: Slow Resting
Replies: 8
Views: 2309

My idea is to make my game, wchich takes a really lot of time (wchich means a lot of food & water), to regenerate stamina, mana and live. That would make a game bit harder (=better). Could there be an option in the editor, wchich SLOWS the effectivity of resting / sleeping by the idea of dungeon...
by Adamo
Mon Apr 25, 2005 9:21 pm
Forum: RTC Archive
Topic: [Done for V0.36] Monsters, that contains NEW monsters
Replies: 9
Views: 2322

To Linfas: hmm... theoreticly IT IS possible, but what if I have 20 demons walking in the whole huge level? maybe a better way would be to make ghost generators (in each level`s tile), reacting on some special object, that only demon has itself (that object couldn`t be anywhere else in the game, exc...
by Adamo
Sun Apr 24, 2005 10:32 pm
Forum: RTC Archive
Topic: [Done for V0.36] Monsters, that contains NEW monsters
Replies: 9
Views: 2322

[Done for V0.36] Monsters, that contains NEW monsters

A question especially to George Gilbert, but also for the others, who read this: I wonder if it would be possible, maybe in next RTC edition in the future (v0,37?) to make a possibility of editing a monster INSIDE allready killed monster (like an object may appear after killing)? For example, if You...