Search found 1517 matches
- Wed May 11, 2005 11:05 am
- Forum: Welcome
- Topic: So, tell us about yourself...
- Replies: 1058
- Views: 445159
I`m 26 and I live in Poznań (Poland). I`m learning arabic language. My hobbies are: playing some old classic games (DM, civ2, settlers etc.), listening to italo-dance music (Gigi, Prezioso, Eiffel) and watching british sitcoms with Rick Mayall :D I noyiced, that many of You are from UK, so You shoul...
- Tue May 10, 2005 9:27 pm
- Forum: Welcome
- Topic: So, tell us about yourself...
- Replies: 1058
- Views: 445159
- Tue May 10, 2005 9:19 pm
- Forum: RTC General
- Topic: how to change the graphic mode in RTC??
- Replies: 6
- Views: 2604
how to change the graphic mode in RTC??
HELP!!! because of my antique monitor, I have to play RTC with LOW resolution in a small window in a windows mode (like it is in CSBwin), (my monitor doesn`t accept low resolutions at all - like 640 x 480 for example - then appears some trashes etc. on the screen). Accepts ONLY 1024 x 728 / 85 hz re...
- Tue May 10, 2005 12:17 pm
- Forum: General Archive
- Topic: HELP!!! a complete instruction to DMwin editor needed!!
- Replies: 7
- Views: 2334
thanks Beowuuf, but, in general, I know how to use it, in details I don`t know some points.. I will write soon a post with a couple of questions about this editor. I was working on RTC and DMJava allready and I know how their works, but using CSbuild editor I think is a bit harder... Gambit, sorry, ...
- Tue May 10, 2005 11:54 am
- Forum: Links and Questions & Answers
- Topic: MAP DEVELOPING (especially for Zyx & other designers!)
- Replies: 7
- Views: 2662
My style of the gameplay is: I took 2 characters (from fighters guilde) on the beginning, and explored each level step-by-step, not to deny any secrets or monsters. I always try to kill EVERY monster in the game (unfortunatelly, at least one of them is immortal, so I had to imprision him! :evil: ). ...
- Mon May 09, 2005 8:35 pm
- Forum: General Archive
- Topic: HELP!!! a complete instruction to DMwin editor needed!!
- Replies: 7
- Views: 2334
HELP!!! a complete instruction to DMwin editor needed!!
HELP!!! a complete instruction to DMwin editor needed!!
- Mon May 09, 2005 7:26 pm
- Forum: Links and Questions & Answers
- Topic: MAP DEVELOPING (especially for Zyx & other designers!)
- Replies: 7
- Views: 2662
MAP DEVELOPING (especially for Zyx & other designers!)
Hi there Zyx (& other designers!) I wanted to put this subject onto Zyx`s private message board, but I changed my mind. Maybe anyone else could be also interested in this topic? So that`s why I`m putting this on that forum. I`ve got just one idea: Zyx, Your Conflux II is really a very, very huge...
- Fri May 06, 2005 6:00 pm
- Forum: RTC Editing
- Topic: Guide to RTC Structure/Editing (old RTC versions)
- Replies: 148
- Views: 34825
http://www.freewebs.com/andyboy_uk/rtcEditingGuide2.htm
Anybody_uk , that page You gave doesn`t work !
Anybody_uk , that page You gave doesn`t work !
- Fri May 06, 2005 5:08 pm
- Forum: RTC Archive
- Topic: [Done for V0.38] NON-MAGIC in-game areas
- Replies: 10
- Views: 2376
- Fri May 06, 2005 5:03 pm
- Forum: RTC Archive
- Topic: [Done for V0.38] triggered setting of light level
- Replies: 7
- Views: 1892
- Fri May 06, 2005 1:18 pm
- Forum: RTC Archive
- Topic: [Done for V0.38] triggered setting of light level
- Replies: 7
- Views: 1892
Saving valuable LIGHT !!!.......
Good idea, I agree with You, Duell. BTW: I was thinking about making a light much harder than normally (in my game I don`t want "magic light" spell to exist), You just have to use torches, wchich I would put a lot on the sconces. Of course, then I should set first levels of the game rather...
- Fri May 06, 2005 12:59 pm
- Forum: RTC Archive
- Topic: [Done for V0.38] NON-MAGIC in-game areas
- Replies: 10
- Views: 2376
[Done for V0.38] NON-MAGIC in-game areas
hi there. I want to make (in my custom RTC game) special "non-magical" areas (or levels), where any magic spells DOESN`T WORK. :x I mean: mage or priest couldn`t cast any spell on this area. Monsters, of course, could cast their spells there. For example: before You enter that special area...
- Wed Apr 27, 2005 12:24 pm
- Forum: Links and Questions & Answers
- Topic: Any new dungeons on the way?
- Replies: 255
- Views: 91889
To Paul H: why DMJava, rather than the other formats? One year ago I was working on RTC, but it was an early version (v0,28 I think). I did a lot of work (a couple of huge levels), but that editor wasn`t warking properly, so I couldn`t even test my project, nor finishing it. Then I send an e-mail to...
- Tue Apr 26, 2005 7:50 pm
- Forum: Links and Questions & Answers
- Topic: Any new dungeons on the way?
- Replies: 255
- Views: 91889
- Mon Apr 25, 2005 10:15 pm
- Forum: RTC Archive
- Topic: Slow Resting
- Replies: 8
- Views: 2309
- Mon Apr 25, 2005 9:21 pm
- Forum: RTC Archive
- Topic: [Done for V0.36] Monsters, that contains NEW monsters
- Replies: 9
- Views: 2322
To Linfas: hmm... theoreticly IT IS possible, but what if I have 20 demons walking in the whole huge level? maybe a better way would be to make ghost generators (in each level`s tile), reacting on some special object, that only demon has itself (that object couldn`t be anywhere else in the game, exc...
- Sun Apr 24, 2005 10:32 pm
- Forum: RTC Archive
- Topic: [Done for V0.36] Monsters, that contains NEW monsters
- Replies: 9
- Views: 2322
[Done for V0.36] Monsters, that contains NEW monsters
A question especially to George Gilbert, but also for the others, who read this: I wonder if it would be possible, maybe in next RTC edition in the future (v0,37?) to make a possibility of editing a monster INSIDE allready killed monster (like an object may appear after killing)? For example, if You...