Search found 2673 matches

by Lunever
Sun Apr 11, 2010 10:24 am
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Fireball trigger - you might consider something else there in addition: In RTC monsters ran around individually, while in DSB they usually are encountered in grouped, more like vanilla DM. When I entered the room with the trigger I found the monsters grouped. I guess that would make them only rarely...
by Lunever
Sat Apr 10, 2010 9:20 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Can you post a list of the hidden skills and what default items boost what hidden skill? That might ne very useful in order to discuss whether some aspects of the hidden skills could be improved. Quiver/scabbard: The behaviour I got used to from RTC is fine I think. Draw ammo til it is out, then dra...
by Lunever
Sat Apr 10, 2010 5:50 pm
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Extracting Nexus resources?
Replies: 59
Views: 30807

Re: Extracting Nexus resources?

Maybe it would help to show them in context.
by Lunever
Sat Apr 10, 2010 2:18 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Can the queuing be conditional - that is, it's queued only if you step forward, but not if you sidestep, turn or backstep? If so, that'd be great. Fixing the self-mutilation, but still able to sidestep-fire-sidestep. Manar - a generic easy implement is always good. No matter whether I'll be able to ...
by Lunever
Sat Apr 10, 2010 3:11 am
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Maybe something can be implemented that will skip impact if you walk into a missile from behind. Quiver grafix - can't you just take the ones from DM2? DM2 general - While it was not received that well by DM1/CSB fans because of the unhandy double-step movement and the much to small dungeon (couldn'...
by Lunever
Fri Apr 09, 2010 11:17 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

If the general speed would be setup - wouldn't everything go faster meaning you'd still walk into your own missiles? I checked again the Amiga DM1, and actually you can't walk into your missiles in Amiga-DM1 - which for me means, it should somehow fixed in DSB too, no matter by what actual method. R...
by Lunever
Fri Apr 09, 2010 2:13 pm
Forum: RTC
Topic: [Custom dungeon] Hellgate Tavern II - Hack & Slash [RTC] [Zed5Duke]
Replies: 41
Views: 43009

Re: [RTC] Hellgate Tavern 2 : Hack'n'slash

Thanks for the source files!

Since you created many more dungeons - would you maybe release your other dungeons too?
by Lunever
Fri Apr 09, 2010 12:35 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Hmm, or you don't do the integer and loose some sanity. Aren't dungeon keepers supposed to madly laugh and giggle and drool anyway? But 10 ticks might actually be good. Can other game elements like doors etc. be also slowed down? Oh, and if it was for me, you can leave the monsters speed uncompensat...
by Lunever
Thu Apr 08, 2010 6:44 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Missile speed - would be good. Currently I really have to get used again to avoid walking into my own missiles and get hurt. EDIT1: Stats - The stats raise rather quickly to their new maximum after a level-up. That makes it difficult to see the changes (and keep to them in mind in order to compare t...
by Lunever
Thu Apr 08, 2010 8:24 am
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

I remember that casting a lot of YaIr in DM would result in a shield that would last very very long, while in RTC it only lasted long (which was absolutely ok imho). Funny, I always assumed (without knowing) that the shield strength would deteriorate in DM, seems I was wrong. But then as a player wh...
by Lunever
Wed Apr 07, 2010 11:56 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

BTW - how does DSB handle shield spells? While some early RTC version just made a shield spell be a short-term digital state that lessened damage a bit, later versions handled it logarithmically, which is best imho and probably is what DM also does (though I don't know that for sure). That is, casti...
by Lunever
Wed Apr 07, 2010 11:38 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Beo: Ah, now I know what you mean. Well, as we all know, YaIrDain creates a shield for the entire party, while YaBro creates a bottled spellshield for one character. Of course you could say, well, both are useful - but if you did, you could say, that a physical shield potion and a physical party shi...
by Lunever
Wed Apr 07, 2010 10:59 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Um, not sure whether we mean the same thing. YaIrDain is a DM2 spell. While I would love to see all later canon spells in DM1-DSB too, that's not the case. The change referred to above is having Ya-Bro - the shield potion - creating a light-blue dashed line spellshield, like in the adventurer's hand...
by Lunever
Wed Apr 07, 2010 10:42 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

I know, it's just a hint book, and Nexus also isn't canon. Still, the change is a good thing, no matter the source.
by Lunever
Wed Apr 07, 2010 10:35 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

The spellshield change is welcome - however, as a reference: Adventurer's handbook, 2nd Edition, downloaded pdf from the Encyclopaedia, spell description text: "spell shield potion: This potion creates a shield against spells ... a dashed light-blue line will sourround your champions ..." ...
by Lunever
Wed Apr 07, 2010 12:31 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Have you checked whether the stamina drain (for mana regeneration) ist true to the origiginal code (as I said, I have the feeling it is stronger that in the original, but it's just an impression and might be subjective after much playing RTC with higher-level characters)? There's not much to be gain...
by Lunever
Wed Apr 07, 2010 1:24 am
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Ninja combat - EOB allowed a thief to use his backstab damage when attacking a creature from the rear. I don't find it anymore, but I think I remember some years ago GG replied positive to this, but I can't remember anymore to what extend this was implemented in RTC. Still, doesn't really matter, I ...
by Lunever
Wed Apr 07, 2010 12:45 am
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Sure - what I meant is, when I post a single issue and you read it, but do not yet reply (because you want to consider whether to change something I reported or suggested), just have a look into the thread later on, sooner or later I'll add more. I try to carefully look at small details, so probably...
by Lunever
Wed Apr 07, 2010 12:36 am
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Ok, from now on I'll edit a single posts and assume that you'll check it from time to time. Starting with this post, adding content later (have to leave now anyway, I'll continue tomorrow). RTC gave more weight to ninja levels in regard to ninja levels increasing ranged damage than original DM, and ...
by Lunever
Wed Apr 07, 2010 12:29 am
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

But at least the rock piles are cute and nice. From RTC I got used to monsters spreading out and ganging up on you in mixed parties, like rockpile+trollin+mimmy or animated armour+materializer. In DSB a rockpile actually keeps a 4-trollin-group from attacking since he is blocking a corridor although...
by Lunever
Wed Apr 07, 2010 12:21 am
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

When attacking rockpiles, about one out of fourty hits with Hissssa wielding a sabre or Halk wielding a falchion produces a hit. Might be subjective and I know they are tough, but I'm not sure whether it was that bad a quota in original DM.
by Lunever
Wed Apr 07, 2010 12:04 am
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Can't press door switches with an item in hand (mouse-pointer-hand)
by Lunever
Tue Apr 06, 2010 11:40 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

XP - it'S bad enough to be considered a bug. In DM1, even bashing a bit at a door would give you one or another fighter level. I just went through level 1 and killed most of the screamers and mummies by swinging falchions at them, and it didn't even get me a single neophyte level.
by Lunever
Tue Apr 06, 2010 11:22 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Key for quicksave, key for quit game?
by Lunever
Tue Apr 06, 2010 11:11 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Well, in that case I prefer the RTC behaviour.
by Lunever
Tue Apr 06, 2010 10:15 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Game crashed, original DM dungeon
Replies: 42
Views: 9831

Re: Game crashed, original DM dungeon

Well, I'm aware that some of my suggestions are considered to be to un-DM by some to be default engine elements. But it's good to hear that I can do that in lua. Right now I'm only familarizing myself with playing DSB, editing and scripting will have to wait til later, but I'll keep that in mind. If...
by Lunever
Tue Apr 06, 2010 10:06 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Well, handling inventory is part of the challenge, right. But bluntly, ninjas are in original DM largely a fighter training-addon, and playing ninja-style is a pain in the ass in DM1, so anything that improves ammo-handling and the usefulness of unarmed combat and ninja weapons will be welcome. RTC ...
by Lunever
Tue Apr 06, 2010 9:45 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Game crashed, original DM dungeon
Replies: 42
Views: 9831

Re: Game crashed, original DM dungeon

Skills - yes I meant the priest and wizard skills. Actions - well, my next question would have been whether and item can have more than 3 actions. RTC allowed it, though the menu scrolling wasn't that practical in combat. For plot items it would be a good idea though. What I'd actually really would ...
by Lunever
Tue Apr 06, 2010 4:34 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

Can't store scrolls into the pouch. Should be able to.
by Lunever
Tue Apr 06, 2010 4:28 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33767

Re: Features for DSB

If I click above the character names instead of precisely unto them I don't get into the inventory. The black border above the game should be off limits for the mouse pointer.