Search found 2673 matches

by Lunever
Wed Apr 11, 2012 5:59 pm
Forum: DSB
Topic: [DSB] SNES PORT v1.51(English translation has be done!)
Replies: 33
Views: 43750

Re: [DSB] SNES PORT v1.3

Yes, I know - that's why I'm asking Qwerty whether he would allow me to have a look at the dungeon.lua, I'd be interested in a couple of differences between Amiga-DM and Nitendo-DM.
by Lunever
Tue Apr 10, 2012 10:38 pm
Forum: DSB
Topic: [DSB] SNES PORT v1.51(English translation has be done!)
Replies: 33
Views: 43750

Re: [DSB] SNES PORT v1.3

I wonder why the file is named RTC - was this an RTC dungeon first?
by Lunever
Tue Apr 10, 2012 10:14 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Big List of DSB Feature Requests
Replies: 45
Views: 14574

Re: Big List of DSB Feature Requests

*bump*
by Lunever
Tue Apr 10, 2012 9:44 pm
Forum: DSB
Topic: [DSB] SNES PORT v1.51(English translation has be done!)
Replies: 33
Views: 43750

Re: [DSB] SNES PORT v1.3

Where do I get V1.4? The download link above still says V1.3

I would like to have a look at the dungeon.lua with ESB. Can you upload it somewhere, please?
by Lunever
Sat Apr 07, 2012 4:19 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DM & CSB in DSB fix thread
Replies: 34
Views: 25269

Re: DM & CSB in DSB fix thread

Currently I'm testing DSB V0.52 with "CSB add magic map". Does anyone know: Is CSB+MM - aside from the map - identical with the LATEST version of standard DSB-CSB? EDIT1: ESB crashes when opening "CSB add magic map" dungeon.lua The torch holder in the starting room at 4,27,23 can...
by Lunever
Sat Apr 07, 2012 4:29 am
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.52
Replies: 8
Views: 3835

Re: DSB Version 0.52

Ah, that explains it. I suggest changing the XP multiplier to 0,5 My experience from various RPG games is, that no multiplier should ever become 0. EDIT: Also, the Teleporter that substitutes the character import from original CSB should reset food & water. I mean, as an experienced player I sur...
by Lunever
Sat Apr 07, 2012 2:53 am
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.52
Replies: 8
Views: 3835

Re: DSB Version 0.52

Something is still not right with the XP calculation for low level spells. Example: CSB, I reincarnate Buzzzz and Petal. If I try long enough, Buzzzzz will eventually succeed at shooting a Lo-fireball at a group of mummies and after 2 or 3 hits gain a wizard level. But no matter how many light spell...
by Lunever
Fri Apr 06, 2012 12:49 am
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.52
Replies: 8
Views: 3835

Re: DSB Version 0.52

How does the "fast advancement gameflag" work?
by Lunever
Thu Apr 05, 2012 2:34 am
Forum: Dungeon Strikes Back (DSB)
Topic: Big List of DSB Feature Requests
Replies: 45
Views: 14574

Re: Big List of DSB Feature Requests

Oh wow! But it's 2:33 AM now here, it'll have to wait ... Thanks for the quick release! EDIT: What's already on your to-do-list for V0.53? EDIT2: Will you include a debugged DM1 and/or CSB (with magic map) default dungeon in the next release? EDIT3: Since for my favourite CSB party I have to choose ...
by Lunever
Thu Apr 05, 2012 12:43 am
Forum: Dungeon Strikes Back (DSB)
Topic: Big List of DSB Feature Requests
Replies: 45
Views: 14574

Re: Big List of DSB Feature Requests

When approximately can I have a 0.52 (a version with fixed lowlevel XP, spellcasting success and stamina drain)?
by Lunever
Thu Apr 05, 2012 12:01 am
Forum: Dungeon Strikes Back (DSB)
Topic: Big List of DSB Feature Requests
Replies: 45
Views: 14574

Re: Big List of DSB Feature Requests

I hope we'll see some animation in some future DSB release. Meanwhile, back to playtesting: If in DSB a door has a fire resistance of 60, does that mean I need to produce a single fireball that does 60 damage (impossible with reincarnated characters for quite a while), or can I shoot a series of Lo-...
by Lunever
Wed Apr 04, 2012 11:31 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Big List of DSB Feature Requests
Replies: 45
Views: 14574

Re: Big List of DSB Feature Requests

Well, since XMedia allows to change file formats as well as codecs, the interesting question is - should Sophia at some point decide to implement some video support, what format and codec would be easiest to support?
by Lunever
Wed Apr 04, 2012 11:19 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Big List of DSB Feature Requests
Replies: 45
Views: 14574

Re: Big List of DSB Feature Requests

I'm not exactly a media file format expert. Do different *.ogg files maybe use different codecs? Well, of course you are right that no one actually would hold a quiver - cooler would be a quiver with more item slots. Since I've just seen the DM2-like money box in the test dungeon I assume a bigger q...
by Lunever
Wed Apr 04, 2012 10:39 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Big List of DSB Feature Requests
Replies: 45
Views: 14574

Re: Big List of DSB Feature Requests

Well, adding in a few finishing text lines along with a Grey Lord appearance and after that couple of bitmaps taken from the movie will certainly do for now. Right, *.avi was used by Nexus, but that's not exactly a clone. In the test dungeon the firestaff transformation does work properly, so probab...
by Lunever
Wed Apr 04, 2012 10:12 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Big List of DSB Feature Requests
Replies: 45
Views: 14574

Re: Big List of DSB Feature Requests

No movies so far? In that case I suggest implementing support for some format that has been used by other clone engines too, saves converting issues. Don't know anymore, I think *.ogg and/or *.mov had been used so far? Of course *.avi would also make sense, since converting *.smk to *.avi onbviously...
by Lunever
Wed Apr 04, 2012 4:49 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DM & CSB in DSB fix thread
Replies: 34
Views: 25269

Re: DM & CSB in DSB fix thread

Currently (DSB V.051) the firestaff-amalgam isn't working. After using the ZoKathRa first and the clicking the firestaff on the powergem, both the firestaff and the powergem just disappear. I found an old hotfix-workaround: http://www.dungeon-master.com/forum/viewtopic.php?f=53&t=28586&p=110...
by Lunever
Wed Apr 04, 2012 4:48 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DSB-DM Error: Getting the Firestaff
Replies: 2
Views: 1832

Re: DSB-DM Error: Getting the Firestaff

Currently (DSB V.051) the firestaff-amalgam isn't working. After using the ZoKathRa first and the clicking the firestaff on the powergem, both the firestaff and the powergem just disappear. Any idea how to fix this? EDIT: I found an old hotfix-workaround: viewtopic.php?f=53&t=28586&p=110410&...
by Lunever
Wed Apr 04, 2012 4:33 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Big List of DSB Feature Requests
Replies: 45
Views: 14574

Re: Big List of DSB Feature Requests

Right, seems that a few of my less weird suggestions made it on your to-do-list, so I'm very curious about the next release. Sophia: "I do like the idea of diminishing returns from potions when you start boosting stats very high. I'll add something like that." Well, I'm not sure whether I ...
by Lunever
Tue Apr 03, 2012 9:17 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Big List of DSB Feature Requests
Replies: 45
Views: 14574

Re: Big List of DSB Feature Requests

Staff of Manar: I think it was in some old thread about hidden properties of items in DM1 and DM2. The staff of Manar can't have been from DM2, since there is no Staff of Manar in DM2. And it's not from RTC, because this information went into RTC, but with a different mechanism - George gave all man...
by Lunever
Tue Apr 03, 2012 8:52 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Big List of DSB Feature Requests
Replies: 45
Views: 14574

Re: Big List of DSB Feature Requests

Right, the fixes you've already announced sound good. The more esoteric suggestions not adressed - please just reconsider them when you're to-do-list should be completely empty one day ;-) Flamebain: Didn't keep the savegame (there is a reason I asked for more slots), but I doublechecked twice befor...
by Lunever
Tue Apr 03, 2012 5:43 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Big List of DSB Feature Requests
Replies: 45
Views: 14574

Re: Features for DSB

Probably you are right about the engine and the drawing of the graphics, but still I found it worth a thought. EDIT: To make DM1 and Nexus match, I would leave the original action regenerating times (like quite long after a berzerk), regain the most time cosuming attack options after the full interv...
by Lunever
Tue Apr 03, 2012 4:14 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Big List of DSB Feature Requests
Replies: 45
Views: 14574

Re: Features for DSB

I'm absolutely for including DM&CSB in the default package. I'd even be for including a couple of additional custom dungeons in the default package, but DM+CSB first and foremost. I know that some wishes probably won't be fulfilled, some have been sugggested by me before and have been discussed ...
by Lunever
Tue Apr 03, 2012 2:25 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Big List of DSB Feature Requests
Replies: 45
Views: 14574

Big List of DSB Feature Requests

- Right, since I didn't have internet for a few days but still proceeded in DSB, I'm making a new post consisting of bug reports, impressions, questions an suggestions. - Some of them might not concern the DSB engine itself but rather the DM dungeon, still it'd be nice if DSB as a DM clone would hav...
by Lunever
Sat Mar 24, 2012 1:58 am
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33711

Re: Features for DSB

Very well. I just noticed at first that stamina did drain pretty fast, and next I noticed that I didn't have the surplus food I was used to being a quick player knowing the standard DM dungeon very well, so something just didn't seem to fit. Glad to hear, that code checking confirms my vague impress...
by Lunever
Thu Mar 22, 2012 6:59 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33711

Re: Features for DSB

Fine.

I would like to have more savegame slots.

EDIT: Just an impression, but stamina drain seems faster to me than I'm used to.
by Lunever
Thu Mar 22, 2012 6:35 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33711

Re: Features for DSB

Well, it's been time to start something new jobwise anyway.

Does DSB allow a tilewise XP-multiplier? So a dungeon desinger can declare something like "south is safe, but the north is a pretty dangerous region"?
by Lunever
Thu Mar 22, 2012 12:22 am
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33711

Re: Features for DSB

RTC - I assumed you'd know because if there was such a thing as an XP-multiplier by area in RTC, a dungeon designer would know, and you did design some dungeons. XP-multipliers: Mainly coming from P&P-games - whatever the engine does, the important thing is that no multiplier ever gets "0&q...
by Lunever
Wed Mar 21, 2012 11:21 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33711

Re: Features for DSB

Well, I'll stick to the editing of my latest post then, even when I'm not adding posts while playing, and I'll rely on that you'll adress them although you won't get noticed about my editings. Though if due to simultaneous posting something I asked for remains unplied, I just gonna bump it in my nex...
by Lunever
Tue Mar 20, 2012 2:29 am
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33711

Re: Features for DSB

Right, I guess my impression was mainly because I played more RTC than CSBWin, and RTC levelled quicker, probably due to taking damage inflicted differently into account than CSBWin. To make sure I'm not judging DSB solely based on some RTC memory, I just installed the old MS-DOS DM1 and found the f...
by Lunever
Tue Mar 20, 2012 12:30 am
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33711

Re: Features for DSB

I just repeated the experience: I casted once more several LoFul spells. Even if I only count the successful castings it has been much more than the 4 spells you listed above, but no advance in level occured, not even to neophyte. EDIT: I just threw some more missiles on a door in level 2, and final...