Search found 2673 matches

by Lunever
Tue Jun 22, 2010 8:04 pm
Forum: Welcome
Topic: So, tell us about yourself...
Replies: 1058
Views: 438963

Re: So, tell us about yourself...

Welcome !!! Have Fun discussing Dungeon Master and DnD and play all those great clones and mods around here !!!
by Lunever
Mon Jun 21, 2010 6:27 pm
Forum: RTC
Topic: [Custom dungeon] The Mind's Eye [RTC] [DMDM a.k.a Mindstone]
Replies: 17
Views: 14028

Re: The Mind's Eye needs playtesters!

Well, I should've asked around ages earlier. Thanks anyway!

Still, if you should find any source file on some ancient drive, let me know
by Lunever
Mon May 17, 2010 9:16 am
Forum: Welcome
Topic: Forum Quote of the week
Replies: 284
Views: 131709

Re: Forum Quote of the week

One clone to bring them all and in lua bind them?
by Lunever
Thu May 13, 2010 8:28 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

Even with V0.42 it seems all monsters completely ignore all illusory walls, no matter whether the party has passed them or not. Example - the Dragons after passing the Ku-DDD. After the dragons ate me I restarted from the death screen and suddenly the mouse pointer was invisible. Had to restart the ...
by Lunever
Thu May 13, 2010 3:03 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

Custom dungeons - is Zo just boolean, or can you edit a door to require a certain amount of Zo to be opened?
by Lunever
Wed May 12, 2010 4:32 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DM & CSB in DSB fix thread
Replies: 34
Views: 25255

Re: DM & CSB in DSB fix thread

Don't want to doubly post - in the past I reported a couple of bugs here:

http://www.dungeon-master.com/forum/vie ... 4&start=90
by Lunever
Wed May 12, 2010 3:58 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

After several days of pausing due to being busy - resume.

Ku - mummy generator et Enc. z08/x17/y24 does not generate mummies.
by Lunever
Sat May 01, 2010 4:13 pm
Forum: Welcome
Topic: So, tell us about yourself...
Replies: 1058
Views: 438963

Re: So, tell us about yourself...

Welcome! If you look around a bit here and in the quick links, you'll find everything you're looking for and more. Downloads and emulators for every dungeon master version ever, incl. DM1 for Atari, Amiga, PC and some other systems, Chaos Strikes Back for Atari, Amiga and ported as a PC-DM1 dungeon,...
by Lunever
Sat May 01, 2010 11:32 am
Forum: Film, TV, Books & the Arts
Topic: Avatar
Replies: 30
Views: 13706

Re: Avatar

Since Matrix (at least the first part) does have an intelligent plot, I don't think that comparison fits very well.
by Lunever
Wed Apr 28, 2010 3:57 pm
Forum: Film, TV, Books & the Arts
Topic: Avatar
Replies: 30
Views: 13706

Re: Avatar

Have you seen this? Live Avatar Role Playing?

http://www.youtube.com/watch?v=yk2vR8w2sjc
by Lunever
Wed Apr 28, 2010 12:08 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB formulas
Replies: 7
Views: 2367

Re: Features for DSB

Does DSB have the original regeneration cycles for mana and stamina? I can't tell sometimes which memories are vanilla DM1 and which ones are RTC - but I think I remember that in both (seen more clearly while sleeping) mana went up a little quickly, while stamina went down a little, then mana would ...
by Lunever
Tue Apr 27, 2010 12:46 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

Right, seems everything can be fixed at least as a workaround. I'll look around a bit more in Ros and Ku first, then I'll implement all the fixes as suggested and see, whether the result will be a solvable game. EDIT: BTW: Old RTC bug: When walking through Dain and Neta I could close the pit leading...
by Lunever
Mon Apr 26, 2010 11:23 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

What value do you recommend for the fire_power exvar? Will setting this in ESB also affect current savegames? Cumulating damage if you get hit by 2 fireballs makes sense - however, having a damage of 70 displayed if you run into a wall some 15 or 20 times looks a bit strange tome, so I gonna switch ...
by Lunever
Mon Apr 26, 2010 11:18 am
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

How can I make these doors blastable? EDIT: Seems fixing the 2-runes bug brings another problem - now if I type runes quickly half of what I typed gets lost. EDIT2: Trying to launch a fireball from the Ra Blade got me a crash: FATAL LUA ERROR: "Lua Function FIREBALL: base/util.loa:639: dsb_get_...
by Lunever
Thu Apr 22, 2010 9:48 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

Sustenance - well, the only thing that is more than an impression is, that in order to stay true to original CSB the prison-dungeon-teleporter should replenish sustenance. Gibberish - As an homage to the greates red herring ever I would like to see it in the DSB-CSB download (rather than adding it t...
by Lunever
Thu Apr 22, 2010 12:00 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

Sustenance impressions: When I played DM1 in DSB V0.40 I played it the same way, I have been playing it often for testing purposes in various versions and clones, that is kill everything loot everything go everywhere. As always, I deposited leftover food and loot at the winged lock. I noticed that t...
by Lunever
Wed Apr 21, 2010 5:07 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

So, downloaded DSB V0.41. Since the DM1 dungeon hasn't yet updated, I'm going to play through the CSB dungeon next. Can you post your current to-do-list for V0.42? EDIT: So now there are many new shortcut keys. Can you also allow <CTRL + Something> as a choice for keys? (Like STRG+S for quicksave fo...
by Lunever
Tue Apr 20, 2010 9:56 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

I mean the sequence you get when fusing Chaos in the original DM1 PC version.
Would be great to see it in DSB.
by Lunever
Tue Apr 20, 2010 2:26 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

I know.

How about first the real ending sequence and then the silly end? That is, one sequence tied to the dungeon, and the silly one as a general ending after the dungeon sequence?
by Lunever
Mon Apr 19, 2010 9:09 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

Just killed all the demons and fused Chaos. Since they largely stayed in their corner of Chaos's lair and also the damage was low, it wasn't difficult. Top of wishlist - I know the current sequence is supposed to be funny, but honestly it really is just to silly after playing through this game. Can ...
by Lunever
Mon Apr 19, 2010 7:51 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

I hope monster melee damage has been corrected too - a stone golem repeatedly hit me for an averagy 15 to 20 damage, that is a bit low. Knights should have it too. Of course you could say "no they "wear" heavy armour and don't get pounce", but without pounce they stay a little he...
by Lunever
Mon Apr 19, 2010 6:07 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

Well, since last time I played I was almost through, I gonna finish this one in V0.40 and have a fresh start in V0.41 Circle-Breaking: That would probably work fine, if the new pounce flag was given generously to many monsters. Is it? Is only the engine updated, or have the DM and CSB dungeons also ...
by Lunever
Sun Apr 18, 2010 10:30 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

Now that's a release frequency! Actually I'm finishing my current DM1 game in V0.40 and then switch to V0.41, so the rest of this thread might be partially redundant. Fireballs: Antifire 52 to 67, armour ranging from between plate and mithril. I cannot tell anymore how much the damage was, but I thi...
by Lunever
Sun Apr 18, 2010 8:33 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

A problem in current DSB is that monsters don't move randomly if there's no party about. Early RTC also had this problem, which only disappeared in several steps. Fixing this might be important for giggler driven riddles, not only in CSB, but also if one day someone does DM2. If you are about to fix...
by Lunever
Sat Apr 17, 2010 12:15 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

Wonderful! I'll be away for a couple of days, but when I'm back I'll continue to help debugging and lowering your sanity.
by Lunever
Tue Apr 13, 2010 7:12 am
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

Zoom: For a custom dungeon yes, but introducing whole new puzzles into DM1 changes to much of the game. In RTC the rusting worked fine. Items have a "rustable" flag and mostly metallic armour and weapons can be rusted. There are enough weapons and armour in the game so you can afford the l...
by Lunever
Mon Apr 12, 2010 2:49 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

Hm right, I forgot about that. Don't you use up at least a little food anyway so you'd have at least to feed your party from time to time? Maybe that skill could be utilized for a broader application in custom dungeons though, encompassing all kinds of thievery, forgery and ledgerdemain. EOB used th...
by Lunever
Sun Apr 11, 2010 11:06 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Features for DSB
Replies: 137
Views: 33705

Re: Features for DSB

Yes, but you still require time to do it. I doubt whether anyone would have the patience to coin-flip himself to archmaster.
by Lunever
Sun Apr 11, 2010 11:04 pm
Forum: RTC
Topic: [Custom dungeon] Escape! - III - Zombie-Master [RTC] [Stuart "Mon Ful Ir" Marshall ]
Replies: 62
Views: 34110

Re: Escape 3.0 - demo

To bad that there's no source anymore. Thanks for the information anyway.
by Lunever
Sun Apr 11, 2010 11:03 pm
Forum: RTC
Topic: [Custom dungeon] Escape! - II [RTC] [Stuart "Mon Ful Ir" Marshall]
Replies: 57
Views: 24831

Re: [RTC] Escape 2.0 -- Release version

To bad - thanks for the information anyway.