Search found 3005 matches

by George Gilbert
Sun Jun 01, 2008 2:34 pm
Forum: RTC Bugs
Topic: [Fixed for V0.50] Incorrect difficulty message
Replies: 1
Views: 3430

Fixed for V0.50
by George Gilbert
Sun Jun 01, 2008 2:26 pm
Forum: RTC Bugs
Topic: [Fixed for V0.50] Runs slow in places
Replies: 6
Views: 6807

"EXTRA_MONSTERS 1" doubles the number of monsters, but I don't think that's the issue (otherwise it would be running slowly all the time, not just at some points). Can you send me a save game file from a point when it's running slowly and I'll have a look at what is going on under the cove...
by George Gilbert
Sun Jun 01, 2008 2:19 pm
Forum: RTC Bugs
Topic: [Fixed for V0.50] Champion PNGs with alpha
Replies: 2
Views: 3507

Fixed for V0.50 Actually it's nothing to do with TEST vs COMPILE. The problem was that RTC saved portraits out as BMPs (so losing the alpha channel). When you loaded a pre-compiled dungeon it was loading something that, by definition, had been saved before - hence no alpha. RTC now saves the alpha c...
by George Gilbert
Sun Jun 01, 2008 2:17 pm
Forum: RTC Bugs
Topic: [Fixed for V0.50] Alpha ignored in "Make New Adv"
Replies: 1
Views: 3252

Fixed for V0.50
by George Gilbert
Sun Jun 01, 2008 9:26 am
Forum: RTC Editing
Topic: Creating "full screen" effects?
Replies: 11
Views: 3185

if this is what you mean, then the FLOORITEM_PARTYS_TILE should be what you need - load in your graphic or animation in as a single-scale image. clone a flooritem, and attach this image to it for north, south, east and west. then create a single square (somewhere secret), with the flooritem-partys-...
by George Gilbert
Wed May 28, 2008 9:02 pm
Forum: RTC Archive
Topic: [Done for V0.45] [Reopened] Magic Map Double Res
Replies: 7
Views: 5909

The high resolution magic map is a different object type to the normal one.

Try using a MISC_SCROLL_MAP_MAGIC_LARGE and see if that does what you were expecting...
by George Gilbert
Wed May 28, 2008 8:57 pm
Forum: RTC Editing
Topic: Access violation exception
Replies: 7
Views: 3360

My recollection is that the memory limit is huge (IIRC enough for a hundred of thousand objects on a 10 year old PC; gazillions on a modern one!), but I guess it's possible that you've hit some other limit.

Can you please send me your text file and I'll take a look...
by George Gilbert
Wed May 28, 2008 8:53 pm
Forum: RTC Editing
Topic: Creating "full screen" effects?
Replies: 11
Views: 3185

Use a FLOORITEM_PARTYS_TILE object.

Where ever an object of that type is placed, whatever is on the same tile as it is drawn on the same tile as the party is on (where ever that might be).

It was designed for precisely this kind of thing!
by George Gilbert
Wed May 28, 2008 8:47 pm
Forum: RTC Editing
Topic: Party management in RTC... and a graphics question.
Replies: 14
Views: 4630

Go for it!
by George Gilbert
Mon May 26, 2008 9:45 pm
Forum: RTC Bugs
Topic: [Fixed for V0.50] Crash if no save files exist
Replies: 5
Views: 6452

Hmmm - can't reproduce this.

For example, take the V0.49 zip as is (no modifications whatsoever), load a dungeon, click on make new - works fine...

What were you doing to hit this crash?
by George Gilbert
Mon May 26, 2008 9:35 pm
Forum: RTC Bugs
Topic: [Fixed for V0.50] RTC crashes when no .RTC files exist
Replies: 1
Views: 2910

Fixed for V0.50
by George Gilbert
Mon May 26, 2008 9:23 pm
Forum: RTC Bugs
Topic: Changing bitmap sizes but not TXT file does odd stuff
Replies: 6
Views: 6433

The key thing is whether or not the error was written out to the text log file. If not then that's a serious problem (as there would be no way of identifying what was wrong). The text file is the master source of error messages, and therefore that is the most important thing. Anything else is just a...
by George Gilbert
Mon May 26, 2008 9:19 pm
Forum: RTC General
Topic: Critical/Non Critical bitmap positions-- what gives?
Replies: 3
Views: 2779

As you say, the difference is really a historical distinction and not needed any more. If you find any specific ones that irk you, let me know and I'll fix them!
by George Gilbert
Mon May 26, 2008 9:18 pm
Forum: RTC Suggestions
Topic: Add support for MNG (animated PNGs)
Replies: 11
Views: 8652

Whoo, cool -- does this mean that animations for *anything* will now always start at their first frame? For example, THOM had a problem that he couldn't use an animated image for an alternate switch as it would start at arbitrary frames. Would this now work? The animation start point for any given ...
by George Gilbert
Mon May 26, 2008 9:07 pm
Forum: RTC Bugs
Topic: [Not a bug] equiping objects with action
Replies: 10
Views: 7774

Yes, but then you don't get the item back, you get another of the item type If you had runes or a descriptive text attacked to a particular sword, then they get lost when you get a new version of the item, right? I seem to recall charges/strength carried across between items though when you convert...
by George Gilbert
Mon May 26, 2008 11:45 am
Forum: RTC Bugs
Topic: [Not a bug] equiping objects with action
Replies: 10
Views: 7774

I'm still not quite sure what the problem is...

If you set the convert-to item to be the same as the item does it not work?
by George Gilbert
Mon May 26, 2008 11:41 am
Forum: RTC Suggestions
Topic: Add support for MNG (animated PNGs)
Replies: 11
Views: 8652

I totally agree, I use animations currently, but not for monster attacks or deaths. It just doesn't sync up correctly, but would be awesome if it could! Animations seem to work fine for their front, back, & side movements however. Could this be implemented? It would be really cool to have prope...
by George Gilbert
Mon May 26, 2008 11:40 am
Forum: RTC Suggestions
Topic: Add support for MNG (animated PNGs)
Replies: 11
Views: 8652

I'm probably showing my ignorance, but is the RTC clock the limiting factor in all this, regardless of what format animations you throw at it? Yes - fundamentally, RTC (and DM / CSB) are not a real time games, they are turn based games (albeit with very fast turns). To implement completely arbitary...
by George Gilbert
Mon May 26, 2008 11:06 am
Forum: RTC Bugs
Topic: [Not a bug] equiping objects with action
Replies: 10
Views: 7774

The current behaviour is the correct and entirely intended behaviour. The key to understanding this is thinking about what a "NULL" convert-to means. Does it mean don't convert, or does it mean convert to nothing? If you think it through, it makes everything much simpler if, for those few ...
by George Gilbert
Mon May 26, 2008 10:43 am
Forum: RTC Bugs
Topic: Changing bitmap sizes but not TXT file does odd stuff
Replies: 6
Views: 6433

This works for me fine - Which bitmap was it (the font bitmap?)?

Also, was the error text correctly written to the text file?
by George Gilbert
Mon May 26, 2008 10:41 am
Forum: RTC Bugs
Topic: [Fixed for V0.50] Crash setting Utility bitmaps to NULL
Replies: 1
Views: 2544

Fixed for V0.50

(50...blimey; how did that happen :shock: )
by George Gilbert
Sat May 10, 2008 10:34 am
Forum: RTC Suggestions
Topic: Add support for MNG (animated PNGs)
Replies: 11
Views: 8652

Would I be right in thinking that using this format would allow the MNG animations to run at a speed independent from RTCs clock? I use animations currently, but not for monster attacks or deaths. It just doesn't sync up correctly, but would be awesome if it could! Note that these are 2 totally sep...
by George Gilbert
Sat May 03, 2008 9:55 am
Forum: RTC Archive
Topic: Can't seem to be able to play CSB/RTC
Replies: 11
Views: 7176

This is now fixed - if you download the latest version (V0.49) then everything should be OK again.
by George Gilbert
Sat May 03, 2008 9:53 am
Forum: RTC Archive
Topic: csb start
Replies: 2
Views: 4109

Assuming you were playing RTC V0.48 then that was a bug in that version. If you download the latest version (V0.49) then everything should be OK.
by George Gilbert
Sat May 03, 2008 9:51 am
Forum: RTC General
Topic: v 0.48 help
Replies: 4
Views: 3048

valen wrote:Thanks for the replies! I just play a previous version then.
Or you can now play V0.49 :wink: :D
by George Gilbert
Sat May 03, 2008 9:46 am
Forum: RTC General
Topic: ** DOWNLOAD RTC ** (Version 0.49)
Replies: 0
Views: 31906

** DOWNLOAD RTC ** (Version 0.49)

The latest version of RTC can currently be downloaded from this shared OneDrive in the Clones folder. File: RTC_V049.zip The RTC website is here but is no longer maintained: http://www.ragingmole.com/RTC For notes on the new features in this and previous versions, please see the RTC Development Hist...
by George Gilbert
Wed Apr 23, 2008 11:44 pm
Forum: RTC Archive
Topic: [Fixed for V0.49] Edotor crashes while quitting it
Replies: 2
Views: 4177

This is now fixed for V0.49

The problem was that THOM was using an empty (0 byte) sound file - RTC now detects this and reports the error.
by George Gilbert
Tue Apr 22, 2008 8:42 pm
Forum: RTC Archive
Topic: [Done for V0.49] "DM rules" / "CSB rules"
Replies: 4
Views: 4726

Done for V0.49 You can now alter the reincarnation rules for the main stats (health / stamina / mana) independently from the secondary attributes (str, dex, wis etc). Choices are: half, large decrease, medium decrease, small decrease, no change, small increase, medium increase, large increase, doubl...
by George Gilbert
Sun Apr 20, 2008 7:24 pm
Forum: RTC Archive
Topic: Shorter cooldown if you attack thin air
Replies: 2
Views: 4144

Erm - RTC does this already (and has done for years)... :?
by George Gilbert
Sun Apr 20, 2008 12:35 pm
Forum: RTC Archive
Topic: [Done for V0.49] "DM rules" / "CSB rules"
Replies: 4
Views: 4726

Should be fine - any requests for other rules as well?