Search found 3005 matches

by George Gilbert
Wed Mar 05, 2008 1:35 pm
Forum: RTC Archive
Topic: [Fixed for V0.47] Ghost picks up items
Replies: 7
Views: 5853

Hmmm - I'm leaning towards beowuufs point of view here. What I think he's saying is that the *alcove* is the problem, not the general case of a wallitem with actions like a switch (which as you say Linflas, can be set to be operated by the ghost or require a party). The behaviour of picking items up...
by George Gilbert
Sat Mar 01, 2008 10:27 am
Forum: RTC Archive
Topic: [Done for V0.47] Separate opBy for the Ghost Player?
Replies: 6
Views: 5159

Actually, thinking about this some more, you don't need a new opby at all.

Just have your trigger with an opby of "PARTY" activate a relay with a condition of "PARTY_MEMBERS EQUAL_TO 0" and have that activate your mechanics...
by George Gilbert
Fri Feb 29, 2008 8:57 pm
Forum: RTC Archive
Topic: [Done for V0.47] Separate opBy for the Ghost Player?
Replies: 6
Views: 5159

No problem - that's easy to add.

Any consensus as to what to call it though? To be specific, is "ghost" the right word for not-the-party?
by George Gilbert
Fri Feb 29, 2008 8:50 pm
Forum: RTC Archive
Topic: [Fixed for V0.47] Serious bug with monster attacks
Replies: 10
Views: 5969

Gambit37 wrote:;-) I still say it's a bug. :P
Oh, go on then.

Fixed for V0.47
by George Gilbert
Fri Feb 29, 2008 4:48 pm
Forum: RTC Archive
Topic: [Fixed for V0.47] Serious bug with monster attacks
Replies: 10
Views: 5969

linflas wrote:
Gambit37 wrote:In fact, I'd suggest that the ghost player shouldn't induce any kind of response from any enemies at all.
but you are a GHOST ! they get SO afraid that they commit suicide ! ;)
Exactly. It's not a bug - it's a feature...!
by George Gilbert
Fri Feb 29, 2008 12:11 am
Forum: RTC Archive
Topic: [Done for V0.47] edit system messages
Replies: 4
Views: 5524

Done for V0.47
by George Gilbert
Thu Feb 28, 2008 11:26 pm
Forum: RTC Archive
Topic: [Fixed for V0.47] Animations not displayed at Entrance
Replies: 3
Views: 4231

Fixed (both issues) for V0.47
by George Gilbert
Wed Feb 27, 2008 9:22 pm
Forum: RTC Archive
Topic: Lighting when falling in a pit
Replies: 2
Views: 4200

I can't reproduce this problem.

Can you send me a test dungeon that shows it happening?
by George Gilbert
Wed Feb 27, 2008 9:17 pm
Forum: RTC Archive
Topic: [Fixed for V0.47] Weapons Hit graphic alpha transparency
Replies: 1
Views: 3688

No problem - done for V0.47
by George Gilbert
Wed Feb 27, 2008 7:18 pm
Forum: RTC Archive
Topic: [Fixed for V0.47] RTC Editor - Sound problems
Replies: 4
Views: 4639

I've changed the way that RTC loads sounds so that it avoids the scenario that causes this error - Hopefully this is now fixed for V0.47
by George Gilbert
Mon Feb 25, 2008 12:30 pm
Forum: Welcome
Topic: Cool stuff you've found on the web
Replies: 2493
Views: 762762

Couldn't agree more - as above I've been watching for ages. Genius.
by George Gilbert
Sun Feb 24, 2008 5:56 pm
Forum: Forum suggestions / maintenance
Topic: The new Textual Confirmation on registering
Replies: 9
Views: 4364

(Sorely tempted to ask "What is the air speed of an unladen swallow" and see what happens...)

:wink:
by George Gilbert
Sun Feb 24, 2008 5:55 pm
Forum: Forum suggestions / maintenance
Topic: The new Textual Confirmation on registering
Replies: 9
Views: 4364

To cut out the spammers you need to have questions that require them some effort to answer. Something simple like "what is 2+7" won't really help very much as any one can answer that easily. At the same time you don't want it so hard that it puts real users of the forum off. Ideally, you w...
by George Gilbert
Sun Feb 24, 2008 5:22 pm
Forum: Forum suggestions / maintenance
Topic: Discuss the forum update
Replies: 22
Views: 6125

Gambit37 wrote:
George Gilbert wrote:Would it be possible to set the width according to the size of the browser window as before?
I've made a tweak that should solve the problem, please let me know if there are still issues here.
That did the job perfectly - thanks!
by George Gilbert
Sun Feb 24, 2008 4:06 pm
Forum: Forum suggestions / maintenance
Topic: Discuss the forum update
Replies: 22
Views: 6125

Please also use this thread to discuss any problems you've discovered with the upgrade, or to make further suggestions. Minor point, but the forum now seems to be a fixed width (rather than scaling to the window size). Event when viewing it with a 1024x768 screen resolution, I have to use the horiz...
by George Gilbert
Sun Feb 24, 2008 3:56 pm
Forum: RTC Archive
Topic: [Fixed for V0.47] distortion using full screen?
Replies: 7
Views: 5962

Both - the bug was that RTC was stretching the 640x400 "DM" view to fill the 640x480 "window" view.

It now doesn't do this which means that it doesn't distort and the black bars are back (assuming you specify a window bigger than 640x400).
by George Gilbert
Sun Feb 24, 2008 2:03 pm
Forum: RTC Archive
Topic: [Fixed for V0.47] distortion using full screen?
Replies: 7
Views: 5962

This is just a straight bug - now fixed for V0.47
by George Gilbert
Sun Feb 24, 2008 1:59 pm
Forum: RTC Archive
Topic: [Done for V0.47] Removing party members
Replies: 10
Views: 7497

Done for V0.47
by George Gilbert
Sun Feb 24, 2008 1:58 pm
Forum: RTC Archive
Topic: [Done for V0.47] Editor suggestion
Replies: 1
Views: 3900

Done for V0.47
by George Gilbert
Sun Feb 24, 2008 1:58 pm
Forum: RTC Archive
Topic: [Done for V0.47] show mouse in NC windowed mode
Replies: 1
Views: 3925

Done for V0.47
by George Gilbert
Wed Jan 02, 2008 11:09 am
Forum: RTC Archive
Topic: [Fixed for V0.47] Custom dungeons with big entrance bitmaps
Replies: 8
Views: 6130

This is absolutely nothing to do with LCD screens, graphics drivers or anything else vaguely hardware related. Instead it's a simple bug that occurs when trying to create a new dungeon with an entrance bitmap that is bigger than 640x400. I've changed the title of the thread accordingly (oh, and fixe...
by George Gilbert
Mon Dec 03, 2007 10:32 am
Forum: RTC Archive
Topic: [Fixed for V.046] Scrolling down creates graphical glitch
Replies: 1
Views: 3820

Fixed for V0.46
by George Gilbert
Mon Dec 03, 2007 10:31 am
Forum: RTC Archive
Topic: [Fixed for V0.46] DM-II Magic Merchant
Replies: 1
Views: 3970

Fixed for V0.46
by George Gilbert
Mon Dec 03, 2007 10:25 am
Forum: RTC Archive
Topic: ** DOWNLOAD RTC ** (Version 0.46)
Replies: 0
Views: 4811

** DOWNLOAD RTC ** (Version 0.46)

The latest version of RTC can always be downloaded from the RTC Website: http://www.ragingmole.com/RTC For notes on the new features in this and previous versions, please see the RTC Development History Latest Version 0.46, 1 December 2007 Changes since V0.45: - Game: Improved handling of multiple a...
by George Gilbert
Thu Oct 04, 2007 12:58 pm
Forum: RTC General
Topic: George Gilbert?
Replies: 8
Views: 9711

Yes, I'm here - lurking.

I've been a bit busy in real life, but I'm still regularly checking the forums and hopefully will find some time to make a few more fixes and then release V0.46 soon.
by George Gilbert
Fri May 25, 2007 11:22 pm
Forum: RTC Archive
Topic: [Not a bug] Crash when combine
Replies: 5
Views: 5116

there's still a bug when playing the compiled version of an RTC file. when playing on the txt version (with TEST or COMPILE in config.txt), the menu action "COMBINE" is displayed. when playing only with the compiled RTC file, there's no COMBINE action. Can you send me a text file that sho...
by George Gilbert
Thu May 10, 2007 8:49 pm
Forum: RTC
Topic: Stuck in "Surgical Strike"
Replies: 25
Views: 8268

2) No, it returns a bunch of critical errors when I try to compile it. It's just issues related to the text file being written for a much older version of the engine, and the new one doing things differently. 3) Same as above. Someone else would have to fix all those errors! Fair enough; I vaguely ...
by George Gilbert
Thu May 10, 2007 9:58 am
Forum: RTC
Topic: Stuck in "Surgical Strike"
Replies: 25
Views: 8268

Weird thing about this one... on some tiles, you get attacked by invisible things...and the character that got hit turns around to face... the wall? Is this supposed to be intentional? While working on my custom dungeon, I accidentally gave one of the monsters this kind of power: it could attack th...
by George Gilbert
Wed May 02, 2007 10:02 am
Forum: RTC Archive
Topic: [Fixed for V0.46] Deleting monster that's used in a hint
Replies: 1
Views: 3993

The problem is soley down to deleting the cloned monster that is used in a hint. I've changed the thread title accordingly and fixed the problem for V0.46.
by George Gilbert
Sat Apr 21, 2007 10:17 pm
Forum: RTC Archive
Topic: [Fixed for V0.46] PIT_CEILING
Replies: 3
Views: 4777

Fixed for V0.46