Search found 558 matches

by Sphenx
Sat Sep 17, 2022 10:17 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master Music
Replies: 50
Views: 21305

Re: Dungeon Master Music

I updated the music with a newer version : Room of the Gem (final) . As you requested it, I keep the previous one here : Room of the Gem (v0.9) . About the issues, the main problem was with the violin theme really too low and that some notes were missed by the VSTi I used (when a note is out of rang...
by Sphenx
Mon Sep 12, 2022 8:20 am
Forum: Dungeon Master (DM)
Topic: Dungeon Master Music
Replies: 50
Views: 21305

Re: Dungeon Master Music

You now enter the Room of the Gem.
Note: there are a few little mixing balance issues, I messed up some tracks. I will redo it later, at least I can move on.
by Sphenx
Fri Aug 12, 2022 10:30 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master Music
Replies: 50
Views: 21305

Re: Dungeon Master Music

The coincidence is fortunate as I was just about to drop today the next one : Battle of Screamers I struggled a long time for this one to find appropriate instruments and it sounds more different than the others. Thanks again for your words ! I can assure you that all musics are already in the proce...
by Sphenx
Mon Apr 04, 2022 7:54 am
Forum: Other topics
Topic: Unlimited Adventures
Replies: 1
Views: 2408

Re: Unlimited Adventures

I had some play with FRUA, thanks for all the work there, Paul
by Sphenx
Sat Jan 15, 2022 3:36 pm
Forum: Links and Questions & Answers
Topic: Should a fullscreen Automap also pause the game?
Replies: 9
Views: 4743

Re: Should a fullscreen Automap also pause the game?

I agree they are conceptually different; then it should answer your question since they do not have the same purpose. For instance, DM2 magic maps allow you to summon minions to solve puzzles, you probably won't do that from the automap. It will depend if your game requires these. On another point, ...
by Sphenx
Sat Jan 15, 2022 8:14 am
Forum: Links and Questions & Answers
Topic: Should a fullscreen Automap also pause the game?
Replies: 9
Views: 4743

Re: Should a fullscreen Automap also pause the game?

I would even go a step further : since CSB (Amiga) and DM2 have in-game real time magic map with interactive information, why not also bring these to a full screen auto-map (but maybe just locally around the party's location) ? Personally, I think there should be some option for the player to choose...
by Sphenx
Sun Nov 07, 2021 2:18 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master Music
Replies: 50
Views: 21305

Re: Dungeon Master Music

Thanks again - I am definitely working on all SNES musics and will continue posting them from time to time (if not weeks after weeks) :wink:
by Sphenx
Tue Nov 02, 2021 9:55 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master Music
Replies: 50
Views: 21305

Re: Dungeon Master Music

For you, more choirs : Special Guardian Choirs . I just kept 2 tracks of the final project (unprocessed, mistakes are hearable). For this DM musics project I use 2 VSTi : Miroslav Philharmonik (but I think the price got up :shock:), choirs are from it; and Korg M1 LE because ... the M1 was used to p...
by Sphenx
Tue Nov 02, 2021 5:10 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master Music
Replies: 50
Views: 21305

Re: Dungeon Master Music

The next one would have been "Screamers" but I am not yet satisfied with it. I then moved on to Chambers of the Guardian. I crashed many VSTi in the making of this; I should go back to something simpler next time.
by Sphenx
Thu Sep 23, 2021 8:33 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master Music
Replies: 50
Views: 21305

Re: Dungeon Master Music

But tell me - who shot the drummer? The drummer was busy with the marimbas ... :) And I'm still in the tracker world for sure (but did not release something in a long time ...). I'm stuck with Impulse Tracker on DOS. These days, I also use OpenMPT which offers the capability of plug in VSTi over tr...
by Sphenx
Wed Sep 22, 2021 10:51 am
Forum: Dungeon Master (DM)
Topic: Dungeon Master Music
Replies: 50
Views: 21305

Re: Dungeon Master Music

Hum .. Maybe I should try to keep things more simple ... the next one is Entrance ... to the Dark. It took me a little longer than expected.
by Sphenx
Sat Sep 18, 2021 3:42 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master Music
Replies: 50
Views: 21305

Re: Dungeon Master Music

Yes, having the midi allows direct audio rendering. Though I like to have more control over channels and not just rely on soundfonts (which already give very good results). A rewrite and reorchestration would be good also. Anyway, that was to come later, but as you brought the topic on it, then have...
by Sphenx
Sun Sep 12, 2021 3:47 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master Music
Replies: 50
Views: 21305

Re: Dungeon Master Music

First things first, here is the Introduction. Not very long but more complex to me. You may expect one music every one or two weeks.
by Sphenx
Mon Sep 06, 2021 9:05 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master Music
Replies: 50
Views: 21305

Re: Dungeon Master Music

Thank you both ! I'm glad you like it. I will then continue with the others and will post them here too.
by Sphenx
Sun Sep 05, 2021 3:58 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master Music
Replies: 50
Views: 21305

Dungeon Master Music

I thought I could try some remake of the DM SNES musics, so here is Hall of Champions to listen to.
by Sphenx
Mon Aug 30, 2021 9:03 pm
Forum: Creative Endeavours
Topic: DM Style Clone
Replies: 7
Views: 5130

Re: DM Style Clone

Interesting, would it be turn-based then ? What would be the magic system like (DM-rune or D&D style) ? What language are you using ?
by Sphenx
Sun Aug 29, 2021 11:12 am
Forum: Creative Endeavours
Topic: DM Style Clone
Replies: 7
Views: 5130

Re: DM Style Clone

This is basically what I am doing with my own wip engine DCS/DM : https://www.dungeon-master.com/forum/viewtopic.php?f=2&t=30900 using OpenGL for that. The basic tiles environment is rendered in flat 3D while other gfx (items, creatures ... ) remain 2D. The top example in full 3D is Legend of Gr...
by Sphenx
Thu Aug 26, 2021 10:57 pm
Forum: Creative Endeavours
Topic: DM Style Clone
Replies: 7
Views: 5130

Re: DM Style Clone

Maybe something of interest (not checked yet, just found it) : Yet Another Dungeon Master Java Clone
https://github.com/fritaly/yadmjc
I guess this is 2D and would have the code information on how to draw the viewport.
by Sphenx
Thu Aug 26, 2021 10:54 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Map Editor for OSX
Replies: 2
Views: 1919

Re: Map Editor for OSX

I don't know any, but there is Dungeon Master for Java coming with its Map Editor. Maybe you could check that.
by Sphenx
Thu Aug 26, 2021 10:45 pm
Forum: Creative Endeavours
Topic: DM Style Clone
Replies: 7
Views: 5130

Re: DM Style Clone

Hi redspark, if you go the 2D way, checking the DM extracted graphics would give you many hints on how it is done. For quick references, you could check DM graphics on Greatstone's pages: http://greatstone.free.fr/dm/g_dm.html -> check graphics.dat dungeon graphics Another reference here: https://ww...
by Sphenx
Thu Aug 12, 2021 8:26 pm
Forum: Dungeon Master (DM)
Topic: DMNet : a Dungeon Master multiplayer remake
Replies: 43
Views: 61626

Re: DMNet : a Dungeon Master multiplayer remake

:D I like very much your designs and way to expand the lore with characters and maps. That's quite inspiring. Wuuf is no joke.
by Sphenx
Mon Jul 05, 2021 9:10 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42148

Re: DM2 for Windows: skwin / skwinspx / skproject status

I will try different systems about the sound issue; I have no issue on the machine used to compile SkWin, and I am not even sure myself about all these options are about sound. I will check more and document about this. About the Skull (2013), I would rather put back GRAPHICS_PCDOS_V5 if it is missi...
by Sphenx
Sat Jul 03, 2021 9:49 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42148

Re: DM2 for Windows: skwin / skwinspx / skproject status

I have updated the packages. The installer and a full archive (no install). The cd/cp commands in batches are fixed. The installer no longer install shortcuts. There is a new text to explain better about the options. The uninstaller removes all txt files. Graphics command "D" still not imp...
by Sphenx
Mon Jun 28, 2021 7:20 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42148

Re: DM2 for Windows: skwin / skwinspx / skproject status

You start skwin, you are in the title screen, there you select "super mode", then you start a "new" game. That way Torham will have the super stats. About the uninstall, I will check better to be sure everything is removed. For information it uses Nullsoft Scriptable Install Syst...
by Sphenx
Sun Jun 27, 2021 10:45 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42148

Re: DM2 for Windows: skwin / skwinspx / skproject status

Thanks for the feedback - "Super" mode (as all options in "extra") does not need restart and affects the champion stats when he/she is revived. I will add some notes about these options, mainly for test/debug purpose. - About the "cd" command, ok I will remove them beca...
by Sphenx
Sun Jun 27, 2021 2:42 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42148

Re: DM2 for Windows: skwin / skwinspx / skproject status

Christophe : I have finally built a full zip of SKProject with the latest versions of each tool.
I have changed the installer and made simplifications for Skwin : there is now only one exe.
You can find the installer here : SKProject
If everything is OK, I will push it on GitHub.
by Sphenx
Sat Jun 26, 2021 8:13 pm
Forum: Science & Technology
Topic: New PC external drive that loads Amiga disks!
Replies: 2
Views: 3297

Re: New PC external drive that loads Amiga disks!

Great find ! Too bad you did not keep your disks ... At that time I had the process to copy disks from Amiga to PC and it was a bit tedious as you would copy disks half by half .. I mainly saved my music modules and ... DM + CSB. Infos about the pre-built solution: http://amiga.robsmithdev.co.uk/wai...
by Sphenx
Wed Jun 09, 2021 6:16 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42148

Re: DM2 for Windows: skwin / skwinspx / skproject status

Little update here, I have now successfully compiled DMDC2 (the map editor). I then should be not far from building a full proper release.
by Sphenx
Sat Jun 05, 2021 10:10 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: I designed minifigs of my champions and I'd like to share
Replies: 20
Views: 8326

Re: I designed minifigs of my champions and I'd like to share

I'm feeling pretty cunning about those mythril hosen Ah, I would have said these were greaves/foot plate. I guess the tool does not allow to have chainmail on foot. But it looks nice anyway, I like the shiny silver render. I also have the feeling that Torham is ready to shoot the tech eye towards s...
by Sphenx
Fri Jun 04, 2021 10:01 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: I designed minifigs of my champions and I'd like to share
Replies: 20
Views: 8326

Re: I designed minifigs of my champions and I'd like to share

"There is no cow armour"

Only three sets of special armours, you got them. The fourth is just the regular plate armour.