Search found 558 matches

by Sphenx
Wed Jun 02, 2021 10:45 pm
Forum: Other Games like DM
Topic: Bloodwych
Replies: 16
Views: 14128

Re: Bloodwych

Incredible work ! Blodwyn :shock:
I have even loaded it (partially) in my engine (nice, I will get more material to play with)
Image
Going back to play :)
by Sphenx
Wed Jun 02, 2021 8:44 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: I designed minifigs of my champions and I'd like to share
Replies: 20
Views: 8316

Re: I designed minifigs of my champions and I'd like to share

That's really nice job and a fresh looking take on the champions ! the smartphone for the magic map. :) Exactly what I thought! :D The magic map is an early concept of smartphone combined with GPS tracker and drone control application :wink: I like the colors and their stance. Torham is in your team...
by Sphenx
Wed May 26, 2021 10:35 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Legend of Beholder
Replies: 2
Views: 2731

Legend of Beholder

Long ago I posted this image: http://dmbuilder.sphenxmusics.fr/skeob/images/SKEOB_Screenshot01.png This was a partial conversion of EOB to DM2 engine. I have recently taken some of this work back to build another package that gives EOB wallsets to DM2: http://dmbuilder.sphenxmusics.fr/skeob/images/L...
by Sphenx
Sat May 15, 2021 4:36 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42113

Re: DM2 for Windows: skwin / skwinspx / skproject status

I approve VirtualMidiSynth as I use it ! However, ogg handling is added (not replacing), and switchable to allow either midi (which anyway comes from converted HMP) or "custom" musics which I used as a way to have Amiga music instead of PC-DOS music. It was the easier way to do it, as thes...
by Sphenx
Mon May 10, 2021 9:20 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42113

Re: DM2 for Windows: skwin / skwinspx / skproject status

About the different exe (such as SKWin.Release_EN_JP.exe, SKWin.Release_JP_JP.exe, SKWin.Extended.Super.exe, etc ...) I am working on it a way to have the differences selectable from options. Hence, the EN/JP versions can be choosen by language and graphics.dat version selector. The extended mode ca...
by Sphenx
Tue Apr 27, 2021 7:38 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42113

Re: DM2 for Windows: skwin / skwinspx / skproject status

Weird for skwin.exe I didn't check it for a while, it appears to be a problem with the ini where framex and framey are -32000. Just set 0 and it should be fine (I've generated the zip again). About my issue with skull, it appears to be related with my dev env XP + MSVC9 which allegro 5 does not like...
by Sphenx
Mon Apr 26, 2021 10:42 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42113

Re: DM2 for Windows: skwin / skwinspx / skproject status

Well that's not bad. I started with 4.00, compiled it with MSVC 2008 Express and was able to produce a working release exe. Had more trouble with the debug version, maybe because I was compiling from an XP VM (I need VM to get some clean MSVC compilation environment). I also tried back to compile fo...
by Sphenx
Mon Apr 26, 2021 7:10 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42113

Re: DM2 for Windows: skwin / skwinspx / skproject status

Thanks for the codes Bit; I will check that quickly :) I was already able to unify some static defines between skwin code and yours. I used MSVC 2008 Express and compiled successfully (I talk about the older one , not 3.93 nor 4.00 yet) but somehow allegro was not initializing its display as expecte...
by Sphenx
Wed Apr 21, 2021 10:00 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42113

Re: DM2 for Windows: skwin / skwinspx / skproject status

Great you're here! I've managed to compile it with an old MSVC -- I'm not too keen to download GBs of IDE for compiling our works that every couple years something seems obsolete and doesn't work .. anyway that would be great if you could point me to your latest DM2 code because I had mixed results ...
by Sphenx
Mon Apr 19, 2021 9:12 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42113

Re: DM2 for Windows: skwin / skwinspx / skproject status

Some update about this, things do not progress very fast, but I am in the process to clean up stuff I have so far to get a more consistent release. Currently I am working on Bit's version to provide skwindos exe along (then PC-DOS version along the PC-9821). I have a pseudo-assembly code that works ...
by Sphenx
Mon Apr 12, 2021 7:38 pm
Forum: Chaos Strikes Back (CSB)
Topic: Where are the Gigglers?
Replies: 17
Views: 7488

Re: Where are the Gigglers?

I do not know what this default action is intended to prevent. CSBuild can override it and so far I have seen no ill effects of doing so. Having worked on an engine compatible with DM/CSB, timers/triggers give me a hard time where double activation of the same trigger can lead to an uncontrollable ...
by Sphenx
Sun Apr 11, 2021 7:15 pm
Forum: Chaos Strikes Back (CSB)
Topic: Where are the Gigglers?
Replies: 17
Views: 7488

Re: Where are the Gigglers?

Maybe because it is DM1 level 1 and not CSB ;-)
by Sphenx
Sun Apr 11, 2021 10:50 am
Forum: Chaos Strikes Back (CSB)
Topic: Where are the Gigglers?
Replies: 17
Views: 7488

Re: Where are the Gigglers?

Thank you, I understand, I thought it was something about the original code. The teleporter does the same in the Amiga version. About the tools ... I remembered some interview screenshot with the map editor http://dmweb.free.fr/?q=node/890 http://dmweb.free.fr/files/Magazine_Power.Play_GE_April.1988...
by Sphenx
Sun Apr 11, 2021 8:23 am
Forum: Chaos Strikes Back (CSB)
Topic: Where are the Gigglers?
Replies: 17
Views: 7488

Re: Where are the Gigglers?

Paul, what do you mean by "The source code ignores items at many locations" ? About the possible location of the teleporter, if it is a mistake -- the destination is in relative coordinates, meaning it is targeting (7, 09, 25) -- on the basement (level 9) it would then target a plain wall....
by Sphenx
Sat Mar 27, 2021 1:57 pm
Forum: Other Games like DM
Topic: Bloodwych
Replies: 16
Views: 14128

Re: Bloodwych

That's interesting! Really looking forward to this. I have been able to mess a little with dungeons format and stuff with the PC version. Do you mean that you are able to produce a working game from this code ?
by Sphenx
Mon Mar 08, 2021 9:08 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 Beta Monsters...
Replies: 29
Views: 19268

Re: DM2 Beta Monsters...

I don't know if someone has this archive. I do not. Maybe there are other archives around, I am not sure. Else we can rebuild one. Is there a specific version you would like to get ? (as this thread was about Beta) You can also check DM2GDED tool to view graphics within DM2 dat files (you can find i...
by Sphenx
Thu Mar 04, 2021 8:45 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Best champions
Replies: 4
Views: 2945

Re: Best champions

It was always a pity you couldn't pick all your characters but were stuck with Torham in the first slot :P. I thought we had provided a Torham-free version long ago. Anyway, here is one where you start with no champion (Torham is still selectable) : http://dmbuilder.sphenxmusics.fr/files/dm2/DUNGEO...
by Sphenx
Tue Feb 02, 2021 9:13 pm
Forum: Forum suggestions / maintenance
Topic: Constantly having to refresh???
Replies: 20
Views: 8874

Re: Constantly having to refresh???

I needed to use https here to login (http will tell login is invalid). I don't know what happened with Firefox but it forced me an update this morning and I got a nice fullscreen virus warning not so long after. It may be totally unrelated but I don't like this.
by Sphenx
Sat Jan 02, 2021 4:35 pm
Forum: Chaos Strikes Back (CSB)
Topic: Quest for the Holy Scroll
Replies: 354
Views: 280818

Re: Quest for the Holy Scroll

(sorry for the late reply) Anyway, we may still be searching some meaning from something that does not have any. There, you said we may create nearly any name, but I can't even spell mine, nor yours, not even Paul. Then how is that possible to spell almost all FTL members at once ? ("almost&quo...
by Sphenx
Sun Dec 13, 2020 12:10 pm
Forum: Chaos Strikes Back (CSB)
Topic: Quest for the Holy Scroll
Replies: 354
Views: 280818

Re: Quest for the Holy Scroll

This thread has been quiet for a long time, then I will drop this :

Image

Now tell me about coincidence.
by Sphenx
Fri Oct 09, 2020 11:20 pm
Forum: Creative Endeavours
Topic: A little teaser...
Replies: 65
Views: 59316

Re: A little teaser...

After some reflection, I think I understand it as this :

Image
by Sphenx
Thu Oct 08, 2020 8:46 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Convert character from DM PC Dos to any version of Chaos strikes back..
Replies: 2
Views: 3168

Re: Convert character from DM PC Dos to any version of Chaos strikes back..

Hi, have you tried using CSBWin for that ? I don't know if CSBWin does the conversion itself, or maybe one must first convert it from CSBuild (map editor for CSBWin) then use CSBWin.
by Sphenx
Wed Oct 07, 2020 8:05 pm
Forum: Creative Endeavours
Topic: A little teaser...
Replies: 65
Views: 59316

Re: A little teaser...

I like this artwork and color tones. Maybe that thing about enhancing (modifying?) the original is to find a good balance whether it is still DM or not. The DM floor is iconic, if you change it, IMO it does not feel DM anymore. I personally see the Screamers more like mushrooms than small trees. The...
by Sphenx
Wed Sep 30, 2020 11:50 pm
Forum: Creative Endeavours
Topic: SPX:Dungeon Crawler System for DM
Replies: 50
Views: 49110

Re: SPX:Dungeon Crawler System for DM

Still progressing on global engine by testing other crawler. Lol. I have been working on converting savegames to DCS. It sure looks flat, but it gives interesting results. http://dmbuilder.sphenxmusics.fr/external/dcs/dcs_20200930_a.png http://dmbuilder.sphenxmusics.fr/external/dcs/dcs_20200930_b.png
by Sphenx
Wed Jul 01, 2020 7:52 pm
Forum: Creative Endeavours
Topic: SPX:Dungeon Crawler System for DM
Replies: 50
Views: 49110

Re: SPX:Dungeon Crawler System for DM

I have not been able to make much progress as I wanted lately; I added the main entrance menu screen and fixed other issues.
Image
I will work on other projects for the few months coming then will resume on DCS by the end of the year.
by Sphenx
Sun May 24, 2020 11:31 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42113

Re: DM2 for Windows: skwin / skwinspx / skproject status

I don't have a full CD image of that one, I got most of the files from your site .. so I guess I got that one directly from SKWin. You may try to reach Kentaro about that. As far as I know, the differences are that 4.0d (internally dated 1994-08-09) contains a few texts in english (mainly for interf...
by Sphenx
Sat May 23, 2020 10:19 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42113

Re: DM2 for Windows: skwin / skwinspx / skproject status

The regression is certainly due to the removal of the control; the program would then detect what is the target platform of the graphics.dat to tell how it would decode further elements. The thing is that I currently don't know on which elements the PC-9801 demo must be detected since apparently it ...
by Sphenx
Mon May 18, 2020 5:48 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42113

Re: DM2 for Windows: skwin / skwinspx / skproject status

This is indeed the debug version; I was not able to build the release version straight from the current setup and was not in the mood to investigate why it didn't work ... I tried the debug version on another computer and it was running fine so I thought it would be good. I forgot I also installed M...
by Sphenx
Sun May 17, 2020 5:01 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 42113

Re: DM2 for Windows: skwin / skwinspx / skproject status

Hi Christophe, I managed to get a working environment to compile DM2GDED (shortly, new VM + all required updates + MSVC 2019, so that I don't destroy further my current work environment.) I built a quick update where I removed the control at gdat loading step : DM2GDED rev11 beta . That way the PC-9...