Incredible work ! Blodwyn
I have even loaded it (partially) in my engine (nice, I will get more material to play with)
Going back to play
Search found 558 matches
- Wed Jun 02, 2021 10:45 pm
- Forum: Other Games like DM
- Topic: Bloodwych
- Replies: 16
- Views: 14128
- Wed Jun 02, 2021 8:44 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: I designed minifigs of my champions and I'd like to share
- Replies: 20
- Views: 8316
Re: I designed minifigs of my champions and I'd like to share
That's really nice job and a fresh looking take on the champions ! the smartphone for the magic map. :) Exactly what I thought! :D The magic map is an early concept of smartphone combined with GPS tracker and drone control application :wink: I like the colors and their stance. Torham is in your team...
- Wed May 26, 2021 10:35 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Legend of Beholder
- Replies: 2
- Views: 2731
Legend of Beholder
Long ago I posted this image: http://dmbuilder.sphenxmusics.fr/skeob/images/SKEOB_Screenshot01.png This was a partial conversion of EOB to DM2 engine. I have recently taken some of this work back to build another package that gives EOB wallsets to DM2: http://dmbuilder.sphenxmusics.fr/skeob/images/L...
- Sat May 15, 2021 4:36 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 for Windows: skwin / skwinspx / skproject status
- Replies: 56
- Views: 42113
Re: DM2 for Windows: skwin / skwinspx / skproject status
I approve VirtualMidiSynth as I use it ! However, ogg handling is added (not replacing), and switchable to allow either midi (which anyway comes from converted HMP) or "custom" musics which I used as a way to have Amiga music instead of PC-DOS music. It was the easier way to do it, as thes...
- Mon May 10, 2021 9:20 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 for Windows: skwin / skwinspx / skproject status
- Replies: 56
- Views: 42113
Re: DM2 for Windows: skwin / skwinspx / skproject status
About the different exe (such as SKWin.Release_EN_JP.exe, SKWin.Release_JP_JP.exe, SKWin.Extended.Super.exe, etc ...) I am working on it a way to have the differences selectable from options. Hence, the EN/JP versions can be choosen by language and graphics.dat version selector. The extended mode ca...
- Tue Apr 27, 2021 7:38 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 for Windows: skwin / skwinspx / skproject status
- Replies: 56
- Views: 42113
Re: DM2 for Windows: skwin / skwinspx / skproject status
Weird for skwin.exe I didn't check it for a while, it appears to be a problem with the ini where framex and framey are -32000. Just set 0 and it should be fine (I've generated the zip again). About my issue with skull, it appears to be related with my dev env XP + MSVC9 which allegro 5 does not like...
- Mon Apr 26, 2021 10:42 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 for Windows: skwin / skwinspx / skproject status
- Replies: 56
- Views: 42113
Re: DM2 for Windows: skwin / skwinspx / skproject status
Well that's not bad. I started with 4.00, compiled it with MSVC 2008 Express and was able to produce a working release exe. Had more trouble with the debug version, maybe because I was compiling from an XP VM (I need VM to get some clean MSVC compilation environment). I also tried back to compile fo...
- Mon Apr 26, 2021 7:10 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 for Windows: skwin / skwinspx / skproject status
- Replies: 56
- Views: 42113
Re: DM2 for Windows: skwin / skwinspx / skproject status
Thanks for the codes Bit; I will check that quickly :) I was already able to unify some static defines between skwin code and yours. I used MSVC 2008 Express and compiled successfully (I talk about the older one , not 3.93 nor 4.00 yet) but somehow allegro was not initializing its display as expecte...
- Wed Apr 21, 2021 10:00 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 for Windows: skwin / skwinspx / skproject status
- Replies: 56
- Views: 42113
Re: DM2 for Windows: skwin / skwinspx / skproject status
Great you're here! I've managed to compile it with an old MSVC -- I'm not too keen to download GBs of IDE for compiling our works that every couple years something seems obsolete and doesn't work .. anyway that would be great if you could point me to your latest DM2 code because I had mixed results ...
- Mon Apr 19, 2021 9:12 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 for Windows: skwin / skwinspx / skproject status
- Replies: 56
- Views: 42113
Re: DM2 for Windows: skwin / skwinspx / skproject status
Some update about this, things do not progress very fast, but I am in the process to clean up stuff I have so far to get a more consistent release. Currently I am working on Bit's version to provide skwindos exe along (then PC-DOS version along the PC-9821). I have a pseudo-assembly code that works ...
- Mon Apr 12, 2021 7:38 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: Where are the Gigglers?
- Replies: 17
- Views: 7488
Re: Where are the Gigglers?
I do not know what this default action is intended to prevent. CSBuild can override it and so far I have seen no ill effects of doing so. Having worked on an engine compatible with DM/CSB, timers/triggers give me a hard time where double activation of the same trigger can lead to an uncontrollable ...
- Sun Apr 11, 2021 7:15 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: Where are the Gigglers?
- Replies: 17
- Views: 7488
Re: Where are the Gigglers?
Maybe because it is DM1 level 1 and not CSB
- Sun Apr 11, 2021 10:50 am
- Forum: Chaos Strikes Back (CSB)
- Topic: Where are the Gigglers?
- Replies: 17
- Views: 7488
Re: Where are the Gigglers?
Thank you, I understand, I thought it was something about the original code. The teleporter does the same in the Amiga version. About the tools ... I remembered some interview screenshot with the map editor http://dmweb.free.fr/?q=node/890 http://dmweb.free.fr/files/Magazine_Power.Play_GE_April.1988...
- Sun Apr 11, 2021 8:23 am
- Forum: Chaos Strikes Back (CSB)
- Topic: Where are the Gigglers?
- Replies: 17
- Views: 7488
Re: Where are the Gigglers?
Paul, what do you mean by "The source code ignores items at many locations" ? About the possible location of the teleporter, if it is a mistake -- the destination is in relative coordinates, meaning it is targeting (7, 09, 25) -- on the basement (level 9) it would then target a plain wall....
- Sat Mar 27, 2021 1:57 pm
- Forum: Other Games like DM
- Topic: Bloodwych
- Replies: 16
- Views: 14128
Re: Bloodwych
That's interesting! Really looking forward to this. I have been able to mess a little with dungeons format and stuff with the PC version. Do you mean that you are able to produce a working game from this code ?
- Mon Mar 08, 2021 9:08 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 Beta Monsters...
- Replies: 29
- Views: 19268
Re: DM2 Beta Monsters...
I don't know if someone has this archive. I do not. Maybe there are other archives around, I am not sure. Else we can rebuild one. Is there a specific version you would like to get ? (as this thread was about Beta) You can also check DM2GDED tool to view graphics within DM2 dat files (you can find i...
- Thu Mar 04, 2021 8:45 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Best champions
- Replies: 4
- Views: 2945
Re: Best champions
It was always a pity you couldn't pick all your characters but were stuck with Torham in the first slot :P. I thought we had provided a Torham-free version long ago. Anyway, here is one where you start with no champion (Torham is still selectable) : http://dmbuilder.sphenxmusics.fr/files/dm2/DUNGEO...
- Tue Feb 02, 2021 9:13 pm
- Forum: Forum suggestions / maintenance
- Topic: Constantly having to refresh???
- Replies: 20
- Views: 8874
Re: Constantly having to refresh???
I needed to use https here to login (http will tell login is invalid). I don't know what happened with Firefox but it forced me an update this morning and I got a nice fullscreen virus warning not so long after. It may be totally unrelated but I don't like this.
- Sat Jan 02, 2021 4:35 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: Quest for the Holy Scroll
- Replies: 354
- Views: 280818
Re: Quest for the Holy Scroll
(sorry for the late reply) Anyway, we may still be searching some meaning from something that does not have any. There, you said we may create nearly any name, but I can't even spell mine, nor yours, not even Paul. Then how is that possible to spell almost all FTL members at once ? ("almost&quo...
- Sun Dec 13, 2020 12:10 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: Quest for the Holy Scroll
- Replies: 354
- Views: 280818
Re: Quest for the Holy Scroll
This thread has been quiet for a long time, then I will drop this :
Now tell me about coincidence.
Now tell me about coincidence.
- Fri Oct 09, 2020 11:20 pm
- Forum: Creative Endeavours
- Topic: A little teaser...
- Replies: 65
- Views: 59316
Re: A little teaser...
After some reflection, I think I understand it as this :
- Thu Oct 08, 2020 8:46 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Convert character from DM PC Dos to any version of Chaos strikes back..
- Replies: 2
- Views: 3168
Re: Convert character from DM PC Dos to any version of Chaos strikes back..
Hi, have you tried using CSBWin for that ? I don't know if CSBWin does the conversion itself, or maybe one must first convert it from CSBuild (map editor for CSBWin) then use CSBWin.
- Wed Oct 07, 2020 8:05 pm
- Forum: Creative Endeavours
- Topic: A little teaser...
- Replies: 65
- Views: 59316
Re: A little teaser...
I like this artwork and color tones. Maybe that thing about enhancing (modifying?) the original is to find a good balance whether it is still DM or not. The DM floor is iconic, if you change it, IMO it does not feel DM anymore. I personally see the Screamers more like mushrooms than small trees. The...
- Wed Sep 30, 2020 11:50 pm
- Forum: Creative Endeavours
- Topic: SPX:Dungeon Crawler System for DM
- Replies: 50
- Views: 49110
Re: SPX:Dungeon Crawler System for DM
Still progressing on global engine by testing other crawler. Lol. I have been working on converting savegames to DCS. It sure looks flat, but it gives interesting results. http://dmbuilder.sphenxmusics.fr/external/dcs/dcs_20200930_a.png http://dmbuilder.sphenxmusics.fr/external/dcs/dcs_20200930_b.png
- Wed Jul 01, 2020 7:52 pm
- Forum: Creative Endeavours
- Topic: SPX:Dungeon Crawler System for DM
- Replies: 50
- Views: 49110
Re: SPX:Dungeon Crawler System for DM
I have not been able to make much progress as I wanted lately; I added the main entrance menu screen and fixed other issues.
I will work on other projects for the few months coming then will resume on DCS by the end of the year.
I will work on other projects for the few months coming then will resume on DCS by the end of the year.
- Sun May 24, 2020 11:31 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 for Windows: skwin / skwinspx / skproject status
- Replies: 56
- Views: 42113
Re: DM2 for Windows: skwin / skwinspx / skproject status
I don't have a full CD image of that one, I got most of the files from your site .. so I guess I got that one directly from SKWin. You may try to reach Kentaro about that. As far as I know, the differences are that 4.0d (internally dated 1994-08-09) contains a few texts in english (mainly for interf...
- Sat May 23, 2020 10:19 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 for Windows: skwin / skwinspx / skproject status
- Replies: 56
- Views: 42113
Re: DM2 for Windows: skwin / skwinspx / skproject status
The regression is certainly due to the removal of the control; the program would then detect what is the target platform of the graphics.dat to tell how it would decode further elements. The thing is that I currently don't know on which elements the PC-9801 demo must be detected since apparently it ...
- Thu May 21, 2020 11:40 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 for Windows: skwin / skwinspx / skproject status
- Replies: 56
- Views: 42113
Re: DM2 for Windows: skwin / skwinspx / skproject status
I think I got it right now : DM2GDED rev11 beta
Let me know.
Let me know.
- Mon May 18, 2020 5:48 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 for Windows: skwin / skwinspx / skproject status
- Replies: 56
- Views: 42113
Re: DM2 for Windows: skwin / skwinspx / skproject status
This is indeed the debug version; I was not able to build the release version straight from the current setup and was not in the mood to investigate why it didn't work ... I tried the debug version on another computer and it was running fine so I thought it would be good. I forgot I also installed M...
- Sun May 17, 2020 5:01 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 for Windows: skwin / skwinspx / skproject status
- Replies: 56
- Views: 42113
Re: DM2 for Windows: skwin / skwinspx / skproject status
Hi Christophe, I managed to get a working environment to compile DM2GDED (shortly, new VM + all required updates + MSVC 2019, so that I don't destroy further my current work environment.) I built a quick update where I removed the control at gdat loading step : DM2GDED rev11 beta . That way the PC-9...