Search found 1050 matches

by Lord_BoNes
Tue Apr 09, 2013 9:05 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Issue with wallsets that use transparent wall gfx
Replies: 17
Views: 5518

Re: Issue with wallsets that use transparent wall gfx

I always use double zoom, and yes, all the tiles are painted with centred wallset objects. As I said before, the only way I've found to stop it is by setting the whole level's wallset to thicket... but then I'd run into the same problem if I wanted to use the misty thicket too, or even the standard ...
by Lord_BoNes
Tue Apr 09, 2013 6:17 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Issue with wallsets that use transparent wall gfx
Replies: 17
Views: 5518

Re: Issue with wallsets that use transparent wall gfx

Image
You see the grey brick floor/roof? The wall is using the same wallset as the floor around it.
by Lord_BoNes
Tue Apr 09, 2013 5:05 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Issue with wallsets that use transparent wall gfx
Replies: 17
Views: 5518

Re: Issue with wallsets that use transparent wall gfx

In RTC, it would be setting the DM2 thicket wallset's floor and roof graphics to the default DM1 grey brick floor/roof... But, every floor tile has the normal thicket grass, and the thicket sky... and every wall tile has the dodgy looking grey brick floor/roof. When "Iterated Alt Ceiling Draw&q...
by Lord_BoNes
Tue Apr 09, 2013 4:23 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Issue with wallsets that use transparent wall gfx
Replies: 17
Views: 5518

Re: Issue with wallsets that use transparent wall gfx

And painting the other sides of the wall tile doesn't make any difference. The only thing that I've found that stops it is setting the whole level's wallset to the thicket one, but this just feels like a bandaid.
by Lord_BoNes
Tue Apr 09, 2013 4:15 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Issue with wallsets that use transparent wall gfx
Replies: 17
Views: 5518

Re: Issue with wallsets that use transparent wall gfx

I've only been painting the centre of the wall square. And I'll try the "Iterated Alt Ceiling Draw" mode...

Alt ceiling mode makes the problem stay on all the time (the default grey bricks always stay visible above and below the thicket walls)
by Lord_BoNes
Tue Apr 09, 2013 12:17 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Issue with wallsets that use transparent wall gfx
Replies: 17
Views: 5518

Issue with wallsets that use transparent wall gfx

While converting the DM2 thicket wallset, I noticed that DSB has some strange behavour with the wall graphics. There are many times that the default wallset's floor (grey bricks) shows through the transparent sections of the wall (it's not using the thicket floor underneath the thicket walls). I sug...
by Lord_BoNes
Tue Apr 09, 2013 6:47 am
Forum: RTC
Topic: [RTC] Dungeon Survival
Replies: 113
Views: 46165

Re: [RTC] Dungeon Survival

beowuuf wrote:Sometimes it's nice to play other games to recharge the creative batteries :)
This is soooooooooo true! I regularly play other games just to "get away from my current problem" and come back to it later :P
by Lord_BoNes
Tue Apr 09, 2013 6:44 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1701013

Re: Questions about DSB/ESB

It's not a "DM2 Mechanic" so to speak... it's part of the test dungeon and it requires it's own custom Lua code to work the way it does. As far as DSB is concerned, it's just a bottomless chest that holds coins/gems. Check out the test_dungeon/moneybox.lua to see the code I'm talking about.
by Lord_BoNes
Tue Apr 09, 2013 6:40 am
Forum: Dungeon Strikes Back (DSB)
Topic: Exvars
Replies: 6
Views: 2637

Re: Exvars

Open the Lua files using wordpad... the files are in programming code, but by simply doing a search for the string "exvar" and looking at all the hits, you can see how each of the exvars are used. And, yeah I noticed that about Ian's dungeon too... but, I was pointing you at the Lua contai...
by Lord_BoNes
Mon Apr 08, 2013 9:23 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Exvars
Replies: 6
Views: 2637

Re: Exvars

@Terkio: if you want to see a bit more on exvars... go here or check the Lua files in the base directory. Then there's also Ian Scho's "events" dungeon and Mon Ful Ir's "monster museum" dungeon ... both of these dungeons have exvars used, so they make a good learning place.
by Lord_BoNes
Mon Apr 08, 2013 8:48 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1701013

Re: Questions about DSB/ESB

Sophia wrote:So, if something isn't getting saved properly, I think the problem is in your code somewhere.
It seems that you're correct here. The problem was a coding issue :oops:
by Lord_BoNes
Mon Apr 08, 2013 8:42 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Masters... again
Replies: 46
Views: 17817

Re: Dungeon Masters... again

The only reason I suggested it was because it might get yoinked :P I didn't realize that this was a repeat offence :( But, it would seem apparent from the conversation that it's NOT worth the money, because they're simply people who try to rip off other people's work. I'm not against the idea of rel...
by Lord_BoNes
Mon Apr 08, 2013 3:16 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Masters... again
Replies: 46
Views: 17817

Re: DM-type game - ON IPHONE SOON!

It looks like it's basically DM Java ported to the iPhone with SOME new graphics (alot of the in-game graphics look like they're right out of DMJ) And even if it gets taken down... get in 1st! At least that way you'll have a copy... whether it works properly or not (look at RTC for an example of som...
by Lord_BoNes
Mon Apr 08, 2013 3:07 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Additional monster graphics options
Replies: 2
Views: 1618

Re: Additional monster graphics options

Very RTC way of doing things :P But, I feel that DSB would be GREATLY improved by adding these new graphics options. It'd make actually doing a true-feel DM2 dungeon alot more possible (instead of having to fake everything... you can just set 1 line of code, and you've got yourself a DM2 style anima...
by Lord_BoNes
Mon Apr 08, 2013 12:27 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Additional monster graphics options
Replies: 2
Views: 1618

Additional monster graphics options

In DSB every monster has front/back/side graphics. But, in honesty this is still reasonably limited :( On this note, I suggest 3 new "areas" of monster attack graphics: front_attack_ready/back_attack_ready/side_attack_ready so when a monster is standing right up in your face, and it's abou...
by Lord_BoNes
Mon Apr 08, 2013 11:01 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1701013

Re: Questions about DSB/ESB

Sneaky! That works. So it saves ALL entries in the named table, handy to know... that's always been a worry (will it save this, will it save that) :P
by Lord_BoNes
Mon Apr 08, 2013 9:49 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1701013

Re: Questions about DSB/ESB

@Ebeneezergude : Isn't that the job of the "moneybox"? You can store craploads of coins/gems in the thing, and it keeps on storing more :P Which is basically what Sophia said: making the "stack" a container and doing various tricks... On a different note: Are all object exvars s...
by Lord_BoNes
Sun Apr 07, 2013 4:57 pm
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 494684

Re: Legend of Grimrock

After going through all the other servers, it was finally the Seattle server that let me have the file... it was literally the last one I tried :(
by Lord_BoNes
Sun Apr 07, 2013 3:19 pm
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 494684

Re: Legend of Grimrock

I can't download Germanny's DM/CSB Wallset Pack. It keeps telling me there's a problem with the file server... EDIT: Error The site has run in to a problem, please look at the error message below... Download down Sorry, it seems like this file server is struggling with this file at the moment. Pleas...
by Lord_BoNes
Sun Apr 07, 2013 1:48 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1701013

Re: Questions about DSB/ESB

Sorry for the triple post :P

Is there any way to "stack" an item (arrows, shurikens & darts for instance... so you could have say 10 darts "stacked" in 1 inventory space)? If not, could it be implemented? I can imagine this having demand.
by Lord_BoNes
Sun Apr 07, 2013 6:54 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1701013

Re: Questions about DSB/ESB

At one point, I did envision some particularly annoying item with an on_click that would immediately move it some random location in your backpack. That is, whenever you tried to grab it, it would appear to hop to another location. I was just thinking on this... I thought of a way to "catch&qu...
by Lord_BoNes
Sun Apr 07, 2013 6:33 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1701013

Re: Questions about DSB/ESB

Thanks Sophia! That was very helpful code. I also did a "flips horizontally" function, and I've used it to do the side images (for rotating CCW: starting image, flip vertical, flip horizontal, flip vertical again... the object appears to "tumble" like an axe or club does). I just...
by Lord_BoNes
Sat Apr 06, 2013 9:10 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1701013

Re: Questions about DSB/ESB

Let's say I load two images called "axe_away" and "axe_toward"... I want to create 2 more images, which are simply vertically flipped (flipped upside-down) versions of these 2 images, can this be done on-the-fly with code in DSB? Now, taking these 2 new images (let's call them &q...
by Lord_BoNes
Sat Apr 06, 2013 6:46 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1701013

Re: Questions about DSB/ESB

Is DSB able to take 2 images (flying toward & flying away) and construct an animation that has 4 frames: frame 1 being flying away, frame 2 = flying toward, frame 3 = vertically flipped flying toward, frame 4 = vertically flipped flying away? I imagine that this is possible, and so my question b...
by Lord_BoNes
Sat Apr 06, 2013 8:37 am
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) dsb_set_flyreps is broken
Replies: 1
Views: 1321

(fixed) dsb_set_flyreps is broken

Whenever I attempt to use the (very nifty) dsb_set_flyreps function, DSB tells me that it's a nil value (I take that to mean "undefined").
by Lord_BoNes
Sat Apr 06, 2013 7:56 am
Forum: Dungeon Strikes Back (DSB)
Topic: On_fly not working like expected
Replies: 1
Views: 1427

On_fly not working like expected

If I set the on_fly function variable (instead of declaring it directly, like the test dungeon does) then DSB crashes... it doesn't seem to be calling the function correctly (incorrect parameters) function crazy_axe_on_fly(id, x_curr, y_curr, tile_curr, face, flytimer) dsb_write({255,255,255}, "...
by Lord_BoNes
Fri Apr 05, 2013 7:59 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1701013

Re: Questions about DSB/ESB

Sounds almost like a "virus" item :P
by Lord_BoNes
Fri Apr 05, 2013 7:44 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1701013

Re: Questions about DSB/ESB

It's flies through, knocking all your good items out on the floor :P
by Lord_BoNes
Fri Apr 05, 2013 7:12 pm
Forum: Dungeon Strikes Back (DSB)
Topic: How to... ?
Replies: 141
Views: 53964

Re: How to... ?

Mon Ful Ir wrote:No, I'm sorry: I'm afraid I've misinformed you. Apparently I no longer have that file. :(
Damn :(

Any other DSB dungeons you feel like throwing my way (I'm learning how to do stuff in DSB, and you seem to have interesting ideas)?
by Lord_BoNes
Fri Apr 05, 2013 7:09 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1701013

Re: Questions about DSB/ESB

If you wanted to make it fall out of the air, you've always got the option of setting flytimer to 0.