Search found 1374 matches

by ChristopheF
Tue Sep 26, 2023 9:01 am
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Dungeon Master Nexus for Sega Saturn - English translation
Replies: 20
Views: 22170

Re: Dungeon Master Nexus for Sega Saturn - English translation

I did not remember this old thread, so no, I did not refer to it while working on the translation. I extracted all text in an Excel spreadsheet (supplied in the patch as Texts.csv), then translated all text with online tools, merged/selected the best result, then refined the translations several tim...
by ChristopheF
Sat Sep 23, 2023 7:35 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Technical Questions to the Game
Replies: 42
Views: 62101

Re: Technical Questions to the Game

Here is an updated version of the function that should fix the issue and get rid of the useless #defines : function Copy-ReDMCSBCustomSource { Param( [Parameter(Mandatory=$true)][ValidateScript({Test-Path -Path $_ -PathType Container})][String]$InputPath, [Parameter(Mandatory=$true)][ValidateScript(...
by ChristopheF
Sat Sep 23, 2023 1:08 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Technical Questions to the Game
Replies: 42
Views: 62101

Re: Technical Questions to the Game

I use PowerShell version 5.1 on Windows 10. Can you check if you are using the same? Maybe it fails with newer versions.
by ChristopheF
Sat Sep 23, 2023 12:51 pm
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Dungeon Master Nexus for Sega Saturn - English translation
Replies: 20
Views: 22170

Re: Dungeon Master Nexus for Sega Saturn - English translation

I'll look into this SSP thing, never used it before.

Someone is streaming a playthrough of the English version on twitch: https://m.twitch.tv/kaurtube/videos
Two videos so far, down to level 8.
by ChristopheF
Fri Sep 22, 2023 11:54 am
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Dungeon Master Nexus for Sega Saturn - English translation
Replies: 20
Views: 22170

Re: Dungeon Master Nexus for Sega Saturn - English translation

Well, although technically I did study Japanese for 1,5 year during my studies and this gave me some very light basics, the reality is that I just can't read any Japanese. So indeed I used multiple online tools for the translation (Google translate, Yandex, DeepL to name a few), cross checking vario...
by ChristopheF
Fri Sep 22, 2023 9:24 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Technical Questions to the Game
Replies: 42
Views: 62101

Re: Technical Questions to the Game

Open D:\ReDMCSB\Toolchains\Common\Base\Start-ReDMCSBBuild.ps1 in a text editor Copy the whole function named Copy-ReDMCSBCustomSource into a PowerShell window Run this command line: Copy-ReDMCSBCustomSource -InputPath D:\ReDMCSB\Toolchains\Common\Source -OutputPath D:\ReDMCSB\Output -TagSet "I3...
by ChristopheF
Thu Sep 21, 2023 10:36 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Technical Questions to the Game
Replies: 42
Views: 62101

Re: Technical Questions to the Game

The #define directives allow me to have all code variations in the same place for easy comparison. Each MEDIA tag corresponds to one version of the game, like F20E is DM FM-Towns 2.0, or X30J is DM X68000 3.0. There is powershell code to "extract" only the source code for any arbitrary set...
by ChristopheF
Thu Sep 21, 2023 8:05 pm
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Dungeon Master Nexus for Sega Saturn - English translation
Replies: 20
Views: 22170

Re: Dungeon Master Nexus for Sega Saturn - English translation

Happy I made you happy!
I have only played this version with the mednafen emulator, so it's good to know you got it working on a real Saturn console.
by ChristopheF
Thu Sep 21, 2023 2:24 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Technical Questions to the Game
Replies: 42
Views: 62101

Re: Technical Questions to the Game

There are multiple variants for item bitmap scaling in the source code, depending on the game version and old/new perspective. For the best results, you'll want to use the latest variant (used in version 3.4/3.5 among others), where there are 5 scaling factors in use (defined in variable G2030_auc_O...
by ChristopheF
Thu Sep 21, 2023 1:33 am
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Dungeon Master Nexus for Sega Saturn - English translation
Replies: 20
Views: 22170

Dungeon Master Nexus for Sega Saturn - English translation

I made a complete English version of Dungeon Master Nexus for the Sega Saturn console (the original version is Japanese only). Full game: http://dmweb.free.fr/?q=node/251#toc12 Patch only (if you want to build your own translated version from the original): http://dmweb.free.fr/?q=node/1639 I made m...
by ChristopheF
Wed Sep 13, 2023 1:58 pm
Forum: Creative Endeavours
Topic: Dungeon Master Construction Kit (working title)
Replies: 25
Views: 13046

Re: Dungeon Master Construction Kit (working title)

My comments: - Panel images: all bitmap images are rectangles. There is no easy way to "remove" parts of an image. The developers simply used one color for transparency: when drawing the image, pixels of that color are ignored and not drawn on screen. The images cover the whole part of the...
by ChristopheF
Mon Sep 11, 2023 7:47 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Technical Questions to the Game
Replies: 42
Views: 62101

Re: Technical Questions to the Game

Yes the original DM for PC, which was not copy protected.
Check here for instructions to play the game with DOSbox http://dmweb.free.fr/?q=node/310
and download the game from http://dmweb.free.fr/?q=node/622#toc40
(there is also a link to an archive already containing both the game and emulator)
by ChristopheF
Mon Sep 11, 2023 1:53 pm
Forum: Chaos Strikes Back (CSB)
Topic: How to deal with Lord Chaos
Replies: 6
Views: 9853

Re: How to deal with Lord Chaos

CSB does not include the code to manage the firestaff and the DM-like end of the game, so the answer is no, even if you add a firestaff in the dungeon with a dungeon editor it would not work. However, I suppose it would be possible to build a custom version of the game engine from my ReDMCSB source ...
by ChristopheF
Mon Sep 11, 2023 1:48 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Technical Questions to the Game
Replies: 42
Views: 62101

Re: Technical Questions to the Game

DM for PC is version 3.4 so it does include the new perspective, should be exactly the same as Amiga 3.5/3.6
by ChristopheF
Sun Sep 10, 2023 4:43 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Technical Questions to the Game
Replies: 42
Views: 62101

Re: Technical Questions to the Game

I checked in the original PC version of DM with a test dungeon modified with DM Builder http://dmweb.free.fr/?q=node/695
And you are right, pits are not aligned in the original game. Never noticed that !
by ChristopheF
Sat Sep 09, 2023 6:43 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Technical Questions to the Game
Replies: 42
Views: 62101

Re: Technical Questions to the Game

You must have something wrong here. Pits at D2 are perfectly aligned in the original game.
by ChristopheF
Fri Sep 08, 2023 2:49 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master ... Again!
Replies: 20
Views: 12827

Re: Dungeon Master ... Again!

nice progress!
by ChristopheF
Fri Sep 08, 2023 2:46 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Technical Questions to the Game
Replies: 42
Views: 62101

Re: Technical Questions to the Game

Your project looks nice, even if it is still in the early phases and we all know most projects of this kind are never completed. There is so much work until a complete and polished product can be released. But I wish you luck and perseverance, and I hope to see your goals become reality.
by ChristopheF
Fri Sep 08, 2023 2:38 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Technical Questions to the Game
Replies: 42
Views: 62101

Re: Technical Questions to the Game

The Crack Switch Out is group 2, the Crack Switch in = group 0 ;-) Do you know where the, here is the object and this is its group is located? Also Lay1? LAY1 data is a structured and generic way to store screen coordinates (absolute or relative) for everything and is only found in later versions o...
by ChristopheF
Fri Sep 08, 2023 2:27 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Technical Questions to the Game
Replies: 42
Views: 62101

Re: Technical Questions to the Game

The dungeon.dat file contains text strings for wall inscriptions and scrolls. In DM, the champion characteristics are also encoded as texts. If you decode a champion string like any regular text, this is the result that you get. Have a look at http://dmweb.free.fr/?q=node/217#toc30 (scroll down to t...
by ChristopheF
Thu Sep 07, 2023 2:08 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Error in LAY1 Excel spreadsheet
Replies: 14
Views: 2428

Re: Error in LAY1 Excel spreadsheet

I don't think he has an account here. We corresponded by mail years ago.
by ChristopheF
Tue Sep 05, 2023 9:03 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Technical Questions to the Game
Replies: 42
Views: 62101

Re: Technical Questions to the Game

There was a bug in DM version 1.0 with this "crack switch" coordinates, see http://dmweb.free.fr/?q=node/1367
It was fixed in all subsequent versions
by ChristopheF
Tue Sep 05, 2023 8:54 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Error in LAY1 Excel spreadsheet
Replies: 14
Views: 2428

Re: Error in LAY1 Excel spreadsheet

I did not build this spreadsheet myself so all credits go to "Jean-Claude" who did all this work
by ChristopheF
Mon Sep 04, 2023 7:04 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Error in LAY1 Excel spreadsheet
Replies: 14
Views: 2428

Re: Error in LAY1 Excel spreadsheet

Thank you, I have uploaded a fixed spreasheet.
by ChristopheF
Mon Sep 04, 2023 6:52 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Technical Questions to the Game
Replies: 42
Views: 62101

Re: Technical Questions to the Game

The game engine never flips the wall bitmaps vertically. This must be a quirk of ADGE.
by ChristopheF
Sat Sep 02, 2023 5:50 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 53
Views: 59958

Re: Back to the source: ReDMCSB

You can use this script to extract LAY1 data to text: http://dmweb.free.fr/?q=node/707 You'll find all LAY1 management code in the source file named COORD.C (in http://dmweb.free.fr/Stuff/ReDMCSB_WIP20210206.7z) The last function in COORD.C loads LAY1 item #696 from graphics.dat, in versions where i...
by ChristopheF
Sun Aug 27, 2023 4:39 pm
Forum: Creative Endeavours
Topic: Dungeon Entrance wallpapers
Replies: 20
Views: 13952

Re: Dungeon Entrance wallpapers

Reminds me the intro of land of lore !
by ChristopheF
Sun Aug 27, 2023 9:03 am
Forum: Creative Endeavours
Topic: Dungeon Entrance wallpapers
Replies: 20
Views: 13952

Re: Dungeon Entrance wallpapers

I'd say black crypt for the first one.
Maybe Eye of the Beholder for the second ?
by ChristopheF
Fri Jul 21, 2023 11:19 pm
Forum: Chaos Strikes Back (CSB)
Topic: Scan of german "CSB Champions Power Tipps"
Replies: 5
Views: 5881

Re: Scan of german "CSB Champions Power Tipps"

You are correct.
In CSB Atari ST: Health, Stamina and Mana are divided by 2.
In all other CSB versions (Amiga, X68000, PC-9801 and FM-Towns): Health, Stamina and Mana are divided by 4.
by ChristopheF
Fri Jul 21, 2023 11:51 am
Forum: Dungeon Master (DM)
Topic: Max Level at end?
Replies: 26
Views: 14841

Re: Max Level at end?

After checking, this bug is indeed present in all versions of the game engine except the Atari ST ones.