Search found 1782 matches
- Mon May 16, 2011 9:40 am
- Forum: Dungeon Master (DM)
- Topic: Your favourite armour/weapon/misc. items setup?
- Replies: 76
- Views: 73199
Re: Your favourite armour/weapon/misc. items setup?
I am afraid, the creatures do not heal over time. So your dragon is close to pushing the daisies
- Sun May 15, 2011 5:16 pm
- Forum: Welcome
- Topic: Who believes in bad luck
- Replies: 60
- Views: 25995
Re: Who believes in bad luck
aha. Thanks
- Sun May 15, 2011 12:18 pm
- Forum: Welcome
- Topic: Who believes in bad luck
- Replies: 60
- Views: 25995
Re: Who believes in bad luck
well, I don´t. Should I google it or are you willing to explain a bit more?cowsmanaut wrote:Friday the 13th was a very unlucky day for a small group of people a very long time ago (templar knights) as I'm sure you all know..
- Fri May 13, 2011 11:08 pm
- Forum: Welcome
- Topic: oops, hiccup in service
- Replies: 45
- Views: 17981
Re: oops, hiccup in service
erm, Cows, you renewed it just now for 5 more years..Just in case, can you cancel that if the forum would move?
- Fri May 13, 2011 11:05 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: [DSB Tutorial 1] Getting Started with DSB Editing
- Replies: 18
- Views: 6891
Re: [DSB Tutorial 1] Getting Started with DSB Editing
ok, have to look into this a bit more. Thought all items where packed next to each other in one great graphics file edit: the thread HOW TO by MonFulIr deals with graphics, it is really a helpful read; almost qualifies as tutorial (page one;text by Sophia) as a sidenote: (I do not know how to post a...
- Fri May 13, 2011 11:03 pm
- Forum: Welcome
- Topic: Who believes in bad luck
- Replies: 60
- Views: 25995
Re: Who believes in bad luck
I guess bad luck is nothing you wait for to happen it just happens when you are not careful or least expect it. Probably that is. Anyways, maybe it is also more of a mystical thing: On day x you should not do y. prolly people agreed on something over the course of time to worship gods or what not. l...
- Fri May 13, 2011 8:16 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: [DSB Tutorial 4] Custom Methods and Monsters
- Replies: 9
- Views: 5221
Re: [DSB Tutorial 4] Custom Methods and Monsters
ah ok, then all is fine. ;) THank you for the answers to virtually every question I had! :shock: ^___EDIT: I meant this is really great!!!!!!!!!!!:D Does there already a table with item properties exist? Someone requested this back then...Gambit? why a table? in case of the magic sword which is buil...
- Fri May 13, 2011 3:36 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: [DSB Tutorial 4] Custom Methods and Monsters
- Replies: 9
- Views: 5221
Re: [DSB Tutorial 4] Custom Methods and Monsters
obj.door_opener.method_info = { ZO = { xp_class = CLASS_WIZARD, xp_sub = SKILL_AIR, xp_get = 30, idleness = 35, stamina_used = 4, mana_used = 70, missile_type = "zospell", ddefense = -7, charge = 1 } } why isn´t it charge = true or something like that (boolean?!) as I understand it, there...
- Fri May 13, 2011 3:03 pm
- Forum: Welcome
- Topic: Articles about FTL published in Power Play
- Replies: 19
- Views: 14307
Re: Articles about FTL published in Power Play
This is really a nice article and sheds some light on how FTL worked and what problems they encountered. Different times!!
Also you get to know a bit about the persons themselves as well as funny bits and pieces.
Also you get to know a bit about the persons themselves as well as funny bits and pieces.
- Fri May 13, 2011 2:50 pm
- Forum: Welcome
- Topic: Articles about FTL published in Power Play
- Replies: 19
- Views: 14307
Re: Articles about FTL published in Power Play
At the same time FTL released with Oids an action title of epic porportions. Wayne opinion on this: " we want to stay open towards every direction and do not at all want to nail ourselves down to RPGs alone. Dan HEwitt wanted to program an action-game for us really badly, so we had started the ...
- Fri May 13, 2011 1:32 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: [DSB Tutorial 1] Getting Started with DSB Editing
- Replies: 18
- Views: 6891
Re: [DSB Tutorial 1] Getting Started with DSB Editing
just noted that this moonstone question was the wrong tutorial! So if I put a cloak of night on the neck the displayed dex is displayed in ESB without this bonus, but in DSB it would be adjusted. OK. Maybe a little headline would help, saying that stat enhancing items will give their bonus at launch...
- Fri May 13, 2011 10:42 am
- Forum: Welcome
- Topic: Articles about FTL published in Power Play
- Replies: 19
- Views: 14307
Re: Articles about FTL published in Power Play
At the same time there are couple of companies in San Diego that attend to highly modern Computer- technics. It is there, where you can meet the developers of a new Roleplaying System which makes good use of the capabilities of 16-bit computers at optimal level. We are talking about FTL Games, the c...
- Thu May 12, 2011 12:41 pm
- Forum: RTC Bugs
- Topic: Invisibility
- Replies: 13
- Views: 9204
Re: Invisibility
in ad&D there was a spell improved invisibility (eye of the beholder2?)
You could attack and stay invisible, hard to find spell really. But it had still short duration..
You could attack and stay invisible, hard to find spell really. But it had still short duration..
- Wed May 11, 2011 8:03 pm
- Forum: RTC Bugs
- Topic: Invisibility
- Replies: 13
- Views: 9204
Re: Invisibility
puh. You probably mean level 6? ;) Mace of Order is out! So brandish it maybe is not the strongest fear attack out there. Staff of Manar has it not, I think but the Snakestaff does. amyways I think confuse is only available by hacking on the conduit or maybe we should look it up at the csb-ency. oh ...
- Tue May 10, 2011 9:13 pm
- Forum: RTC Bugs
- Topic: Invisibility
- Replies: 13
- Views: 9204
Re: Invisibility
calm is probably the weakest "make monster run away" attack. I think it works on Trolins, or should work with them.(low level monsters) beo is right in mentioning the priest level, it has to be high enough for the effect to carry over. (horn of fear/blow horn is also a fear - attack.. but ...
- Mon May 09, 2011 8:19 pm
- Forum: Welcome
- Topic: Articles about FTL published in Power Play
- Replies: 19
- Views: 14307
Re: Articles about FTL published in Power Play
captions: lightning fast to the top They feel anywhere at home, be it in deep dungeons or on the surface of alien planets: The programmers of FTL, who struck two 16-Bit-Hits with Oids and DM How should the Dungeon look like? The Dungeon Editor of FTL Battle with the paper streamer(ed:in german this ...
- Mon May 09, 2011 7:54 pm
- Forum: Welcome
- Topic: Articles about FTL published in Power Play
- Replies: 19
- Views: 14307
Re: Articles about FTL published in Power Play
second part of part 1: What means FTL after all? The acronym FTL is sheer exaggeration. It stands for "Faster Than Light" and the programmers form FTL are surely not faster than light. But the time of wait is paying off: All past games so far were very good. Even today, when thinking about...
- Sun May 08, 2011 11:30 pm
- Forum: Welcome
- Topic: Articles about FTL published in Power Play
- Replies: 19
- Views: 14307
Re: Articles about FTL published in Power Play
Nice find, Christophe. The one article I already new from ages past gone! ------------------- Almost the complete FTL-crew on display Since the publishing of "Chaos Strikes Back", the Softwarehouse FTL is being talked about again. Michael Hengst spoke with the President Wayne Holder, Marke...
- Sat May 07, 2011 9:15 pm
- Forum: Dungeon Master (DM)
- Topic: Your favourite armour/weapon/misc. items setup?
- Replies: 76
- Views: 73199
Re: Your favourite armour/weapon/misc. items setup?
it depends on the level you are on. The Sword I rather like, but you get it at the stupidest spot in the game if you do not choose Sonja. One enemy later there lies an Axe..oh well. Rapier is definitely cool. It is made for the worms.. I equipped my party of four with darc armor, lite armor for fron...
- Sat May 07, 2011 8:51 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) 1bit transparency in PNGs doesn't work
- Replies: 8
- Views: 2205
Re: Bug: 1bit transparency in PNGs doesn't work
Gambit, do you work with 256 colours (only)?
why not use regular 32-bit PNGs?
why not use regular 32-bit PNGs?
- Fri May 06, 2011 8:44 pm
- Forum: Dungeon Master Java
- Topic: DMJava V2.1 by Solito : a real clone now
- Replies: 64
- Views: 40118
- Fri May 06, 2011 12:53 pm
- Forum: Creative Endeavours
- Topic: How to cook your worm rounds
- Replies: 7
- Views: 3927
Re: How to cook your worm rounds
That is a cool find!
- Fri May 06, 2011 9:33 am
- Forum: Creative Endeavours
- Topic: Wuuf The Bika
- Replies: 12
- Views: 5190
Re: Wuuf The Bika
I kinda like it
- Tue May 03, 2011 10:27 pm
- Forum: Dungeon Master (DM)
- Topic: Is the Amiga version of DM considered to be the best?
- Replies: 43
- Views: 20580
Re: Is the Amiga version of DM considered to be the best?
It might be negligible(more so nowadays) but what about loading time? Disk accessing et cetera..
Which version did start up the fastest?
Amiga or Atari ST ^^
Which version did start up the fastest?
Amiga or Atari ST ^^
- Sun May 01, 2011 8:50 am
- Forum: Creative Endeavours
- Topic: Joining forces to make custom graphics
- Replies: 74
- Views: 20647
Re: Joining forces to make custom graphics
Tested a bit around in sculptris, it is definitely nice. The painting mode is especially cool. Thanks for pointing there, linflas :) But I do think it bears the danger of getting lost in detail! it crashed twice :/ also it seems you only have a single clay ball to fiddle with...have to get more into...
- Sun May 01, 2011 8:12 am
- Forum: Creative Endeavours
- Topic: My Mummy~
- Replies: 5
- Views: 2712
Re: My Mummy~
I would not want to get touched by one of those! *shiver*
- Fri Apr 29, 2011 7:56 pm
- Forum: Creative Endeavours
- Topic: Joining forces to make custom graphics
- Replies: 74
- Views: 20647
Re: Joining forces to make custom graphics
The problem with miniatures is the side views or attack view. I really think these have to be altered to get convincing results. But this could depend on the creature. THe deth knight is fine by having side front and back miniature-like static. But what if you need the attack frame? You have to use ...
- Fri Apr 29, 2011 7:44 pm
- Forum: Creative Endeavours
- Topic: Joining forces to make custom graphics
- Replies: 74
- Views: 20647
Re: Joining forces to make custom graphics
the thing is, would it help to have creatures like http://img813.imageshack.us/img813/5747/snakewk.th.gif in 3D and then render different perspectives? What is the way to go, what benefits most people here? What gives the best results? where to start? I am asking this , because spore creature progra...
- Fri Apr 29, 2011 9:46 am
- Forum: Dungeon Master (DM)
- Topic: Dead ends?
- Replies: 18
- Views: 5594
Re: Dead ends?
I vividly remember a key flying through a portcullis and hitting a screamer. Was not in total vain, but end of game.
- Thu Apr 28, 2011 9:47 pm
- Forum: Dungeon Master (DM)
- Topic: Dead ends?
- Replies: 18
- Views: 5594
Re: Dead ends?
of course you are right , beo
is it a dead end when you cast a poison cloud with low health and "not die" while watching a mirror of a champion?
is it a dead end when you cast a poison cloud with low health and "not die" while watching a mirror of a champion?