Search found 198 matches
- Wed Aug 09, 2006 1:00 am
- Forum: RTC Editing
- Topic: construction does not work
- Replies: 2
- Views: 1120
construction does not work
Hey I've rebuilt the construction in the first upper room (the one with the sun-picture and the alcove) I think I did it really propper - but it does not work. Any Ideas why? - did I forget something? Here ist whats written down at my textfile: ref000411-3 WALLITEM_ALCOVE_SQUARE 0 11 0 EAST STATE=(I...
- Mon Aug 07, 2006 4:44 pm
- Forum: RTC Editing
- Topic: MONSTER ATTRACTOR
- Replies: 6
- Views: 2242
- Mon Aug 07, 2006 3:07 pm
- Forum: RTC Editing
- Topic: MONSTER ATTRACTOR
- Replies: 6
- Views: 2242
MONSTER ATTRACTOR
I think I still do not understand what a MONSTER_ATTRACTOR is for.
Can anybody help me???
THOM
Can anybody help me???
THOM
- Mon Aug 07, 2006 2:56 pm
- Forum: RTC Editing
- Topic: WALLSET_ALT and MIRRORS
- Replies: 8
- Views: 2246
- Mon Aug 07, 2006 1:35 pm
- Forum: RTC Editing
- Topic: WALLSET_ALT and MIRRORS
- Replies: 8
- Views: 2246
sure I can: ref001611-1 WALLITEM_MIRROR 12 16 0 NORTH HOLDS=(CHARACTER_STAMM) ref001611-2 WEAPON_AXE 12 16 0 NORTH ref001611-4 CLOTHES_LEGS_LEATHER_PANTS 12 16 0 NORTH ref001611-5 CLOTHES_FEET_SUEDE_BOOTS 12 16 0 NORTH ref001611-6 CLOTHES_HEAD_BERSERKER_HELM_ALT 12 16 0 NORTH ref001611-3 CLOTHES_BOD...
- Mon Aug 07, 2006 11:52 am
- Forum: RTC Archive
- Topic: RTC V0.42
- Replies: 8
- Views: 3295
- Mon Aug 07, 2006 8:24 am
- Forum: RTC Editing
- Topic: WALLSET_ALT and MIRRORS
- Replies: 8
- Views: 2246
I designed a Dungeon (it's not ready but nearly btw). I did a new Wallset for the starting part, where you choose your party. Now one can't interact with the mirrows: they don't open! Maybe this is because in my design the ALT-WALLSET Tile is the last one (it'll be proceed after the mirrow). Maybe t...
- Mon Aug 07, 2006 1:33 am
- Forum: RTC Editing
- Topic: WALLSET_ALT and MIRRORS
- Replies: 8
- Views: 2246
WALLSET_ALT and MIRRORS
Is is possible, that mirrows don't work in a correct way (presenting the holded Hero and giving it free on 'resurrect/reincarnate') if on the same tile is a ALT_WALLSET Tile?
Thats the only reason I can find for my disfunction...
THOM
Thats the only reason I can find for my disfunction...
THOM
- Thu Aug 03, 2006 1:05 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.42] editor: switches bitmap size to zero
- Replies: 1
- Views: 1119
[Fixed for V0.42] editor: switches bitmap size to zero
I have loaded a new bitmap (a portrait so far) but the editor reports something like "bitmap size 0,0 to small - expectet size 64,58" (although a newbitmap was wrote down in the dungeon-text-file) Though I a sure the bitmap size is 64,58 I changed the bitmapsize of my picture in the dungeo...
- Sat Jul 29, 2006 7:49 pm
- Forum: RTC Editing
- Topic: MONSTER_ATTACK_METHOD ???
- Replies: 2
- Views: 1172
- Sat Jul 29, 2006 7:34 pm
- Forum: RTC Editing
- Topic: MONSTER_ATTACK_METHOD ???
- Replies: 2
- Views: 1172
MONSTER_ATTACK_METHOD ???
there are several MONSTER_ATTACK_METHODs (I think from 1 to 7) available in the editor. could anyone explain, what they mean and what they do?
thanx
THOM
thanx
THOM
- Mon May 29, 2006 5:07 pm
- Forum: RTC Editing
- Topic: Wallset Grating
- Replies: 7
- Views: 2706
- Mon May 29, 2006 11:07 am
- Forum: RTC Editing
- Topic: Wallset Grating
- Replies: 7
- Views: 2706
Wallset Grating
HI I am trying to create a Wallset of a Grating Fence. The problem is that the engine manages the bitmaps in a way that makes it impossible do do that. Egsample: when you have a normal dungeon view with a normal wallset, the engine always draws(when you stand in front of a wall): l l l l ¯ ¯ ¯ x (Ho...
- Tue Apr 18, 2006 11:05 pm
- Forum: RTC Archive
- Topic: [Not a bug] Keys go through portcullis
- Replies: 12
- Views: 2427
- Fri Apr 14, 2006 3:35 pm
- Forum: RTC Editing
- Topic: Dungeon libraries idea
- Replies: 10
- Views: 18984
- Thu Feb 03, 2005 8:57 pm
- Forum: RTC Archive
- Topic: what is it?
- Replies: 2
- Views: 923
what is it?
Can you tell me what that means: RTC (V0.28) Diagnostic file - Thu Feb 03 20:51:27 2005 Error: an access violation exception. Stack Dump: RTC.InitSecondary(); RTC.DoFrame(int 7); RTC.WinMain(); I got that during the starting of RTC with my selfcreated Dungeon. I often get crashes - maybe its because...
- Tue Jan 25, 2005 9:24 pm
- Forum: RTC Editing
- Topic: doors open by spell
- Replies: 13
- Views: 3753
doors open by spell
I asked that quite a while ago and after that flood of new versions (thanx George!) I have lost the track... so once again:
when I put a Spell on doors to open them - how to configure that? how to enable doors to open by spells or to disable? or do I still have no control over that?
THOM
when I put a Spell on doors to open them - how to configure that? how to enable doors to open by spells or to disable? or do I still have no control over that?
THOM