Search found 198 matches

by THOM
Wed Aug 09, 2006 1:00 am
Forum: RTC Editing
Topic: construction does not work
Replies: 2
Views: 1120

construction does not work

Hey I've rebuilt the construction in the first upper room (the one with the sun-picture and the alcove) I think I did it really propper - but it does not work. Any Ideas why? - did I forget something? Here ist whats written down at my textfile: ref000411-3 WALLITEM_ALCOVE_SQUARE 0 11 0 EAST STATE=(I...
by THOM
Mon Aug 07, 2006 4:44 pm
Forum: RTC Editing
Topic: MONSTER ATTRACTOR
Replies: 6
Views: 2242

ahm - :oops:

OK thats what I thought - just haven't seen tht you have to specify a monster!!!
by THOM
Mon Aug 07, 2006 3:07 pm
Forum: RTC Editing
Topic: MONSTER ATTRACTOR
Replies: 6
Views: 2242

MONSTER ATTRACTOR

I think I still do not understand what a MONSTER_ATTRACTOR is for.
Can anybody help me???


THOM
by THOM
Mon Aug 07, 2006 2:56 pm
Forum: RTC Editing
Topic: WALLSET_ALT and MIRRORS
Replies: 8
Views: 2246

done -

dont know if you got my pm - there was a bit problems with the forum-machine.

otherwise send me a pm....

thanx alot
by THOM
Mon Aug 07, 2006 1:35 pm
Forum: RTC Editing
Topic: WALLSET_ALT and MIRRORS
Replies: 8
Views: 2246

sure I can: ref001611-1 WALLITEM_MIRROR 12 16 0 NORTH HOLDS=(CHARACTER_STAMM) ref001611-2 WEAPON_AXE 12 16 0 NORTH ref001611-4 CLOTHES_LEGS_LEATHER_PANTS 12 16 0 NORTH ref001611-5 CLOTHES_FEET_SUEDE_BOOTS 12 16 0 NORTH ref001611-6 CLOTHES_HEAD_BERSERKER_HELM_ALT 12 16 0 NORTH ref001611-3 CLOTHES_BOD...
by THOM
Mon Aug 07, 2006 1:26 pm
Forum: RTC Archive
Topic: RTC V0.42
Replies: 8
Views: 3295

:D
by THOM
Mon Aug 07, 2006 11:52 am
Forum: RTC Archive
Topic: RTC V0.42
Replies: 8
Views: 3295

I'll probably be releasing a minor update to RTC this weekend.
and... ??

:wink:
by THOM
Mon Aug 07, 2006 8:24 am
Forum: RTC Editing
Topic: WALLSET_ALT and MIRRORS
Replies: 8
Views: 2246

I designed a Dungeon (it's not ready but nearly btw). I did a new Wallset for the starting part, where you choose your party. Now one can't interact with the mirrows: they don't open! Maybe this is because in my design the ALT-WALLSET Tile is the last one (it'll be proceed after the mirrow). Maybe t...
by THOM
Mon Aug 07, 2006 1:33 am
Forum: RTC Editing
Topic: WALLSET_ALT and MIRRORS
Replies: 8
Views: 2246

WALLSET_ALT and MIRRORS

Is is possible, that mirrows don't work in a correct way (presenting the holded Hero and giving it free on 'resurrect/reincarnate') if on the same tile is a ALT_WALLSET Tile?

Thats the only reason I can find for my disfunction...


THOM
by THOM
Thu Aug 03, 2006 1:05 pm
Forum: RTC Archive
Topic: [Fixed for V0.42] editor: switches bitmap size to zero
Replies: 1
Views: 1119

[Fixed for V0.42] editor: switches bitmap size to zero

I have loaded a new bitmap (a portrait so far) but the editor reports something like "bitmap size 0,0 to small - expectet size 64,58" (although a newbitmap was wrote down in the dungeon-text-file) Though I a sure the bitmap size is 64,58 I changed the bitmapsize of my picture in the dungeo...
by THOM
Sat Jul 29, 2006 7:49 pm
Forum: RTC Editing
Topic: MONSTER_ATTACK_METHOD ???
Replies: 2
Views: 1172

ah - that helps!!! :D
by THOM
Sat Jul 29, 2006 7:34 pm
Forum: RTC Editing
Topic: MONSTER_ATTACK_METHOD ???
Replies: 2
Views: 1172

MONSTER_ATTACK_METHOD ???

there are several MONSTER_ATTACK_METHODs (I think from 1 to 7) available in the editor. could anyone explain, what they mean and what they do?

thanx


THOM
by THOM
Mon May 29, 2006 5:07 pm
Forum: RTC Editing
Topic: Wallset Grating
Replies: 7
Views: 2706

George Gilbert wrote:What I suggest is that you have a wallset with completely blank walls i.e. transparent). Then create a wall item that looks like a fence, and put one on each wall - that way you'll get fences exactly where you want them.
even from the beackwards-side?
by THOM
Mon May 29, 2006 11:07 am
Forum: RTC Editing
Topic: Wallset Grating
Replies: 7
Views: 2706

Wallset Grating

HI I am trying to create a Wallset of a Grating Fence. The problem is that the engine manages the bitmaps in a way that makes it impossible do do that. Egsample: when you have a normal dungeon view with a normal wallset, the engine always draws(when you stand in front of a wall): l l l l ¯ ¯ ¯ x (Ho...
by THOM
Tue Apr 18, 2006 11:05 pm
Forum: RTC Archive
Topic: [Not a bug] Keys go through portcullis
Replies: 12
Views: 2427

who is so stupid to throw a key away???

and IF someone IS - owe himself
by THOM
Fri Apr 14, 2006 3:35 pm
Forum: RTC Editing
Topic: Dungeon libraries idea
Replies: 10
Views: 18984

i am VERY interested in new bitmaps.
i could add some, too. But that will take a little bit time cos my job needs me right now...
by THOM
Thu Feb 03, 2005 8:57 pm
Forum: RTC Archive
Topic: what is it?
Replies: 2
Views: 923

what is it?

Can you tell me what that means: RTC (V0.28) Diagnostic file - Thu Feb 03 20:51:27 2005 Error: an access violation exception. Stack Dump: RTC.InitSecondary(); RTC.DoFrame(int 7); RTC.WinMain(); I got that during the starting of RTC with my selfcreated Dungeon. I often get crashes - maybe its because...
by THOM
Tue Jan 25, 2005 9:24 pm
Forum: RTC Editing
Topic: doors open by spell
Replies: 13
Views: 3753

doors open by spell

I asked that quite a while ago and after that flood of new versions (thanx George!) I have lost the track... so once again:

when I put a Spell on doors to open them - how to configure that? how to enable doors to open by spells or to disable? or do I still have no control over that?

THOM