Search found 938 matches

by terkio
Mon Dec 10, 2018 11:22 am
Forum: RTC Editing
Topic: How to create alternate parts of a dungeon ?
Replies: 9
Views: 11419

Re: How to create alternate parts of a dungeon ?

The trick is to create two separate levers... one up and one down. Make sure the alt bitmaps are the same as the primary bitmaps for both levers. Any toggling of these will switch between visible/invisible. Unbeleivable but true. With the same bitmaps the lever behaves a different way :shock: I had...
by terkio
Sun Dec 09, 2018 11:15 pm
Forum: RTC Editing
Topic: How to create alternate parts of a dungeon ?
Replies: 9
Views: 11419

Re: How to create alternate parts of a dungeon ?

Oups.......
Forget my previous post, it doesn't work as I expected.
Unfortunatly, I have not found a solution yet; I still need more work and help, and am confused.
by terkio
Sun Dec 09, 2018 10:45 pm
Forum: RTC Editing
Topic: How to create alternate parts of a dungeon ?
Replies: 9
Views: 11419

Re: How to create alternate parts of a dungeon ?

I think, I got it: I should deal with "item is a trigger" ? So far my switch levers had the "item is a trigger" ON. I see that with this attribute OFF, when toggled, it actually toggles them visible/invisible ( visible/invisible actually means able/disabled ). This is what I need...
by terkio
Sun Dec 09, 2018 10:09 pm
Forum: RTC Editing
Topic: How to create alternate parts of a dungeon ?
Replies: 9
Views: 11419

Re: How to create alternate parts of a dungeon ?

Thanks Saumun, I sent you a PM asking for more help. I do have two separate levers, the regular SWITCH_LEVER and SWITCH_LEVER_2 that I made by cloning where I swapped the up/down bitmaps and set the "alternate" attribute. When I toggle these, it does not make them visible/invisible, it tog...
by terkio
Sun Dec 09, 2018 6:59 pm
Forum: RTC Editing
Topic: How to create alternate parts of a dungeon ?
Replies: 9
Views: 11419

How to create alternate parts of a dungeon ?

I know how to create walls that exist or don't exist, by means of MOVABLE_WALL s, that I can toggle visible / invisible. When it comes to SWITCH_LEVER s this doesn't work because toggling doesn't act on the visible / invisible attribute; The act is toggling the switch. Is there a way to change the v...
by terkio
Mon Dec 03, 2018 11:31 am
Forum: RTC
Topic: [Custom dungeon] Dungeon Matter [RTC] [Ouch!]
Replies: 279
Views: 275059

Re: [RTC] Dungeons Matter released

Golems do respawn. Training every champion at all 4 skills raises health faster. You gain a skill level quicker on low levels, so finaly you gain health quicker training on low skills. Dungeons I played: Two lovers, Reactor, Surgical Strike. I had a go at: Verirk Catacomb, done few floor levels, now...
by terkio
Sun Dec 02, 2018 8:27 pm
Forum: RTC
Topic: [Custom dungeon] Dungeon Matter [RTC] [Ouch!]
Replies: 279
Views: 275059

Re: [RTC] Dungeons Matter released

Good to see you are back in business. It is pretty violent upstairs. May be you'll need more training for higher healths. I had done so, early in the game ( at the canyon level ) to train all my champions in all 4 skills. Training, in the original DM game, raises experience faster in lower levels. I...
by terkio
Wed Nov 28, 2018 6:37 pm
Forum: RTC
Topic: [Custom dungeon] Dungeon Matter [RTC] [Ouch!]
Replies: 279
Views: 275059

Re: [RTC] Dungeons Matter released

Cross keys.
Spoiler
Not sure you find all at Chaos level because one of them is carried by a muncher so, it might drop down a pit
by terkio
Wed Nov 28, 2018 6:15 pm
Forum: RTC
Topic: [Custom dungeon] Dungeon Matter [RTC] [Ouch!]
Replies: 279
Views: 275059

Re: [RTC] Dungeons Matter released

I also supposed the IR-rune is at the fireball-level - as I wrote , there are 2 doors I still cannot access, so maybe the IR is there... Yes - On the "Time sequence"-level I cannot open the two doors in the northern fireball-room (where Jewel Symal is). Important? Yes Hall of Loops: There ...
by terkio
Wed Nov 28, 2018 4:59 pm
Forum: RTC
Topic: [Custom dungeon] Dungeon Matter [RTC] [Ouch!]
Replies: 279
Views: 275059

Re: [RTC] Dungeons Matter released

stuck at the Chaos-Level - - I passed the first 4 RA-key-doors (to the golems and hardcleave), but then I have only 1 RA-key left - and there are like 3-4 more RA-doors... Someone mentioned, there is each 1 RA-key on each "upper" level. What does "upper level" mean? After the &qu...
by terkio
Sat Nov 24, 2018 2:50 pm
Forum: Dungeon Master (DM)
Topic: Hint Oracle: penalty for use?
Replies: 20
Views: 7284

Re: Hint Oracle: penalty for use?

Good points just made here. It makes me more thinking, the hint oracle is for gamers that want to play as much on their own. There is no way to prevent cheaters to cheat, no point to waste time about that way of "playing", the Hint Oracle is not for them. I played CSB, using no help but th...
by terkio
Fri Nov 23, 2018 10:39 pm
Forum: Dungeon Master (DM)
Topic: Hint Oracle: penalty for use?
Replies: 20
Views: 7284

Re: Hint Oracle: penalty for use?

Assuming, there is plenty of food available, but a drag, a waste of time, hacking edible creatures for it.
I suggest, paying the oracle giving a lot of food.
by terkio
Wed Sep 05, 2018 11:56 pm
Forum: RTC
Topic: [RTC] The Trail: Part 1
Replies: 272
Views: 74800

Re: [RTC] The Trail: Part 1

Spoiler
The junkyard ? Just a guess, Actually, I do not know.
by terkio
Wed Sep 05, 2018 8:12 pm
Forum: RTC
Topic: [RTC] The Trail: Part 1
Replies: 272
Views: 74800

Re: [RTC] The Trail: Part 1

I do not have any of the zo kath ra runes. I am at the very beginning, at only 6% game completion.
by terkio
Mon Sep 03, 2018 11:51 pm
Forum: RTC
Topic: [RTC] The Trail: Part 1
Replies: 272
Views: 74800

Re: [RTC] The Trail: Part 1

I think, I retried the lever, but later on, coming back at the lever, it did not give the key again.....but, may be I confused from my save games that are much desorganized. I will look into it more carefully. I will need a clean start from the beginning, now that I have maps and some idea of what t...
by terkio
Mon Sep 03, 2018 9:35 pm
Forum: RTC
Topic: [RTC] The Trail: Part 1
Replies: 272
Views: 74800

Re: [RTC] The Trail: Part 1

Thank you Saumun. I made some progress in the guard power. Not much. I found the rubble. About the two guards, the alarm doesn't ring when too close to a guard, it rings once you enter the ring. I presume the guards have not only short sight but poor earing. At the moving pits, a lever spits a Cross...
by terkio
Sun Sep 02, 2018 2:48 pm
Forum: RTC
Topic: [RTC] The Trail: Part 1
Replies: 272
Views: 74800

Re: [RTC] The Trail: Part 1

The two guards. I finally passed the two guards. I was on the right track but was not accurate enough.
by terkio
Sat Sep 01, 2018 11:16 pm
Forum: RTC
Topic: [RTC] The Trail: Part 1
Replies: 272
Views: 74800

Re: [RTC] The Trail: Part 1

Guard tower. I entered the tower. I see no way to pass the guards. Is there a way to disable the alarm ? Am I suppose to own a cross key ? I did notice the guards are not at an equal step distance, however I do not see how the "two steps from death" can help, since they go at me as soon as...
by terkio
Thu Aug 30, 2018 3:49 pm
Forum: RTC
Topic: [RTC] The Trail: Part 1
Replies: 272
Views: 74800

Re: [RTC] The Trail: Part 1

My question was:
Is there a compass available, early in the game ?
by terkio
Thu Aug 30, 2018 3:28 am
Forum: RTC
Topic: [RTC] The Trail: Part 1
Replies: 272
Views: 74800

Re: [RTC] The Trail: Part 1

I had a go to this dungeon. I am at the very beginning. I have a hard time to find my way, running in circles, the outdoor 3D rendering is extremely confusing to me. Is there a compass available, early in the game ? I found shops, the graveyard, the lumberyard, a fountain, two closed houses, caves b...
by terkio
Fri Jul 06, 2018 6:00 pm
Forum: RTC Editing
Topic: dealing damage continuously to the whole party
Replies: 18
Views: 6520

Re: dealing damage continuously to the whole party

Hello Saumun, this constant damage to the party reminds me of a dungeon of yours. A dungeon in which there is a level that has poisoned air, so the party could not survive for long, unless you had the right gear.....of course. Was that "Dark Reign 2" ? You sure know how to damage continuou...
by terkio
Sun Jun 17, 2018 9:05 pm
Forum: Chaos Strikes Back (CSB)
Topic: Translation: Chaos Strikes Back
Replies: 186
Views: 63463

Re: Translation: Chaos Strikes Back

About Lor and Kazai.
The normal game behavior is:
You can hire one of them, not both.
Once you have hired one of them, you cannot open the door of the other one.
by terkio
Fri Jun 15, 2018 12:30 am
Forum: Chaos Strikes Back (CSB)
Topic: Translation: Chaos Strikes Back
Replies: 186
Views: 63463

Re: Translation: Chaos Strikes Back

Indeed, so to avoid gender, may be we can translate: Lance ça, attrappe ça arrache ça.
by terkio
Fri Jun 15, 2018 12:02 am
Forum: Chaos Strikes Back (CSB)
Topic: Translation: Chaos Strikes Back
Replies: 186
Views: 63463

Re: Translation: Chaos Strikes Back

Pretty hard, because of double meanings, ambiguities and tricks. If not impossible because of no equivalent in french. Vachement dur, à cause de doubles sens, ambituités, astuces. Si pas impossible car aucun équivalent en français. One must understand the tricks for a right translation, playing the ...
by terkio
Thu Jun 14, 2018 10:57 pm
Forum: Chaos Strikes Back (CSB)
Topic: Translation: Chaos Strikes Back
Replies: 186
Views: 63463

Re: Translation: Chaos Strikes Back

OK, give me the texts. I hope I can undertand them, there are some pretty kryptic clues in CSB.
by terkio
Thu Jun 14, 2018 10:20 pm
Forum: Chaos Strikes Back (CSB)
Topic: Translation: Chaos Strikes Back
Replies: 186
Views: 63463

Re: Translation: Chaos Strikes Back

hrvg wrote: Thu Jun 14, 2018 4:10 pm Thanks terkio.
Do you speak French?
French is my native language :)
by terkio
Thu Jun 14, 2018 4:02 pm
Forum: Chaos Strikes Back (CSB)
Topic: Translation: Chaos Strikes Back
Replies: 186
Views: 63463

Re: Translation: Chaos Strikes Back

Nonsense. Someone is pulling your leg.
Just un case, this was not translated to French.
It means "On te fait marcher".
by terkio
Sun Jun 10, 2018 11:10 pm
Forum: Chaos Strikes Back (CSB)
Topic: Translation: Chaos Strikes Back
Replies: 186
Views: 63463

Re: Translation: Chaos Strikes Back

For the translation.txt file. Why not using a Tab file ?
https://en.m.wikipedia.org/wiki/Tab-separated_values
by terkio
Fri Jun 08, 2018 5:36 pm
Forum: Chaos Strikes Back (CSB)
Topic: Translation: Chaos Strikes Back
Replies: 186
Views: 63463

Re: Translation: Chaos Strikes Back

Get this archive: http://dianneandpaul.net/CSBwin/CSBFrench1.zip It contains all the files necessary to play Chaos Strikes Back in French. You should not change ANY of the files EXCEPT translation.txt. You can translate a lot of the game using this file (translation.txt). When you have modified thi...
by terkio
Fri Jun 01, 2018 11:48 am
Forum: Chaos Strikes Back (CSB)
Topic: Translation: Chaos Strikes Back
Replies: 186
Views: 63463

Re: Translation: Chaos Strikes Back

An easy and dirty way, is to patch the rtc file using an hexadecimal editor.
This allows modifying text.
The editor will show every string of ASCI characters and allow to change it by whatever string you want of equal length or shorter.