It's not the Gem of Ages that affects light - that would be the Illumulet. It actually prevents light from dropping to the lowest level, so if you wear it, light will never go lower than level 1 (I think there are six levels of light).
Wearing more than one makes no difference to the light level.
Search found 13000 matches
- Mon Aug 27, 2001 1:26 pm
- Forum: Dungeon Master (DM)
- Topic: !! Some NEW tricks !!
- Replies: 160
- Views: 54202
- Thu Aug 23, 2001 10:00 pm
- Forum: General Archive
- Topic: Dungeons and hex doc (editors)
- Replies: 3
- Views: 1363
Re: Dungeons and hex doc
Hi beowwuf. I only just downloaded the hex tutorial for the first time today - although I don't really use DMute anymore, I thought I'd like to see what you'd done... Anyway, it's a great doc and goes a long way to making DMute much easier to understand. I have two suggestions though: First, in the ...
- Wed Aug 22, 2001 9:00 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Help with textmute
- Replies: 4
- Views: 1415
Re: Help with textmute
I have win 98SE at home, so I'll dig out the file tonight and email it to you. Not sure if it'll work straight off the bat as it may need to be registered. Look out for it in your email...
- Tue Aug 21, 2001 9:00 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Help with textmute
- Replies: 4
- Views: 1415
Re: Help with textmute
That file should be part of Windows anyway, so not sure why you wouldn't have it installed... What version of Windows is it....?
- Sun Aug 19, 2001 2:07 pm
- Forum: Dungeon Master Encyclopaedia forum
- Topic: installation walkthroughs
- Replies: 5
- Views: 715
RE: installation walkthroughs
<t>I think you'll find that Paul ported the *hacked* version of CSB over to Windows. The hacked version added the four slots but didn't implement the Make New Adventure facility for all the slots. Paul has made it quite clear that he ported the code *as is* and was not interested in adding or changi...
- Sun Aug 19, 2001 1:59 pm
- Forum: Dungeon Master (DM)
- Topic: SNES
- Replies: 3
- Views: 1167
Re: SNES
Yes, you need to make a DOS boot disk - anyof your friends who have an older win95/98 machine should be able to do this, or there are files on this site that you can download to make one. Note that you'll you need DOS drivers for your mouse and sound card too. It can be a tricky thing to set up, but...
- Sun Aug 19, 2001 12:24 pm
- Forum: RTC Archive
- Topic: Monster shadows
- Replies: 4
- Views: 1281
Re: Monster shadows
That's easy - draw a duplicate of the bitmap setting all pixels to black (don't know the actual code for this but I know it can be done) and change it's transparency setting. DM did the same thing on objects when you picked them up, only without the transparency (obviously).
- Sat Aug 18, 2001 3:45 am
- Forum: RTC Archive
- Topic: Graphical anomolies
- Replies: 6
- Views: 1252
Re: Graphical anomolies
George, I have a template image of this somewhere with all the pits showing. If you need it, let me know and I'll email it to you or post it somewhere...
- Fri Aug 17, 2001 11:34 pm
- Forum: RTC Archive
- Topic: crash on save game screen
- Replies: 12
- Views: 2530
Re: crash on save game screen
I've not yet experienced this in version 0.12, but I got it in v0.10 a few times. Just before it happens I always hear the hard-disk being thrashed quite badly, so I can tell what's going to happen, and I just have to grin and bear it. When I used to use DMute I would get the same thing happening af...
- Fri Aug 17, 2001 11:22 pm
- Forum: RTC General
- Topic: Hi rick!
- Replies: 14
- Views: 3373
Re: the last cheer!
Well, I'm glad we all got that out of our system!
- Fri Aug 17, 2001 11:00 pm
- Forum: World News
- Topic: OK some background =)
- Replies: 1
- Views: 1278
Re: OK some background =)
As Beowuuf already noted on a previous post, there is a very large Dungeon Master website run by ChristopheF which is called the Dungeon Master and Chaos Strikes back Encyclopedia. It can be found at: <a href="http://dmweb.free.fr/">dmweb.free.fr/</a> RTC (Return to Chaos) is a clone being...
- Fri Aug 17, 2001 1:23 am
- Forum: RTC General
- Topic: Hi rick!
- Replies: 14
- Views: 3373
Re: no no.. that's a good thing!!
Hooray!!!
HIP HIP...
HIP HIP...
- Thu Aug 16, 2001 11:28 am
- Forum: RTC General
- Topic: no magic
- Replies: 13
- Views: 3734
Re: not bad .. not bad at all..
Absolutely bloody brilliant! George, you are a genius. Isn't it funny how some of the simplest, most elegant solutions often take the longest to discover? Your idea would really make a massive difference to character selection. In the past, it's often been hard weighing up which characters to take s...
- Thu Aug 16, 2001 1:39 am
- Forum: RTC General
- Topic: Hi rick!
- Replies: 14
- Views: 3373
Re: Hi rick!
And just to add to that... I haven't entirely forgotten a re-design of the graphics for RTC... however, this will be my next project after I have completed my Dungeon Master website, which should be on-line by the end of the year. In the mean time, take a quick peek here for a sample... in no way fi...
- Thu Aug 16, 2001 12:41 am
- Forum: RTC Editing
- Topic: Questions about graphics formats and restrictions
- Replies: 9
- Views: 2061
Re: Questions about graphics formats and restrictions
Hi Beowuuf again... I haven't actually been away that long. In real terms it's only a few weeks, but I missed out on tsting v0.11 as I was working hard on rebuilding the core template for my website (so that it now targets version 5 browsers and above and prints correctly). It's gone through six (!)...
- Wed Aug 15, 2001 5:42 pm
- Forum: RTC Archive
- Topic: Faders can be hit when not attacking
- Replies: 6
- Views: 1152
Re: Faders can be hit when not attacking
My apologies... I was mixing two things together. You're right - the spell always explodes on the square, but only does damage if the creature is solid. Vorpal blades do damage regardless of material state.
- Wed Aug 15, 2001 4:30 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: mystery passage
- Replies: 6
- Views: 2510
RE: mystery passage
You can do this manoeuver multiple times on the Amiga version of CSB. Replacing the vorpal opens the wall behind which is a portcullis that requires an onyx key to open it. It also sets off all the Rive generators too.... Don't know if this works on the ST version - I seem to recall that passage did...
- Wed Aug 15, 2001 4:28 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: Mirror of Dawn
- Replies: 9
- Views: 2483
RE: HELP ME!!!!!
Listen to Andy, he knows what he's talking about....
- Wed Aug 15, 2001 3:21 pm
- Forum: RTC Archive
- Topic: No Floor Pad clicking, level 2, v0.08
- Replies: 7
- Views: 1385
Re: No Floor Pad clicking, level 2, v0.08
Just bringing this back up the list, as it's still wrong in v0.12...
- Wed Aug 15, 2001 3:18 pm
- Forum: RTC Editing
- Topic: Questions about graphics formats and restrictions
- Replies: 9
- Views: 2061
Re: Questions about graphics formats and restrictions
What I meant with number (2) refers to the grey box behind the champions' portrait/hands/health bar area at the top of the screen. Is it possible for each of those grey boxes to be different graphics, and for the graphics to fill up the black areas in between, so that it appears that the champion pa...
- Wed Aug 15, 2001 3:15 pm
- Forum: RTC Archive
- Topic: Killing ghosts with fireballs (0.12)
- Replies: 9
- Views: 2608
Black Flame 'negative' damage
I have just checked this in Amiga CSB and PC DM using DMute, and discovered that the behaviour is <b> <i> the same</i></b> in both DM and CSB. The reason I hadn't noticed before is that when I compiled the damage chart from PC DM, I had set all the creatures to have 1000 HP. Guess what.... the DM en...
- Wed Aug 15, 2001 2:24 pm
- Forum: RTC Archive
- Topic: Killing ghosts with fireballs (0.12)
- Replies: 9
- Views: 2608
Re: Killing ghosts with fireballs (0.12)
Yup, it does seem silly that they take damage in DM.... I agree with you George and beowuuf. What about black flames absorbing fireballs though - I haven't played that far yet, so can't tell if it's been implemented... In DM, they absorbed fireballs and that was it - nothing else. However, in the CS...
- Wed Aug 15, 2001 2:21 pm
- Forum: RTC Archive
- Topic: Faders can be hit when not attacking
- Replies: 6
- Views: 1152
Re: Faders can be hit when not attacking
I just took a look at this and we're all wrong:
1) des ew and vorpal do damage regardless of the state the materialiser is in!
2) All other spells and objects travel straight through, regardless of whether it's materialised or not.
3) It can only attack when fully materialised.
1) des ew and vorpal do damage regardless of the state the materialiser is in!
2) All other spells and objects travel straight through, regardless of whether it's materialised or not.
3) It can only attack when fully materialised.
- Wed Aug 15, 2001 1:14 pm
- Forum: RTC Editing
- Topic: Questions about graphics formats and restrictions
- Replies: 9
- Views: 2061
Questions about graphics formats and restrictions
I've been thinking a little about a future project involving re-designing the interface for RTC, and have a few questions. 1) I know that you previously said that interface graphics can be replaced, but that their positions couldn't change. Will this be possible in the final version? 2) Can graphic ...
- Wed Aug 15, 2001 1:06 pm
- Forum: RTC Archive
- Topic: Over-encumbered Party Leader, v0.12
- Replies: 2
- Views: 821
Over-encumbered Party Leader, v0.12
type: bug priority: low class: gameplay There's a problem with the weight allocation/allowance for the party leader. I'm not sure if this was in previous versions, but this is what happens: My party leader is Boris, who has a weight allowance of 38Kg, and his current load is 23.6Kg. If I pick up an ...
- Wed Aug 15, 2001 11:58 am
- Forum: RTC Archive
- Topic: HOW CAN WE HELP GEORGE in the game programming?
- Replies: 4
- Views: 1409
Re: HOW CAN WE HELP GEORGE in the game programming?
I agree, Amaprotu. It's great that you have all this enthusiasm Rick, and it's well merited. For a different project with a different objective, what you suggest would be well received. However, if you read the manual that ships with version twelve (or indeed the RTC pages on Raging Mole), you'll se...
- Mon Jul 30, 2001 9:12 pm
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Mod For Half-life
- Replies: 11
- Views: 3386
RE: Dungeon Master Mod For Half-life
Huh? Of course it's a breach of copyright! This whole website is a breach of copyright, since it offers the original games for download. The only people who have the right to do that are FTL. FTL may not exist as a company any more, but Wayne Holder still holds all copyrights and trademarks on Dunge...
- Thu Jul 19, 2001 4:26 pm
- Forum: RTC General
- Topic: Community Chest
- Replies: 21
- Views: 4098
Re: thanks!!
No thanks required... it was purely selfish to preserve my sanity!
- Thu Jul 19, 2001 1:30 pm
- Forum: RTC General
- Topic: Community Chest
- Replies: 21
- Views: 4098
CSC Gold!
Hey, I just noticed that no popups had been appearing, and realised that CSC Gold has now been bought - cool. This will make things a little easier looking at the forum from work....
- Wed Jul 18, 2001 2:38 pm
- Forum: RTC Archive
- Topic: Monster differences (v0.11)
- Replies: 4
- Views: 1086
Re: Monster differences (v0.11)
Yup - basically built a dungeon with 5 of each creature in stasis, then played through several times, each time lobbing the same strength spell at each creature. Afterwards, I then went through with DMute to see the damage inflicted... it took quite some time. I used 5 of each creature to get a reas...