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by Gambit37
Wed Jan 26, 2022 12:41 am
Forum: Dungeon Strikes Back (DSB)
Topic: Single player character?
Replies: 10
Views: 5604

Re: Single player character?

Cool, thanks, I'll need to have a think about the requirements. That said, this is such a long way off, it's for an idea I have for the dungeon *after* the one I'm currently working on. Which could be months (if not years) away based on my slow progress. I was just trying to think about it now and a...
by Gambit37
Wed Jan 26, 2022 12:37 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1260274

Re: Questions about DSB/ESB

OK, that makes sense. I was thinking more along the lines of recent new features not working. If I use a new feature from 0.79 for example, and a player runs the dungeon in 0.78, won't DSB crash the moment that new feature is invoked? So it's not about version locking as such, it's just a check to m...
by Gambit37
Tue Jan 25, 2022 12:23 am
Forum: Dungeon Strikes Back (DSB)
Topic: Single player character?
Replies: 10
Views: 5604

Re: Single player character?

OK, thanks. What about if there's only 1 party member?
by Gambit37
Mon Jan 24, 2022 10:24 am
Forum: Dungeon Strikes Back (DSB)
Topic: Single player character?
Replies: 10
Views: 5604

Re: Single player character?

Can size 4 (full tile) monsters attack all party positions? If so, I could simply make all monsters full-tile and have one encounter per tile. Saves a lot of hacking and fits the narrative just fine.
by Gambit37
Sat Jan 22, 2022 11:49 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1260274

Re: Questions about DSB/ESB

Would a function such as dsb_version() be possible? This could be used to warn players about mismatches between their version of DSB and the version required to play a particular custom dungeon. (This request is born out of re-reading the Surgical Strike thread where it required 0.37 of RTC but play...
by Gambit37
Sat Jan 22, 2022 7:39 pm
Forum: RTC
Topic: Restricted runes
Replies: 3
Views: 2121

Re: Restricted runes

If a designer has created a game where the lore/story supports restricted runes, then that's the way it's intended to be played. Allowing people to have runes for a game that was designed without them will totally destroy the game's balance and probably a lot of its internal logic. You don't have to...
by Gambit37
Thu Jan 20, 2022 11:38 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1260274

Re: Questions about DSB/ESB

OK, no worries, I think I know what the problem is, hopefully it's a simple fix.

Also, I just checked the start date of this thread -- over 11 years ago. :o :shock:
by Gambit37
Tue Jan 18, 2022 12:24 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1260274

Re: Questions about DSB/ESB

This is great, thanks for explaining, makes much more sense now! :) Another quick question: When using the Magic Map, if you cast a map spell on it, it vanishes very briefly and you can see the default food/water subrenderer instead before the map re-displays with the rune highlighted for the map sp...
by Gambit37
Mon Jan 17, 2022 12:40 pm
Forum: Creative Endeavours
Topic: A little teaser...
Replies: 65
Views: 51893

Re: A little teaser...

Thanks for the input everyone, my plan now is to finish the low-resolution graphics update, then build a new DM/CSB type adventure using these assets. After that, I'll release those assets to the community and anyone can then build DM/CSB style games using the new look.
by Gambit37
Mon Jan 17, 2022 11:42 am
Forum: Dungeon Strikes Back (DSB)
Topic: Single player character?
Replies: 10
Views: 5604

Re: Single player character?

I was thinking about this again and wondered: Rather than updating all the engine code, could I hack it in Lua by pre-populating four characters in the party, and updating their stats/food levels etc. to match the first character? Probably just some simple changes to sys_update() ? For the player fa...
by Gambit37
Mon Jan 17, 2022 11:14 am
Forum: Links and Questions & Answers
Topic: Should a fullscreen Automap also pause the game?
Replies: 9
Views: 4577

Re: Should a fullscreen Automap also pause the game?

Thanks for the input everyone, consensus seems to be that an automap should have the game running in the backgorund for the realtime gameplay experience. I'll see what I can do to enable that: I'm using Parallax's automap for DSB which currently pauses the game in a fullscreen view, so I'd need to c...
by Gambit37
Sun Jan 16, 2022 8:00 pm
Forum: Links and Questions & Answers
Topic: Should a fullscreen Automap also pause the game?
Replies: 9
Views: 4577

Re: Should a fullscreen Automap also pause the game?

Yep, I've already got an Options screen, and a New Game screen that works this way. The Automap is totally optional, so it's up to the player if they want to use it or not.
by Gambit37
Sat Jan 15, 2022 12:37 pm
Forum: Links and Questions & Answers
Topic: Should a fullscreen Automap also pause the game?
Replies: 9
Views: 4577

Re: Should a fullscreen Automap also pause the game?

Conceptually an automap is different from the magic map. Automaps slowly reveal as you explore, and you can see the revealed map whenever you please. The magic map is just a short range radar, only showing you your immediate vicinity. You can't go back and review where you've explored with a magic m...
by Gambit37
Fri Jan 14, 2022 11:58 pm
Forum: Links and Questions & Answers
Topic: Should a fullscreen Automap also pause the game?
Replies: 9
Views: 4577

Re: Should a fullscreen Automap also pause the game?

Ameena wrote: Fri Jan 14, 2022 6:57 pm Having to draw it out or just memorise your route is part of the game, is it not? :D
As a nearly 50 year old with limited gaming time, I can state with absolute certainty that manually mapping or memorising is definitely not a thing! :D
by Gambit37
Fri Jan 14, 2022 11:54 pm
Forum: Dungeon Strikes Back (DSB)
Topic: How does boost_highlight_time work?
Replies: 4
Views: 2688

Re: How does boost_highlight_time work?

How are you testing it? Note that this variable *only* affects level up notifications. Not eg buff potions... Oh! I see. I thought it also applied to attribute boosts, but if I set an attribute boost programmatically, this delay seems to be ignored. For example: for i=0,3 do local char = dsb_ppos_c...
by Gambit37
Fri Jan 14, 2022 1:18 pm
Forum: Links and Questions & Answers
Topic: Should a fullscreen Automap also pause the game?
Replies: 9
Views: 4577

Should a fullscreen Automap also pause the game?

Should a fullscreen automap pause the game, or should the game still be running in the background? (You'd still be attacked by monsters, etc. and will need to close the map to respond.) Dungeon Master was always about the "real time", so I think the game should still be running even if the...
by Gambit37
Fri Jan 14, 2022 11:20 am
Forum: Dungeon Strikes Back (DSB)
Topic: How does boost_highlight_time work?
Replies: 4
Views: 2688

How does boost_highlight_time work?

In inventory_info.lua there's a property boost_highlight_time = 60 , to affect how long a changed attributed is displayed. In my experiments at changing this number, it doesn't seem to have any effect, so I'm not sure it's actually working? What does this actually do / how does this work? Does it af...
by Gambit37
Thu Jan 13, 2022 11:10 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1260274

Re: Questions about DSB/ESB

Ah right, thanks that explains it -- yes it definitely moves a lot faster after I've hit it!
by Gambit37
Wed Jan 12, 2022 5:06 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1260274

Re: Questions about DSB/ESB

To slow a monster's movement, which property should be changed? I've tried fiddling with act_rate, quick_act_rate and quickness of a rockpile, to no avail -- it still seems to move between tiles far too quickly?
by Gambit37
Tue Jan 11, 2022 6:01 pm
Forum: Creative Endeavours
Topic: A little teaser...
Replies: 65
Views: 51893

Re: A little teaser...

Wow, thats amazing, thank you very much! :D

I'm also pleased for you that I could prove how flexible DSB is, even if my hack was evil and terrible... :D
by Gambit37
Tue Jan 11, 2022 5:14 pm
Forum: Dungeon Strikes Back (DSB)
Topic: dsb_lores_scaling
Replies: 2
Views: 1712

Re: dsb_lores_scaling

Wowsers, that's amazing, thank you! Does this apply to the entire screen, or just the dungeon view?
by Gambit37
Mon Jan 10, 2022 1:46 pm
Forum: Creative Endeavours
Topic: A little teaser...
Replies: 65
Views: 51893

Re: A little teaser...

I looked at my progress on the low-res graphics update: I've actually done more than I realised. It would be a shame to never release that. It's also a bit of a creative downer to just throw away all that work. I also realised something very obvious but that hadn't occurred to me: Don't just update ...
by Gambit37
Sun Jan 09, 2022 11:26 pm
Forum: Creative Endeavours
Topic: A little teaser...
Replies: 65
Views: 51893

Re: A little teaser...

For what it's worth, I thought your additions to the DM mechanics were quite nice, and to see them in a new dungeon would be pretty great. Thank you. No promises about where any of that might end up though! But I do think a 'redux' version of DM might be nice for DSB: it will look oldschool with th...
by Gambit37
Sun Jan 09, 2022 5:43 pm
Forum: Creative Endeavours
Topic: A little teaser...
Replies: 65
Views: 51893

Re: A little teaser...

Thanks Ameena. For me, the look of a game directly influences my enjoyment of it -- as an artist/designer, how could it not? ;-) Given these limited but helpful responses, I'll most likely invest the bulk of my time into a new unique creation. I have several old projects, any of which would be good ...
by Gambit37
Sat Jan 08, 2022 2:46 am
Forum: Creative Endeavours
Topic: A little teaser...
Replies: 65
Views: 51893

Re: A little teaser...

Thank you Prince of Elves, wise words. I do believe I have enough ideas to make a new game, although within the confines of established dungeon-crawler conventions... And you're also right that any of these projects needs vast amounts of time invested in them, due to the graphics-heavy nature of my ...
by Gambit37
Fri Jan 07, 2022 12:09 pm
Forum: Creative Endeavours
Topic: A little teaser...
Replies: 65
Views: 51893

Re: A little teaser...

I am in a quandary. I've been working on this update, pixel upon pixel, for a while. It is *very* slow going as every graphic needs to be pixel edited by hand to look as good as possible. The original intention was to make a version of DM at the same resolution as the original: 320x200, but with imp...
by Gambit37
Thu Dec 23, 2021 11:25 pm
Forum: CSBWin
Topic: A question on DM2
Replies: 5
Views: 2411

Re: A question on DM2

As Ameena says, DM2 is a different engine, released several years after DM/CSB. CSBWin is based on the original Atari ST CSB engine, and it's not something one could simply "add" DM2 to. I think various fans have done work on getting DM2 to work on modern systems though. Search the DM2 for...
by Gambit37
Fri Dec 17, 2021 4:44 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1260274

Re: Questions about DSB/ESB

Oh my, I hope I didn't come across as demanding, I totally get that hobby projects are low priority with the state of the world as it is. I hope you understand that I only add these requests here to get them out of my head and I have no expectations for any kind of timely response. I hope you're doi...
by Gambit37
Wed Dec 15, 2021 5:32 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1260274

Re: Questions about DSB/ESB

Upon further consideration, might I request the addition of two new functions: dsb_sleep() and dsb_save() which would invoke the standard sleep function and save game system dialog respectively. Enabling these two missing functions would allow for truly flexible and non-DM type interfaces in DSB. It...
by Gambit37
Wed Dec 15, 2021 11:01 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1260274

Re: Questions about DSB/ESB

OK, no worries.