Search found 1517 matches
- Mon Jul 05, 2010 11:40 am
- Forum: Dungeon Master (DM)
- Topic: OH KATH RA
- Replies: 22
- Views: 7360
Re: OH KATH RA
In my opinion fireball wasn`t well balanced; it costs too less comparing to the results..
- Mon Jul 05, 2010 11:21 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to...?
- Replies: 18
- Views: 4325
Re: How to...?
indeed it works! Sorry for that Sophia, it`s me who messed up..
- Mon Jul 05, 2010 12:04 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to...?
- Replies: 18
- Views: 4325
Re: How to...?
Here's a quick and dirty workaround. Find the function perform_item_action in msg_handlers.lua (around line 940-something) and find the following line: (...) operand = dsb_spawn(new_arch, lev, xc, yc, pos) Replace it with: (...) operand = dsb_spawn(new_arch, LIMBO, 0, 0, 0) I'll come up with a bett...
- Sun Jul 04, 2010 6:07 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (done) Change arch
- Replies: 1
- Views: 1064
(done) Change arch
Dynamicly changing arch classes in the editor - as it is in CSbuild - would be great; now when you want to change, say, a hook to manacles, or anything else, you must delete the whole object with all its contents - messages, targets and inside stuff - and make a new one adding the same messages to t...
- Sun Jul 04, 2010 5:39 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to...?
- Replies: 18
- Views: 4325
Re: How to...?
how can I add custom DECO objects into DSB? I decided not to modify any lua files in base folder, left everything as it was written by Sophia and make my eventual modifications in my own folder leaving the BASE unchanged. I made several customs (actually, a fountains, which I wanted to use as a deco...
- Sun Jul 04, 2010 2:50 pm
- Forum: Welcome
- Topic: INN OF LOST SOULS: general chit-chat thread
- Replies: 2315
- Views: 765944
Re: INN OF LOST SOULS: general chit-chat thread
a third of German players are Turks, another third are Poles Actually, it`s 2 players that has turkish roots and 3 players that has polish roots. So Poles and Turks are together 22.73% (13.63% + 9.1%) of the team, not two thirds (66.6%). I love the way the Germany plays and look on them! I hope the...
- Sun Jul 04, 2010 11:13 am
- Forum: Welcome
- Topic: INN OF LOST SOULS: general chit-chat thread
- Replies: 2315
- Views: 765944
Re: INN OF LOST SOULS: general chit-chat thread
They are german citizens, aren`t they? It`s the citizenship that counts, not the nationality.
In the final Germany will meet with Holland.
In the final Germany will meet with Holland.
- Sun Jul 04, 2010 8:45 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to...?
- Replies: 18
- Views: 4325
Re: How to...?
thanx!!!
When you have two short alcoves (_top and _bottom) in the same place, how would item_action know which target to pick? Or it takes a specified target randomly?
When you have two short alcoves (_top and _bottom) in the same place, how would item_action know which target to pick? Or it takes a specified target randomly?
- Sat Jul 03, 2010 11:41 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to...?
- Replies: 18
- Views: 4325
Re: How to...?
Say the hook likes to eat corn. For every 3 corns it grants you one cheese in the alcove_short_bottom nearby. How to do that? There are two problems: - objects can be teleported, or moved, only to the regular alcoves. But objects like cheese cannot be moved to alcove_short_bottom and alcove_short_to...
- Sat Jul 03, 2010 1:52 pm
- Forum: Welcome
- Topic: INN OF LOST SOULS: general chit-chat thread
- Replies: 2315
- Views: 765944
Re: INN OF LOST SOULS: general chit-chat thread
this guy is truly sick:
http://www.youtube.com/watch?v=ObvmSSOfsiU
http://www.youtube.com/watch?v=ObvmSSOfsiU
- Thu Jul 01, 2010 8:23 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to...?
- Replies: 18
- Views: 4325
Re: How to...?
ok, I checked out the "youcky water" case in the demo and I got the point. But what if I want to limit the activity of qswapper to X (say it`s four) swaps? I added another message sent from the manacles ("ACTIVATE") for a counter, wchich destroys the qswapper when neutralized. Wh...
- Thu Jul 01, 2010 7:26 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (done) Reverse target line direction
- Replies: 3
- Views: 1394
(done) Reverse target line direction
Could you add "reverse target line direction" button to ESB, as it is in CSbuild? It would be helpfull. ....................... oofff... Finally I understood how counters works. Activating a counter SUBSTRACTS one point from its count value, while deactivating ADDS one!!! I thought it was ...
- Thu Jul 01, 2010 1:45 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to...?
- Replies: 18
- Views: 4325
Re: How to...?
thanx Sophia! ESB is still a kind of black magic to me!
- Tue Jun 29, 2010 10:47 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to...?
- Replies: 18
- Views: 4325
How to...?
How to make a manacle, that swaps, say, cheese to corn?
It`s just an example, but I`m trying to understand how to build such swapper.
It`s just an example, but I`m trying to understand how to build such swapper.
- Tue Jun 29, 2010 6:21 pm
- Forum: Welcome
- Topic: INN OF LOST SOULS: general chit-chat thread
- Replies: 2315
- Views: 765944
Re: INN OF LOST SOULS: general chit-chat thread
that`d be just great! I suppose the whole maleficient guild would commit group suicide right after ressurection seeing how treir low states are?I designed a DSA who commits suicide under certain low conditions of its own mental state.
- Tue Jun 29, 2010 1:55 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) Minor Esbug
- Replies: 4
- Views: 1620
Re: Minor Esbug
I use to zoom while using DSB ("double zoom" option). I noticed that sometimes, when I switch back to a "normal zoom", the editor switches off and I get the message "ERROR: Could not load: editor/cells.pcx". That`s disturbing, because when ESB crashes, you loose all uns...
- Tue Jun 29, 2010 1:46 pm
- Forum: RTC Editing
- Topic: Help with Destructable walls.
- Replies: 7
- Views: 2821
Re: Help with Destructable walls.
Which clone do you use Biffo? This thread should be moved to priopriate place.
- Mon Jun 28, 2010 9:54 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: "opby" question
- Replies: 14
- Views: 5158
Re: "opby" question
Sophia wrote: Doorbuttons don't use the normal opby system so they're unfortunately not that easy to make work once only like most floor triggers and buttons. I'm not quite sure what use it'd be to disable some of the mechanics archs like this... I tried to change a destination of the DOORBUTTON fro...
- Mon Jun 28, 2010 5:40 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: "opby" question
- Replies: 14
- Views: 5158
Re: "opby" question
I noticed one more: I assume open door are in ACTIVE state, while closed door are in INACTIVE state. But when you change a message sent by a doorbutton from "toggle" (currently opposite state, which is either activate or deactivate) to "deactivate", it will work just like it stil...
- Mon Jun 28, 2010 5:05 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: "opby" question
- Replies: 14
- Views: 5158
Re: "opby" question
Qwerty, what I mean is I need a trigger, that operates OO (once_only). For example a doorbutton: you add special "OO" exvar and the doorbutton will work only once and won`t work any more later. For example: if you operate doorbutton with OO flag when the door are closed, the only thing you...
- Mon Jun 28, 2010 3:04 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: "opby" question
- Replies: 14
- Views: 5158
Re: "opby" question
how to add the "x_relay" trigger? It`s not in FLOOR FLATS/MECHANICS section
- Mon Jun 28, 2010 11:45 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: "opby" question
- Replies: 14
- Views: 5158
Re: "opby" question
what if I want to build a counter, or any trigger, that works ONCE ONLY? I used to do like that in CSbuild, because there was special "OO" option. I noticed, that adding "disable_self" or "destroy" exvars doesn`t work that way. Sorry my questions are stupid, but it`s ha...
- Mon Jun 28, 2010 11:14 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) Some minor bugs
- Replies: 6
- Views: 2148
Re: Some minor bugs
"delay" option for a "doorbutton" trigger doesn`t work; when I set it to non-zero value, it always neutralizes. Do I have to add a delay using an exwar?
EDIT: it works, it`s my that messed up. Sorry for a wrong report.
EDIT: it works, it`s my that messed up. Sorry for a wrong report.
- Sun Jun 27, 2010 10:55 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) Some minor bugs
- Replies: 6
- Views: 2148
Re: Some minor bugs
"ghost" doesn`t activate floortext (as party does).
- Sun Jun 27, 2010 9:48 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Luck in CSBwin and DSB
- Replies: 2
- Views: 1486
Luck in CSBwin and DSB
How does exactly luck skill works in DSB and CSBwin? When I opened Joramund`s DM in ESB, I noticed that "luck" value is always set to 40 (400) for all characters. Is that proper? For what I know from Encyclopedia, these values differs for many characters: from 25 for Boris (actually 35, be...
- Sun Jun 27, 2010 12:58 am
- Forum: CSBWin
- Topic: CSBWIN: Towers of Chaos 3.2
- Replies: 22
- Views: 16812
Re: CSBWIN: Towers of Chaos 3.2
Hi Paul! Is the Encyclopedia version of ToC the newest one ( v3.2 )? If not, where can I download the newest ToC version? (I`m not sure if I write in a proper place; I only took links from the "list of custom dungeons" thread). => I entered a "list of custom dungeons" at the &quo...
- Tue Jun 22, 2010 3:21 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: "Editor Strikes Back" - A GUI editor for DSB
- Replies: 66
- Views: 40538
Re: "Editor Strikes Back" - A GUI editor for DSB
Sophia, you`re a geniuos! I took a look deeper and I`m impressed with your editor. It took a while for me to figure out how it works (I used to work on Paul`s editor so far), but I`m slowly starting to get it. Opby, spin... It`s as good as CSbuild. Great work!!
- Tue Jun 22, 2010 11:31 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: MakeMaze
- Replies: 23
- Views: 8395
Re: MakeMaze
Bumped. This tool is great, maybe it will be usefull for dungeon designers.
- Mon Jun 21, 2010 6:16 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Graphics Replacement in DSB
- Replies: 54
- Views: 35101
Re: Graphics Replacement in DSB
What is the password to "graphics2.dat"?
- Mon Jun 21, 2010 5:38 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) Some minor bugs
- Replies: 6
- Views: 2148
Re: Some minor bugs
I found a bug while playing Sophia`s demo: when I try to throw away a "capturer" with captured monster (screamer), an error occures: "Lua Function sys_mouse_throw: base/util.lua: 103 attempt to perform arithmetic on field "mass" (a nil value)" ...and the game crashes. W...