Search found 1517 matches

by Adamo
Mon Jul 05, 2010 11:40 am
Forum: Dungeon Master (DM)
Topic: OH KATH RA
Replies: 22
Views: 7360

Re: OH KATH RA

In my opinion fireball wasn`t well balanced; it costs too less comparing to the results..
by Adamo
Mon Jul 05, 2010 11:21 am
Forum: Dungeon Strikes Back (DSB)
Topic: How to...?
Replies: 18
Views: 4325

Re: How to...?

indeed it works! Sorry for that Sophia, it`s me who messed up..
by Adamo
Mon Jul 05, 2010 12:04 am
Forum: Dungeon Strikes Back (DSB)
Topic: How to...?
Replies: 18
Views: 4325

Re: How to...?

Here's a quick and dirty workaround. Find the function perform_item_action in msg_handlers.lua (around line 940-something) and find the following line: (...) operand = dsb_spawn(new_arch, lev, xc, yc, pos) Replace it with: (...) operand = dsb_spawn(new_arch, LIMBO, 0, 0, 0) I'll come up with a bett...
by Adamo
Sun Jul 04, 2010 6:07 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (done) Change arch
Replies: 1
Views: 1064

(done) Change arch

Dynamicly changing arch classes in the editor - as it is in CSbuild - would be great; now when you want to change, say, a hook to manacles, or anything else, you must delete the whole object with all its contents - messages, targets and inside stuff - and make a new one adding the same messages to t...
by Adamo
Sun Jul 04, 2010 5:39 pm
Forum: Dungeon Strikes Back (DSB)
Topic: How to...?
Replies: 18
Views: 4325

Re: How to...?

how can I add custom DECO objects into DSB? I decided not to modify any lua files in base folder, left everything as it was written by Sophia and make my eventual modifications in my own folder leaving the BASE unchanged. I made several customs (actually, a fountains, which I wanted to use as a deco...
by Adamo
Sun Jul 04, 2010 2:50 pm
Forum: Welcome
Topic: INN OF LOST SOULS: general chit-chat thread
Replies: 2315
Views: 765944

Re: INN OF LOST SOULS: general chit-chat thread

a third of German players are Turks, another third are Poles Actually, it`s 2 players that has turkish roots and 3 players that has polish roots. So Poles and Turks are together 22.73% (13.63% + 9.1%) of the team, not two thirds (66.6%). I love the way the Germany plays and look on them! I hope the...
by Adamo
Sun Jul 04, 2010 11:13 am
Forum: Welcome
Topic: INN OF LOST SOULS: general chit-chat thread
Replies: 2315
Views: 765944

Re: INN OF LOST SOULS: general chit-chat thread

They are german citizens, aren`t they? It`s the citizenship that counts, not the nationality.
In the final Germany will meet with Holland.
by Adamo
Sun Jul 04, 2010 8:45 am
Forum: Dungeon Strikes Back (DSB)
Topic: How to...?
Replies: 18
Views: 4325

Re: How to...?

thanx!!! :)
When you have two short alcoves (_top and _bottom) in the same place, how would item_action know which target to pick? Or it takes a specified target randomly?
by Adamo
Sat Jul 03, 2010 11:41 pm
Forum: Dungeon Strikes Back (DSB)
Topic: How to...?
Replies: 18
Views: 4325

Re: How to...?

Say the hook likes to eat corn. For every 3 corns it grants you one cheese in the alcove_short_bottom nearby. How to do that? There are two problems: - objects can be teleported, or moved, only to the regular alcoves. But objects like cheese cannot be moved to alcove_short_bottom and alcove_short_to...
by Adamo
Thu Jul 01, 2010 8:23 pm
Forum: Dungeon Strikes Back (DSB)
Topic: How to...?
Replies: 18
Views: 4325

Re: How to...?

ok, I checked out the "youcky water" case in the demo and I got the point. But what if I want to limit the activity of qswapper to X (say it`s four) swaps? I added another message sent from the manacles ("ACTIVATE") for a counter, wchich destroys the qswapper when neutralized. Wh...
by Adamo
Thu Jul 01, 2010 7:26 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (done) Reverse target line direction
Replies: 3
Views: 1394

(done) Reverse target line direction

Could you add "reverse target line direction" button to ESB, as it is in CSbuild? It would be helpfull. ....................... oofff... Finally I understood how counters works. Activating a counter SUBSTRACTS one point from its count value, while deactivating ADDS one!!! I thought it was ...
by Adamo
Thu Jul 01, 2010 1:45 pm
Forum: Dungeon Strikes Back (DSB)
Topic: How to...?
Replies: 18
Views: 4325

Re: How to...?

thanx Sophia! ESB is still a kind of black magic to me! :)
by Adamo
Tue Jun 29, 2010 10:47 pm
Forum: Dungeon Strikes Back (DSB)
Topic: How to...?
Replies: 18
Views: 4325

How to...?

How to make a manacle, that swaps, say, cheese to corn?
It`s just an example, but I`m trying to understand how to build such swapper.
by Adamo
Tue Jun 29, 2010 6:21 pm
Forum: Welcome
Topic: INN OF LOST SOULS: general chit-chat thread
Replies: 2315
Views: 765944

Re: INN OF LOST SOULS: general chit-chat thread

I designed a DSA who commits suicide under certain low conditions of its own mental state.
that`d be just great! I suppose the whole maleficient guild would commit group suicide right after ressurection seeing how treir low states are? ;)
by Adamo
Tue Jun 29, 2010 1:55 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) Minor Esbug
Replies: 4
Views: 1620

Re: Minor Esbug

I use to zoom while using DSB ("double zoom" option). I noticed that sometimes, when I switch back to a "normal zoom", the editor switches off and I get the message "ERROR: Could not load: editor/cells.pcx". That`s disturbing, because when ESB crashes, you loose all uns...
by Adamo
Tue Jun 29, 2010 1:46 pm
Forum: RTC Editing
Topic: Help with Destructable walls.
Replies: 7
Views: 2821

Re: Help with Destructable walls.

Which clone do you use Biffo? This thread should be moved to priopriate place.
by Adamo
Mon Jun 28, 2010 9:54 pm
Forum: Dungeon Strikes Back (DSB)
Topic: "opby" question
Replies: 14
Views: 5158

Re: "opby" question

Sophia wrote: Doorbuttons don't use the normal opby system so they're unfortunately not that easy to make work once only like most floor triggers and buttons. I'm not quite sure what use it'd be to disable some of the mechanics archs like this... I tried to change a destination of the DOORBUTTON fro...
by Adamo
Mon Jun 28, 2010 5:40 pm
Forum: Dungeon Strikes Back (DSB)
Topic: "opby" question
Replies: 14
Views: 5158

Re: "opby" question

I noticed one more: I assume open door are in ACTIVE state, while closed door are in INACTIVE state. But when you change a message sent by a doorbutton from "toggle" (currently opposite state, which is either activate or deactivate) to "deactivate", it will work just like it stil...
by Adamo
Mon Jun 28, 2010 5:05 pm
Forum: Dungeon Strikes Back (DSB)
Topic: "opby" question
Replies: 14
Views: 5158

Re: "opby" question

Qwerty, what I mean is I need a trigger, that operates OO (once_only). For example a doorbutton: you add special "OO" exvar and the doorbutton will work only once and won`t work any more later. For example: if you operate doorbutton with OO flag when the door are closed, the only thing you...
by Adamo
Mon Jun 28, 2010 3:04 pm
Forum: Dungeon Strikes Back (DSB)
Topic: "opby" question
Replies: 14
Views: 5158

Re: "opby" question

how to add the "x_relay" trigger? It`s not in FLOOR FLATS/MECHANICS section
by Adamo
Mon Jun 28, 2010 11:45 am
Forum: Dungeon Strikes Back (DSB)
Topic: "opby" question
Replies: 14
Views: 5158

Re: "opby" question

what if I want to build a counter, or any trigger, that works ONCE ONLY? I used to do like that in CSbuild, because there was special "OO" option. I noticed, that adding "disable_self" or "destroy" exvars doesn`t work that way. Sorry my questions are stupid, but it`s ha...
by Adamo
Mon Jun 28, 2010 11:14 am
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) Some minor bugs
Replies: 6
Views: 2148

Re: Some minor bugs

"delay" option for a "doorbutton" trigger doesn`t work; when I set it to non-zero value, it always neutralizes. Do I have to add a delay using an exwar?

EDIT: it works, it`s my that messed up. Sorry for a wrong report.
by Adamo
Sun Jun 27, 2010 10:55 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) Some minor bugs
Replies: 6
Views: 2148

Re: Some minor bugs

"ghost" doesn`t activate floortext (as party does).
by Adamo
Sun Jun 27, 2010 9:48 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Luck in CSBwin and DSB
Replies: 2
Views: 1486

Luck in CSBwin and DSB

How does exactly luck skill works in DSB and CSBwin? When I opened Joramund`s DM in ESB, I noticed that "luck" value is always set to 40 (400) for all characters. Is that proper? For what I know from Encyclopedia, these values differs for many characters: from 25 for Boris (actually 35, be...
by Adamo
Sun Jun 27, 2010 12:58 am
Forum: CSBWin
Topic: CSBWIN: Towers of Chaos 3.2
Replies: 22
Views: 16812

Re: CSBWIN: Towers of Chaos 3.2

Hi Paul! Is the Encyclopedia version of ToC the newest one ( v3.2 )? If not, where can I download the newest ToC version? (I`m not sure if I write in a proper place; I only took links from the "list of custom dungeons" thread). => I entered a "list of custom dungeons" at the &quo...
by Adamo
Tue Jun 22, 2010 3:21 pm
Forum: Dungeon Strikes Back (DSB)
Topic: "Editor Strikes Back" - A GUI editor for DSB
Replies: 66
Views: 40538

Re: "Editor Strikes Back" - A GUI editor for DSB

Sophia, you`re a geniuos! I took a look deeper and I`m impressed with your editor. It took a while for me to figure out how it works (I used to work on Paul`s editor so far), but I`m slowly starting to get it. Opby, spin... It`s as good as CSbuild. Great work!!
by Adamo
Tue Jun 22, 2010 11:31 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: MakeMaze
Replies: 23
Views: 8395

Re: MakeMaze

Bumped. This tool is great, maybe it will be usefull for dungeon designers.
by Adamo
Mon Jun 21, 2010 6:16 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Graphics Replacement in DSB
Replies: 54
Views: 35101

Re: Graphics Replacement in DSB

What is the password to "graphics2.dat"?
by Adamo
Mon Jun 21, 2010 5:38 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) Some minor bugs
Replies: 6
Views: 2148

Re: Some minor bugs

I found a bug while playing Sophia`s demo: when I try to throw away a "capturer" with captured monster (screamer), an error occures: "Lua Function sys_mouse_throw: base/util.lua: 103 attempt to perform arithmetic on field "mass" (a nil value)" ...and the game crashes. W...