Search found 673 matches

by Rasmus
Fri Nov 11, 2011 4:35 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Converting CSBWin graphicengine to a OpenGL 3D engine
Replies: 242
Views: 79579

Re: Converting CSBWin graphicengine to a OpenGL 3D engine

Now I really want to curse alittle!! I haven't said anything before but I really HATE following the codeflow in CSBWin because of those RESTARTABLES, I am speending half my time trying to get rid of them just to find some more #@!%!!!
by Rasmus
Thu Nov 10, 2011 11:38 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Converting CSBWin graphicengine to a OpenGL 3D engine
Replies: 242
Views: 79579

Re: Converting CSBWin graphicengine to a OpenGL 3D engine

The bitmaps will be hidden in future releases, this release is still for experimentaion.. So don't go away and make a 200 level map in my editor just to find out that the real release is on the way ;) Fog distance implemented with the wallsets are a elegant sulotion! that "checkout wallset"...
by Rasmus
Thu Nov 10, 2011 3:08 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Converting CSBWin graphicengine to a OpenGL 3D engine
Replies: 242
Views: 79579

Re: Converting CSBWin graphicengine to a OpenGL 3D engine

@bit: Yeah, it feels really nice. I got this feeling that everything I do gives progress to both the game and the editor at the same time.. Keeps the motivation up :) It wasn't that much work either accually.. All I did was compiling CSBWin as a dll file, and let the editor load it with a new thread...
by Rasmus
Thu Nov 10, 2011 4:00 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Converting CSBWin graphicengine to a OpenGL 3D engine
Replies: 242
Views: 79579

Re: Converting CSBWin graphicengine to a OpenGL 3D engine

I don't know if anyone has tried out the new version (even if atleast 20 persons seems to have downloaded it ;)).. So any comment are appriciated :) I got my groove back when fiddeling with CSBWin again, a couple of new ideas came into mind. Mostly because I think the editor that is there now is sor...
by Rasmus
Sat Nov 05, 2011 5:55 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Converting CSBWin graphicengine to a OpenGL 3D engine
Replies: 242
Views: 79579

Re: Converting CSBWin graphicengine to a OpenGL 3D engine

Fixed, it was a conflict between CSBWin font.bmp and the editor font.bmp.. So here you go.. http://www.rasmus-dev.com/games/CSBWin3Dv0.1f.zip I was also about to upload the GUI editor so that all the menus could be changed into ones liking, but because I have gotten a new computer and upgraded my VC...
by Rasmus
Wed Nov 02, 2011 2:05 am
Forum: Science & Technology
Topic: in spaaaaaace!! there's science
Replies: 152
Views: 74910

Re: in spaaaaaace!! there's science

Neutrinos do indeed travel faster than light through water ie refractive index. There we have it ;) if a black hole even sucks light - shouldn't that accelerate when caught. Yes, the light does accelerate. But if we messure it we would still find that it has the speed of light. And that is only bec...
by Rasmus
Tue Nov 01, 2011 9:26 pm
Forum: Science & Technology
Topic: in spaaaaaace!! there's science
Replies: 152
Views: 74910

Re: in spaaaaaace!! there's science

Hehe.. Well that sounds like a good reason why some neutrinos travel faster than light.. The photon has no mass but are charged, that is why it interacts with matter.. Neutrinos on the other hand are supposed to have a very small amount of mass but no charge, that is why it can travel right thru mat...
by Rasmus
Mon Oct 31, 2011 3:35 am
Forum: Science & Technology
Topic: in spaaaaaace!! there's science
Replies: 152
Views: 74910

Re: in spaaaaaace!! there's science

@oh_brother: Hehe, really good joke, that one I will steal ;) @PaulH: I agree with you, I have really hard to imagine that one would find a particle that travel faster than light, even if I don't think it is imposible.. The reason why light is the fastest particle in the universe is because the phot...
by Rasmus
Mon Oct 31, 2011 1:56 am
Forum: Gaming & Sport
Topic: Minecraft
Replies: 23
Views: 7230

Re: Minecraft

Hehe, I did play this alot too, but stopped a while ago.. The thing about this game is that the only limit is ones imagination, but since mine isn't that good I did check out some videos :P First I built my house, with bricks (made from clay in the owen) and windows.. It did have two floors, my bed ...
by Rasmus
Sun Oct 30, 2011 6:35 pm
Forum: Dungeon Master Tribute
Topic: Dungeon Master Tribute, a 3D version of the original.
Replies: 181
Views: 145712

Re: Dungeon Master Tribute, a 3D version of the original.

I can take a look at it, but can't promise you that I will fix it soon.. I have alot of other work I have to take care of first :?
I will let you know as soon as I have fixed it :)
by Rasmus
Sun Oct 23, 2011 9:19 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Converting CSBWin graphicengine to a OpenGL 3D engine
Replies: 242
Views: 79579

Re: Converting CSBWin graphicengine to a OpenGL 3D engine

Sorry for my inactivity.. I have been working on a sideproject and school is requiering some time from me too..

I am glad you guys find interest in the project :) I will take a look at the bug as soon as possible...
by Rasmus
Fri Aug 26, 2011 9:02 pm
Forum: Dungeon Master Tribute
Topic: Dungeon Master Tribute, a 3D version of the original.
Replies: 181
Views: 145712

Re: Dungeon Master Tribute, a 3D version of the original.

Thanks beo, it is good to know that I have a second option if there will be to much trouble using zshare or other sites :) I am just so annoyed that there is a problem with this at all, I have paid for my domain so I expect it to work as it should... I have been thinking that it maybe have something...
by Rasmus
Fri Aug 26, 2011 6:43 pm
Forum: Dungeon Master Tribute
Topic: Dungeon Master Tribute, a 3D version of the original.
Replies: 181
Views: 145712

Re: Dungeon Master Tribute, a 3D version of the original.

Sounds like a good idea, but I don't want to bother the dm admins everytime I want to upload something.. Instead I am uploading all my contents to an alternative server, like zshare, so that there always will be a mirror download..

Btw. welcome back Bones, I have missed you at the forum :)
by Rasmus
Fri Aug 26, 2011 1:23 pm
Forum: Dungeon Master Tribute
Topic: Dungeon Master Tribute, a 3D version of the original.
Replies: 181
Views: 145712

Re: Dungeon Master Tribute, a 3D version of the original.

Hehe, well that sounds irritating, I will start the upload to another server ;)
by Rasmus
Fri Aug 26, 2011 12:58 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Converting CSBWin graphicengine to a OpenGL 3D engine
Replies: 242
Views: 79579

Re: Converting CSBWin graphicengine to a OpenGL 3D engine

Some minor fixes with some more options have been made.. ********************************************************************************************************** Download beta project of CSBWin version 1.0d in full 3D with OpenGL (release date: 110826): http://www.rasmus-dev.com/games/CSBWin3Dv0.1...
by Rasmus
Fri Aug 26, 2011 12:54 pm
Forum: Dungeon Master Tribute
Topic: Dungeon Master Tribute, a 3D version of the original.
Replies: 181
Views: 145712

Re: Dungeon Master Tribute, a 3D version of the original.

I agree, this is really annoying! I have gotten a mail for another guy that are having the same problem with DMT 1.. The thing is that I have downloaded both DMT 1 and DMT 2 from diffrent computers just to check if I am experiencing the same problem, but I am not.. It always download at max speed an...
by Rasmus
Sat Aug 20, 2011 10:07 am
Forum: Science & Technology
Topic: in spaaaaaace!! there's science
Replies: 152
Views: 74910

Re: in spaaaaaace!! there's science

t' = 1 / (1 - (v^2 / c^2)) ^ 0.5 = 42 !!! Alright, it was silly of me. Sorry. I'll go stand in the corner. Somebody has been reading the hitchhiker's guide to the galaxy ;) I agree bit, this is really mindbending, and this theory was "created" in 1905 by Einstein.. If you really want to g...
by Rasmus
Thu Aug 18, 2011 7:57 pm
Forum: Science & Technology
Topic: in spaaaaaace!! there's science
Replies: 152
Views: 74910

Re: in spaaaaaace!! there's science

They start in 2000. Which is same everywhere. There is a little problem here, there are never 2000 everywhere! On Alpha Centauri in 2000 the earth is in 1996 and on earth in 2000 there is 1996 on Alpha Centauri. So 4 lightyears away the camera can't take the picture of the launch until 4 years late...
by Rasmus
Wed Aug 17, 2011 10:56 pm
Forum: Science & Technology
Topic: in spaaaaaace!! there's science
Replies: 152
Views: 74910

Re: in spaaaaaace!! there's science

Go underwater, and the light will travel at C speed. Go above water, and the light will travel at C speed. Travel at the speed of light relative to the earth (ie: "try to follow a photon") and the speed of light will still be travelling at C around you, which means you'll be essentially p...
by Rasmus
Tue Aug 02, 2011 7:05 pm
Forum: Other
Topic: Eye of the Beholder IV - New - v0.011 and Editor.
Replies: 34
Views: 39559

Re: Eye of the Beholder 4

Works for me, Win 7 64 bit.
I can also say that the game is very well done. It reminded me alot of the old M&M games that I enjoyed playing alot for not so long ago. Keep up the good work!
by Rasmus
Sat Jul 30, 2011 9:59 pm
Forum: Welcome
Topic: My new webpage
Replies: 16
Views: 8292

Re: My new webpage

Yeah, but that is how I had it first. The problem there was that the borders made the website look very centered on a widescreen monitor, and I couldn't expand the width to much either because then it wouldn't fit on a regular 4:3 monitor. So it is either one or the other, and as this dm forum also ...
by Rasmus
Sat Jul 30, 2011 7:50 pm
Forum: Welcome
Topic: My new webpage
Replies: 16
Views: 8292

Re: My new webpage

Did a temp fix to the image, don't know what to do about the text at the moment..
by Rasmus
Sat Jul 30, 2011 6:44 pm
Forum: Creative Endeavours
Topic: How to create consistent art
Replies: 18
Views: 7239

Re: How to create consistent art

That sounds like a good idea. When I am making 2D images, then it would help with the light and shadow directions/colors always having the corners painted in the same colors..
by Rasmus
Sat Jul 30, 2011 5:22 pm
Forum: Welcome
Topic: My new webpage
Replies: 16
Views: 8292

Re: My new webpage

No prob, I know about the image. But I haven't thought about the text, will have it fixed in a week or so ;)
by Rasmus
Sat Jul 30, 2011 5:31 am
Forum: Welcome
Topic: My new webpage
Replies: 16
Views: 8292

Re: My new webpage

Webpagelayout updated :)
(Press F5 if it is still the original layout)
by Rasmus
Fri Jul 29, 2011 6:56 am
Forum: Creative Endeavours
Topic: How to create consistent art
Replies: 18
Views: 7239

Re: How to create consistent art

@Bridou: Yeah, it really sucks having to redo everything because there was a better way. Really annoying that one could have started out diffrently just by knowing a little piece of information. But you know, I never thinks anything is a waste of time, even in this case. After a while when doing mis...
by Rasmus
Thu Jul 28, 2011 4:51 am
Forum: Dungeon Master Tribute
Topic: Dungeon Master Tribute, a 3D version of the original.
Replies: 181
Views: 145712

Re: Dungeon Master Tribute, a 3D version of the original.

Changed the screenshot in my last post to a newer one, didn't think the old one gave it justice :) I remember the problems I was having with the particlesystem in my first DMT game, as soon as the particles went above 1000 the game started lagging. I think I have solved this now, and this is the bea...
by Rasmus
Wed Jul 27, 2011 11:59 am
Forum: Creative Endeavours
Topic: How to create consistent art
Replies: 18
Views: 7239

Re: How to create consistent art

Hehe, one solution is to go back to commodore 64. Then I would always be able to blame the computer for my untalented work :D @cows: great idea, it should be better if I write down everything I want to be done before I do it. Then it would be alittle like working backwards, when I really start at th...
by Rasmus
Wed Jul 27, 2011 11:31 am
Forum: Welcome
Topic: Happy Birthday!!!
Replies: 461
Views: 424378

Re: Happy Birthday!!!

Happy birthday beo :)