Search found 211 matches

by amaprotu
Sat Oct 06, 2001 8:52 pm
Forum: RTC Editing
Topic: Final call for suggestions...
Replies: 16
Views: 4117

Re: Final call for suggestions...

I just thought of something that could be really cool.... Could hero activation be tied to a switch/button? Such that choosing a hero flips the switch i mean? This way you could have some rooms that only open if you choose the right party member etc. This thought came to me as I was reading the 'ran...
by amaprotu
Sat Sep 29, 2001 7:56 am
Forum: RTC General
Topic: am I working this right?
Replies: 17
Views: 3846

Re: this sucks

For all companies there is a (unfortunatly secret) code phrase you can say to get good tech support. (Seriously, don't stop reading, i'm not joking.) For example, I use AT&T's @home cable internet service. If I call up and try to get help, they transfer me to a kindergartner, if hes in that day....
by amaprotu
Thu Sep 27, 2001 9:47 pm
Forum: RTC General
Topic: am I working this right?
Replies: 17
Views: 3846

Re: it's not too good..

Hm I really am just guesssing here, but I do remember that for 3d support the voodoo cards didn't support anything above 16bit color (except for the last of the line). I also thought some of them had poor directx support. Has anyone else gotten RTC to run on a voodoo card (that doesn't do 32 or 24bi...
by amaprotu
Thu Sep 27, 2001 5:26 pm
Forum: RTC General
Topic: am I working this right?
Replies: 17
Views: 3846

Re: am I working this right?

it only needs directx 3 and no java. If you have version .12 that should be all you need. If its not running it is a system problem, which needs to be figured out.
by amaprotu
Sat Sep 22, 2001 10:48 pm
Forum: RTC Archive
Topic: Quit to menu
Replies: 25
Views: 4381

Re: Back to the Entrance

heh ya thats right. =p

<p>Amaprotu
Mahkahl Darkwolfe "Avvisione" (48th level Enchanter [EQ])
Flezz Fuu (27th Level Rogue [EQ])


Deja Moo - The distinct feeling you have heard this bullshit before.</p>
by amaprotu
Sat Sep 22, 2001 9:25 pm
Forum: RTC Archive
Topic: Quit to menu
Replies: 25
Views: 4381

Re: MEMORY in RTC = CATASTROPHIC

ACK! George got rid of the "(not so) frequently asked questions" section! No wonder your having difficulty here... ok this is my recap of the pertinant section: DM: 4 bit color (16 colors) 320*200 RTC: 24 bit color (16.7million colors) (640*400 This alone means each screen has either 12 ti...
by amaprotu
Sat Sep 22, 2001 9:11 pm
Forum: RTC Archive
Topic: Save prescaled cache
Replies: 20
Views: 3968

Re: WHAT THE HELL is prescaling ???

I am sure that what prescaling is has been discussed in another thread, but as must be obvious by now I'm way too lazy to go look for it. Basically (if I recall correctly) most everything in the dungeon (items and monsters) are only drawn to one scale (one square away). Things must then be scaled so...
by amaprotu
Fri Sep 21, 2001 9:06 pm
Forum: RTC Archive
Topic: Random dungeon generator
Replies: 22
Views: 5419

Re: moria, rogue, angband, nethack...

I'm just thinking in type here but <b> <i> if</i></b>[/i] I were to try and create a random dungeon generater here are some of the things I need to consider. I'm thinking in type so I can get some response as to whether I'm missing anything or am wrong about stuff... A puzle is a fully populated roo...
by amaprotu
Wed Sep 19, 2001 8:46 pm
Forum: RTC Archive
Topic: Random dungeon generator
Replies: 22
Views: 5419

Re: random vs human

Moria? And basically the whole reason I initially brought up the idea was that I thought it might be fun to try and create it.... just to see if I could really. Still might, but not this semester for sure. /me looks around... Who me? a computer geek? [typed as I sit in the school food court, on my l...
by amaprotu
Wed Sep 19, 2001 8:39 pm
Forum: RTC Archive
Topic: Save prescaled cache
Replies: 20
Views: 3968

Re: moo moo..

I could be wrong but I think George said something about levels below and above being active... or did he say they weren't? I can't remember, and don't have the patience to look for it. You are correct, I was thinking about prescaling only in terms of those playing completed dungeons. I really don't...
by amaprotu
Wed Sep 19, 2001 8:19 am
Forum: RTC Archive
Topic: Save prescaled cache
Replies: 20
Views: 3968

Re: Save prescaled cache

Um George can you please let us edit our own posts? I meant in that last line, that the advantage gained might be enough to make it worth the cost of writing to disk as well, and also that reading it from *disk* might negate some of the advantage of having it prescaled. However now that I think abou...
by amaprotu
Wed Sep 19, 2001 8:11 am
Forum: RTC Archive
Topic: Save prescaled cache
Replies: 20
Views: 3968

Re: Save prescaled cache

actually when the stuff is prescaled it is then written to memory prescaled, it should be possible without too much extra work to write it to a disk file at the same time, and load from a disk file if it exists. It might make it take a little longer to do the initial prescale but subsequent ones sho...
by amaprotu
Tue Sep 18, 2001 9:47 pm
Forum: RTC Archive
Topic: Save prescaled cache
Replies: 20
Views: 3968

Re: Save prescaled cache

That is a good idea I dont' think was previously mentioned. As long as the dungeon being played was the last dungeon.... Perhaps best would be three options saveprescale=no saveprescale=last (save the prescale file for the last played dungeon, overwrites it if a new dungeon is played) saveprescale=a...
by amaprotu
Sun Sep 16, 2001 8:12 am
Forum: RTC Archive
Topic: Limiting spells [The original spell book thread]
Replies: 43
Views: 20701

Re: Spells and Portability

I admit when I played on my atari st i fireballed everything, of course I was 11 years old, and never got past the choose your door choose your fate section.....

Since I came back I have been trying different spells =p <p>Amaprotu
Mahkahl Darkwolfe "Avvisione"
Flezz Fuu
</p>
by amaprotu
Sat Sep 15, 2001 11:42 pm
Forum: RTC Editing
Topic: Final call for suggestions...
Replies: 16
Views: 4117

Re: Final call for suggestions...

Back to the topic: I would like the ability to have the following George: Pressure pads that are only trigered when the dungeon is entered at a certain difficulty level. Pressure pads that randomly work or don't. Ideally if it is a hit once pad (those exist right? in some roundabout form at least?) ...
by amaprotu
Sat Sep 15, 2001 11:32 pm
Forum: RTC Archive
Topic: Random dungeon generator
Replies: 22
Views: 5419

Re: uhm..

The actual theory behind it would be similar in structure to how Diablo is random: Basically you would have human made puzzles and rooms of varying difficulty (a difficulty setting for each level). So you have say 5 puzzles for each difficutly level. The generator knows how to connect puzzles to roo...
by amaprotu
Fri Sep 14, 2001 7:03 pm
Forum: RTC Archive
Topic: Quit to menu
Replies: 25
Views: 4381

Re: Back to the Entrance

Be ready to go back to having virtual memory on. I have 256 megs in my computer and some of the games I play will not run with it turned off. For example EverQuest and Diablo2 both stop and tell me to turn VM back on. The best advice I can give would be to set the min and max the same (generally for...
by amaprotu
Wed Sep 05, 2001 11:16 pm
Forum: RTC Archive
Topic: 3D view of dungeon from above
Replies: 4
Views: 1179

Re: more than a suggestion, a question to George

dagnabit george I want to be able to edit my own posts. I know you can set that, I have my own EZ boards =p

Anyways by code I meant the dungeon txt file format.
by amaprotu
Wed Sep 05, 2001 11:15 pm
Forum: RTC Archive
Topic: 3D view of dungeon from above
Replies: 4
Views: 1179

Re: more than a suggestion, a question to George

the problem would be graphics - you would have to design a new set of textures for each engine...but once the code is released i suppose a RTC clone (hehehehe) could be started lol :P
by amaprotu
Thu Aug 16, 2001 7:56 pm
Forum: RTC General
Topic: v1.0
Replies: 13
Views: 3703

Re: movement

This is a real time role playing game. While it would be nice for the world to speed up to your typing speed that would take away from the real time aspect. If you want to run faster carry less and work up your stamina and strength. Aside from that, if keystrokes can be queued that would be great. E...
by amaprotu
Wed Aug 15, 2001 7:36 am
Forum: RTC Archive
Topic: HOW CAN WE HELP GEORGE in the game programming?
Replies: 4
Views: 1416

Re: HOW CAN WE HELP GEORGE in the game programming?

This has been brought up before. This is George's pet project. He does not wish to release the source code in any manner now or in the foreseeable future. With a program this small the amount of discussion and help you are offering is really over kill. By the time George adequitly explaines the grap...
by amaprotu
Sun Aug 12, 2001 5:16 pm
Forum: RTC General
Topic: v1.0
Replies: 13
Views: 3703

Game Speed

Can ya be more specific rick?
loading speed?
monster movement speed?
monster attack speed?
party movement speed?
party attack speed?

all of htese have been discussed already i think....
by amaprotu
Sun Aug 12, 2001 5:12 pm
Forum: RTC Archive
Topic: Interface differences
Replies: 7
Views: 1787

Interface Differences

I beleive the original problem was that it was queing key strokes way too fast, hitting a key hard could send you ahead two or three paces. The solution George used was to cut out key cacheing all together, you can't do anything unitl the current key press action is done. I would like to see some fo...
by amaprotu
Sat Jul 21, 2001 6:34 pm
Forum: RTC Archive
Topic: [Done for V0.38] Blasting through walls
Replies: 5
Views: 1412

[Done for V0.38] Blasting through walls

It would be nice if pads (siwtches?) could be triggered by specific spells. With this you could create the effect of blasting through a wall or destroying parts of the actual dungeon with excessive fireball usage. Thinking about it fireball is really about the only spell that should be able to destr...
by amaprotu
Thu Jul 19, 2001 11:05 pm
Forum: RTC Editing
Topic: Different textures for objects
Replies: 8
Views: 2604

Re: Different textures for objects

My ignorance showing again but why are teleporters and stairs even different? If you could have a teleporter with any graphic it seems you wouldn't even need stairs as a seperate object type, it would just be a transporter that connected either one square above or one square below. Or are transporte...
by amaprotu
Thu Jul 19, 2001 5:32 pm
Forum: RTC General
Topic: Community Chest
Replies: 21
Views: 4109

Re: Community Chest

Expires in 6 months. =)
by amaprotu
Wed Jul 18, 2001 6:46 pm
Forum: RTC Archive
Topic: Crash on importing (v0.11)
Replies: 8
Views: 1555

Re: Crash on importing (v0.11)

The inverse stamina and damage loss sounds like your using too small a memory space for the large amounts of damage / stamina being dealt with at extremely high difficulty levels. I recently did the same to a poker game, I bet too much money, won and had -1000 dollars =p.
by amaprotu
Sat Jul 14, 2001 4:52 pm
Forum: RTC Archive
Topic: Mana Regen (again)
Replies: 2
Views: 833

Mana Regen (again)

priority: extremely very low

Casters with very low mana (6 ot 7) still regain their mana too slow. In the original DM (er for the PC at least) characters with really low mana regain all their mana in about half the time characters with more mana do. Right now in RTC it takes about the same.
by amaprotu
Wed Jul 11, 2001 7:00 am
Forum: Other
Topic: Which DM projects do you support? (main clones)
Replies: 8
Views: 2524

Re: DM: Legacy

Heh I visit the RTC site about 4 times a day ( that I will admit to ). I hardly ever post here cuz (this is gonna hurt my rtc credibility) I've never used DMute and still havn't beaten DM. I got to about lvl 10 or 11 I think in the PC version but I have a SB live and that means no sound. I also got ...
by amaprotu
Sun Jul 08, 2001 8:08 pm
Forum: RTC General
Topic: Community Chest
Replies: 21
Views: 4109

Re: Community Chest

What I mentioned is a seperate thing kinda. You can sorta buy yoru own personal gold account, no pop-ups or ads on *any* ez board message board. Its like $2 a month I think or something like that.... The gold membership that you can donate for through the chest is a gold account for this message boa...