Search found 157 matches

by Kelly
Thu Jan 04, 2007 2:21 pm
Forum: Dungeon Master Java
Topic: First addon pack released.
Replies: 49
Views: 25570

First addon pack released.

Hey. Just to inform the community that the first "part" of modifications to DMJ have been released. Head over to Germanny's site to download it: http://www.germanja.de/ Please note, one of the new switches still remains incomplete. This will be updated, with new graphics and code modificat...
by Kelly
Tue Jan 02, 2007 8:17 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

I've sent you the modified class file for the teleporters, before I had a chance to read your post here. Sorry about that. The custom deko, won't work in GIF format anymore. All custom deko has to be in PNG format. There is also some other graphics that work this way, please check the readme file wh...
by Kelly
Sun Dec 31, 2006 7:57 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

To change the teleporter graphics to PNG you must tell the code the new file format. This is simple to do if you have the right tools for editing the code. Personally I use DJ - although I have been told by Ian that Eclipse is just as good. In your unfamilair with the code, I will change this myself...
by Kelly
Sun Dec 31, 2006 3:52 pm
Forum: Creative Endeavours
Topic: The Top 10 games that were most ahead of their time!
Replies: 41
Views: 9787

Speaking of text adventures, I still have the entire collection of Level 9's. My Mam and Dad was really into them when I was a kid, and are years old. On the Amiga I think it was, or Amstrad? I think they also did a PC import as well or I used an emulator (can't remeber now). There on my Hard-drive ...
by Kelly
Fri Dec 29, 2006 8:35 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

The underwater level is something I've been working on myself - the idea being taken from Black Crypts I think it was - or Shadowcaster (I forget which). The use of teleporters in this fashion is a good idea, but it depends on the actual theme one wishes to create. Also a new directory (or folder) w...
by Kelly
Fri Dec 01, 2006 1:30 pm
Forum: Creative Endeavours
Topic: Wallset.
Replies: 2
Views: 1871

Wallset.

I've been doing alot of modifications for DMJ this past month or so - which has been going rather well. My latest project is another wallset - which can be used as mines or something - which I will admit is my first attempt! Although it is originally designed for DMJ, I'm sure it can be converted (w...
by Kelly
Tue Nov 28, 2006 1:11 pm
Forum: Dungeon Master Java
Topic: More piccies.
Replies: 3
Views: 2952

Okay, here's an update of what we have so far:- Switches:- 1) Buttona (Rams' head) 2) Leverb (Hexen lever) 3) Chest-up/down (Chest in an alcove) 4) Buttonb (Snakes' head) 5) Hidbrick (Loose/hidden brick in wall) 6 - 10) Shopbutt (Mechanism for "Shop") 11) Coingem (Gem and coin hole graphic...
by Kelly
Sun Nov 05, 2006 3:03 pm
Forum: Dungeon Master Java
Topic: More piccies.
Replies: 3
Views: 2952

More piccies.

Here's some more of the work so far, mostly conversions from the original DMJ graphics, Dungeon Master II and Hexen. Most of these images are complete, and I'll update my previous post for the download link shortly. Please feel free to use, edit, and modify any of my work for your own conversions , ...
by Kelly
Sat Oct 28, 2006 7:53 pm
Forum: Creative Endeavours
Topic: Custom Graphics for DMJava.
Replies: 13
Views: 4175

Update. I've added quite alot since my last post, to the graphics and slight modifications to the code. I have added some links that will allow you to preview some of the things finished so far. Thanks to Beowuuf, he had appropiately moved this over to the DMJava thread. The download link for all th...
by Kelly
Sat Oct 28, 2006 6:24 pm
Forum: Dungeon Master Java
Topic: Dungeon Master Java Graphics.
Replies: 3
Views: 3081

EDIT:- Removed links.
by Kelly
Sun Oct 22, 2006 9:45 pm
Forum: Dungeon Master Java
Topic: Dungeon Master Java Graphics.
Replies: 3
Views: 3081

Dungeon Master Java Graphics.

I've completed some new graphics and code modfications to DMJava. You can download them here: EDIT:- See post below. (Enter the security number then click the blue "Start Download" button). The zip file includes screenshots of the graphics ingame - and doc files to explain how to use them....
by Kelly
Sat Oct 14, 2006 11:05 pm
Forum: Dungeon Master Java
Topic: Adding Animated GIFs in DMJava?
Replies: 13
Views: 4559

Animation - at last!!! It's a little long windowed - but if your willing to get creative you can achieve <(spelling?) some great effects. How about a deko statue that holds a flaming torch who's flames animate? Or a new door graphics that acts like a teleportation system? Or a new sconce with a torc...
by Kelly
Fri Oct 13, 2006 8:35 pm
Forum: Creative Endeavours
Topic: Doom stuff to rip
Replies: 14
Views: 4014

http://www.wackyhq.com/fab/Sprites.html

There's a few more sprite sheets on this page too. Some Heretic ones, but not many...
by Kelly
Wed Oct 11, 2006 2:14 pm
Forum: Creative Endeavours
Topic: Doom stuff to rip
Replies: 14
Views: 4014

I've just added the "demon", from the link above into DMJava. The result hasn't turned out to bad, and with a little work, can be made to look even better. PM me your email and I'll send an ingame screenshot. :wink: Edit:- That Alien Queen from Duke Nukem has potential as well. Thanks for ...
by Kelly
Wed Oct 04, 2006 3:12 pm
Forum: Creative Endeavours
Topic: Custom Graphics for DMJava.
Replies: 13
Views: 4175

@Ian' - Thanks for your input, appreciate it. I have been making backups as I go, and a backup of the source code untouched and unaltered. Obviously, whatever I change or add, has to be associated with both the code for that specific "thing", the editor code and the extension of that code ...
by Kelly
Thu Sep 28, 2006 8:21 pm
Forum: Creative Endeavours
Topic: Custom Graphics for DMJava.
Replies: 13
Views: 4175

Some of the breakable doors are now done - although I'm still working on the alternate "broken" pics. (Still have to check if this will work for custom doors) - I doubt it, since it's coded differently. (Will check this later). The first five of the "default" doors are working - ...
by Kelly
Tue Sep 26, 2006 7:09 pm
Forum: Creative Endeavours
Topic: Custom Graphics for DMJava.
Replies: 13
Views: 4175

The coordinates for the pillars is straight forward - x and y. Just adjust them to the "size" of the image used. No matter what your graphic is - it can be centralized - for anything - but like I said if you change it, it will only suit that particular graphic set (not unless you do someth...
by Kelly
Tue Sep 26, 2006 1:51 pm
Forum: Creative Endeavours
Topic: Custom Graphics for DMJava.
Replies: 13
Views: 4175

I've found out a few more things - Pillars have to be a certain size in order for them to be centralized - however, the coordinates can be changed within the Java code. The only down-side to this, is that if you change the custom pillar coordinates - you'll have to stick with it. The up-side is, you...
by Kelly
Sat Sep 23, 2006 7:36 pm
Forum: Creative Endeavours
Topic: Reworked Monsters (DMJava)
Replies: 18
Views: 4946

Oh nooooo Cow's!!! You don't get off that easy! :lol:

We're still expecting you to complete that wall set - AND the fountain!

Relax??? Not a chance!
by Kelly
Fri Sep 22, 2006 1:39 pm
Forum: Creative Endeavours
Topic: Reworked Monsters (DMJava)
Replies: 18
Views: 4946

@ Ian' - No prob, I'll email them to you on completion. I have changed the graphical format from GIF to PNG in the java .class file. I have made copies in both formats - but you'll still need the java .class file for the corrdinates to centralize the wall deco. I'll email you some screenshots of wha...
by Kelly
Thu Sep 21, 2006 12:31 pm
Forum: Creative Endeavours
Topic: Reworked Monsters (DMJava)
Replies: 18
Views: 4946

While waiting for Cow's to complete his wall set, I've added some wall deco that fits in with his theme. Only the wall ring so far - but to replace the wall hook, I'm adding some shackels that are daggling from the hook - still working on the side views at the moment. I've also been concentrating on...
by Kelly
Sat Sep 16, 2006 3:34 pm
Forum: Creative Endeavours
Topic: Reworked Monsters (DMJava)
Replies: 18
Views: 4946

Thanks for the greetings, Beowuuf. :D Zoooom - what program are you using??? Are you creating the graphics "straight out" or using a 2D wireframe??? Personally, I prefer Adobe. It's a sophisticated program, which I'll be the first to admit I don't know everything about it - but I can aid y...
by Kelly
Sat Sep 16, 2006 3:01 pm
Forum: Creative Endeavours
Topic: new wall set
Replies: 45
Views: 12220

Hey Cows', while you're takin' a look - did you finish the side views on that alternate fountain?

Still waiting to create that special ability thingy we was going on about! :lol:


Or are you still waiting for the piccie I promised of the naked cows???

Moo...
by Kelly
Fri Sep 15, 2006 2:45 pm
Forum: Creative Endeavours
Topic: Reworked Monsters (DMJava)
Replies: 18
Views: 4946

RA2 is a cool game - but Yuri is better. As for mods - they are a team effort - usually about 3 or 4 people in a team, myself being the graphical designer and basic coder. The mods I was working on have not yet been released to the public - (still some work to be done) but there are some great mods ...
by Kelly
Thu Sep 14, 2006 11:27 pm
Forum: Creative Endeavours
Topic: Reworked Monsters (DMJava)
Replies: 18
Views: 4946

I've done alot of work for the game Yuri's Revenge - I'm a modder. What's this some might say??? - Red Alert 2 - Xpack. Still not sure??? Google!!! :lol: A BIG difference, I know - but I like a variety of styles - I've also done some NeverWinter Nights modifications in the past - but nothing I was r...
by Kelly
Thu Sep 14, 2006 1:25 pm
Forum: Creative Endeavours
Topic: Reworked Monsters (DMJava)
Replies: 18
Views: 4946

Reworked Monsters (DMJava)

Hey! As some may have noticed, I've been trying to "add to" the java code for DMJ. This is still happening - but is taking some time. Anyway, in between doing this, I've taken some time to rework the monsters in DMJ. Graphical modification has been a hobby of my for some time (done alot fo...
by Kelly
Thu Sep 14, 2006 1:14 pm
Forum: Creative Endeavours
Topic: Custom Graphics for DMJava.
Replies: 13
Views: 4175

Okay, the wall switches are proving difficult, to say the least! There are just so many of them, the code is complicated - for me anyway. I'll get back to this at a later..... For now, I thought it best to start with something "smaller", so I've been trying to add custom mirrors (hero mirr...
by Kelly
Mon Sep 11, 2006 8:00 pm
Forum: Creative Endeavours
Topic: Custom Graphics for DMJava.
Replies: 13
Views: 4175

Just a little update...... Hmmm, is been hard going, but a few bits here and there are working out, although very slowly. One of the things I do want to get working most at the moment, is custom levers, buttons etc... At the moment you can only utilize the ones from the main map dir - which obviousl...
by Kelly
Sat Sep 09, 2006 8:57 pm
Forum: Creative Endeavours
Topic: Custom Graphics for DMJava.
Replies: 13
Views: 4175

Custom Graphics for DMJava.

Hey. I've been looking into "editing" DMJava for these past few days, and if you've read my previous posts, it's restricted to what you can do. (As some would already know!) I've been trying to understand the Java language - which I will state I'm very new at - to the point this is my firs...
by Kelly
Thu Sep 07, 2006 6:56 pm
Forum: Dungeon Master Java
Topic: Adding Animated GIFs in DMJava?
Replies: 13
Views: 4559

Unfortunately not. I've been analyzing the java code and the anim doesn't "play" through a GIF file like you would assume. The teleporter - for example - is animated in game, yet it isn't an animated Gif. The java code tells the image to "flip" giving it the illusion of animation...