Search found 915 matches
- Sun Dec 02, 2012 1:51 pm
- Forum: RTC
- Topic: [Custom dungeon] Upside Down [RTC] [Adamski]
- Replies: 217
- Views: 104195
Re: [RTC] Project U-D: Upside Down
The download links are down.
- Wed Nov 28, 2012 2:24 pm
- Forum: DMJava
- Topic: DM Java - Black Crypt remake
- Replies: 84
- Views: 52501
Re: DM Java - Black Crypt remake
Regarding the bracers, you could try the following at step 1) : a- For a shadow pixel, look if it has at least 2 or 3 pink neighbours. If yes, set it pink. b- Repeat a) until all shadow pixel have at most 1 pink neighbour. (this will gradually eat up the shadows) That way, gray pixels inside the obj...
- Tue Nov 27, 2012 10:21 am
- Forum: DMJava
- Topic: DM Java - Black Crypt remake
- Replies: 84
- Views: 52501
Re: DM Java - Black Crypt remake
I now have an automated Matlab (or Octave or Scilab, I guess) program that directly extract the graphics from all the items located in a chest (the biggest container). It makes the extraction of inventory items graphics very fast (7 games screenshots + 20 seconds of processing -> 56 items gfx). The...
- Tue Nov 27, 2012 10:19 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Questions about DSB/ESB
- Replies: 433
- Views: 1710359
Re: Questions about DSB/ESB
Or let people smash the mice !
- Thu Nov 22, 2012 10:01 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Questions about DSB/ESB
- Replies: 433
- Views: 1710359
Re: Questions about DSB/ESB
Beware, I bet it's naked Mophus.Sophia wrote:I think that having the offending bitmap
- Wed Nov 21, 2012 10:27 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Thank you for DSB!
- Replies: 4
- Views: 2445
Re: Thank you for DSB!
Plussed !
- Wed Oct 24, 2012 9:39 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: [Tool] Return (to chaos) To (dungeon) Strikes Back
- Replies: 0
- Views: 4597
[Tool] Return (to chaos) To (dungeon) Strikes Back
Hello, [EDITED to be more descriptive] Please find below RTSB, a dungeon converter intended for dungeon designer wanting to switch from RTC to DSB and not loosing everything they have done: https://dl.dropbox.com/u/97059851/RTSB.zip improvements from last version: - now is a stand-alone executable -...
- Tue Oct 16, 2012 8:30 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB Version 0.54
- Replies: 6
- Views: 2665
Re: DSB Version 0.54
Dah... I must finish and release the new *executable* version of RTSB soon then
- Tue Sep 11, 2012 9:53 pm
- Forum: Gaming & Sport
- Topic: Totally Annihilated
- Replies: 0
- Views: 4579
Totally Annihilated
http://www.kickstarter.com/projects/659 ... ration-rts
I'm a fan of total annihilation, so I backed this one.
I'm a fan of total annihilation, so I backed this one.
- Thu Aug 23, 2012 3:19 pm
- Forum: DSB
- Topic: [DSB] Unintended Heroism
- Replies: 145
- Views: 105175
Re: [DSB] Unintended Heroism
For sure, but it's ... random and from a "co-developer" of DSB ;) OT: I'm flattered, however, my contribution to the development of DSB has been mainly to convert DM and CSB (and it's not even finished) and some bug reporting. OnT: Congratulations for the release of the first DSB full-fle...
- Sun Aug 19, 2012 5:47 pm
- Forum: Links and Questions & Answers
- Topic: Conversions
- Replies: 13
- Views: 7555
Re: Conversions
If I'm not mistaken, originaly GG developed his own editor for DM, which ended up being RTC Editor. I actually used his tool (DMute) to open a few DM dungeons (among them, Enfers, from Zyx) and convert it to RTC .txt file, then convert it to DSB with my own tool (RTSB). It works, but not so much: a ...
- Sat Jun 30, 2012 9:31 pm
- Forum: DSB
- Topic: [Custom dungeon] Chaos Hack [DSB] [Joramun]
- Replies: 117
- Views: 65129
Re: [DSB] Chaos Hack - a random dungeon generator
The fluxcage stands at the end of the longest path, likely within the last three levels of any generated dungeon. But remember, Dungeon Hack is really what the name implies: a hack (for the sake of it). The fake walls need to be toned down: a fork or two per level + a fake wall every two levels = 90...
- Sun Jun 24, 2012 11:57 am
- Forum: Film, TV, Books & the Arts
- Topic: Ridley Scott's PROMETHEUS
- Replies: 42
- Views: 23743
Re: Ridley Scott's PROMETHEUS
Ok, my two cents: The film was visually stunning, the first 3D film to really impress me. The first scene is especially amazing. The plot was either written by a child or by someone high on pot. I mean, it's like a mess a various quality ideas, from brilliant to utter non-sense, mashed together. Wha...
- Mon May 21, 2012 11:14 pm
- Forum: Welcome
- Topic: Cool stuff you've found on the web
- Replies: 2493
- Views: 786342
Re: Cool stuff you've found on the web
Sorry I didn't mention it. Maybe it's to avoid bots. I roam this forum often, I'm even toying with their engine/library.
- Fri May 18, 2012 10:43 am
- Forum: Welcome
- Topic: Cool stuff you've found on the web
- Replies: 2493
- Views: 786342
- Thu May 17, 2012 2:30 pm
- Forum: Gaming & Sport
- Topic: Advice on a decent free AV?
- Replies: 12
- Views: 5050
Re: Advice on a decent free AV?
I use avira antivir. Nice once you find the way to disable the ad pop-ups.
Avast is fine, as is Komodo.
Avast is fine, as is Komodo.
- Thu May 17, 2012 2:26 pm
- Forum: DSB
- Topic: [Custom dungeon] Chaos Hack [DSB] [Joramun]
- Replies: 117
- Views: 65129
Re: [DSB] Chaos Hack - a random dungeon generator
I don't know, sometimes there are, sometimes there aren't.
- Sun May 13, 2012 9:18 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Importing TTF Fonts
- Replies: 34
- Views: 8253
Re: Importing TTF Fonts
Error: Font not found: Font_Main (Font/Font_Main.png) I re-saved the font from png to pcx format with GIMP. Still crashes, but differently: PROGRAM CRASH! Location: -5 0 0 Reason: Segmentation Fault Stack Dump: DSBmain manifest_files execute_stacktop_manifest src_lua_file(D:\Jeux\DM\DSB\dsb52\dm_hd...
- Thu May 10, 2012 10:00 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Importing TTF Fonts
- Replies: 34
- Views: 8253
Re: Importing TTF Fonts
It just doesn't detect it. I'm gonna try changing the color depth.Sophia wrote:Otherwise, I'm not sure. What do you mean by "doesn't seem to like"?
- Tue May 08, 2012 10:58 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Importing TTF Fonts
- Replies: 34
- Views: 8253
Re: Importing TTF Fonts
I have a problem loading a pcx font from a directory, using dsb_get_font(name,path)
Dsb doesn't seem to like it.
Dsb doesn't seem to like it.
- Tue May 08, 2012 10:12 am
- Forum: Film, TV, Books & the Arts
- Topic: Ridley Scott's PROMETHEUS
- Replies: 42
- Views: 23743
Re: Ridley Scott's PROMETHEUS
The movie looks really good. Can't wait for it! (Well, i can, but eagerly). Btw, I think some old retro alien games are closer to the first movie. But maybe it's just that by the time graphic video game existed, "aliens" was out and the franchise was turned into an action movie with monste...
- Tue May 08, 2012 9:55 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Empty party not fragging monster
- Replies: 1
- Views: 2301
Empty party not fragging monster
Would it be possible to have a flag or several flags
setting the way collision with the empty party work ?
I like the way monsters are killed in csbwin.
setting the way collision with the empty party work ?
I like the way monsters are killed in csbwin.
- Sun May 06, 2012 9:10 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (not a bug) Item_action
- Replies: 1
- Views: 1451
(not a bug) Item_action
Hi, For some reason, item_action didn't work as expected in DM. The goal was to instantly create a firestaff_gem in the mouse hand. I set it up that way, activated by the amalgam_gembare, with firestaff as an opby (and destroy=true to make sure the hand was free). I avoided the bug by using a qswapp...
- Sun May 06, 2012 9:06 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: DM & CSB in DSB fix thread
- Replies: 34
- Views: 26174
Re: DM & CSB in DSB fix thread
Ok, i've fixed DM, but the firestaff bug might have been related to a bug in ITEM_ACTION (now replaced with a QSWAPPER).
Moving on to CSB. CSB + MagicMap is not (up to now) updated by me, so the answer is: it's not bugfixed. Still, I'll use your buglist as a reference, and I'll try to bugfix both.
Moving on to CSB. CSB + MagicMap is not (up to now) updated by me, so the answer is: it's not bugfixed. Still, I'll use your buglist as a reference, and I'll try to bugfix both.
- Sun May 06, 2012 7:35 am
- Forum: CSBWin
- Topic: [Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
- Replies: 509
- Views: 4508605
Re: [CSBwin] Conflux III: the Undercity
LS : If you have taken the four characters, when you leave the small room where they are (and there's a fountain) go down in the staircase farther on the right. Go down the wine cellar next. DO NOT go down in the sewers yet, it's much more difficult. Also, when you get the proper objects, try to ope...
- Sat May 05, 2012 10:39 am
- Forum: CSBWin
- Topic: Conflux III nods - potential minor spoilers
- Replies: 20
- Views: 14636
Re: Conflux III nods - potential minor spoilers
I just found out (because I'm reading it) : multiple reference to the very excellent Jorge Luis Borgès.
- Sat May 05, 2012 9:09 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Big List of DSB Feature Requests
- Replies: 45
- Views: 14669
Re: Big List of DSB Feature Requests
It does, because I don't enough about the subtleties of the dungeons to find and correct everything myself.
CSB will prove a hard one to debug, though.
CSB will prove a hard one to debug, though.
- Fri May 04, 2012 10:26 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: RTSB 2 released [edit]
- Replies: 31
- Views: 12665
Re: RTSB 2 released [edit]
bump.
Working on an updated version that converts GRAPHICS, WALLSETS and SOUNDS.
Will release soon.
Working on an updated version that converts GRAPHICS, WALLSETS and SOUNDS.
Will release soon.
- Fri May 04, 2012 8:07 pm
- Forum: DSB
- Topic: [Custom dungeon] Chaos Hack [DSB] [Joramun]
- Replies: 117
- Views: 65129
Re: [DSB] Chaos Hack - a random dungeon generator
No, but there's a good chance than the exit is not in the branch you're taking. You have to explore everything to be sure, the exit is always far down, but not necessarily on the last level (actually, it should be in the "longest branch" of the dungeon). I'll decrease the probability of fa...
- Sun Apr 29, 2012 7:13 pm
- Forum: DSB
- Topic: [Custom dungeon] Chaos Hack [DSB] [Joramun]
- Replies: 117
- Views: 65129
Re: [DSB] Chaos Hack - a random dungeon generator
Jan wrote:I've downloaded the latest version of both the engine and the game and the torches still can't be taken from the sconces.
There is no new version right now...