Search found 915 matches

by Joramun
Sun Dec 02, 2012 1:51 pm
Forum: RTC
Topic: [Custom dungeon] Upside Down [RTC] [Adamski]
Replies: 217
Views: 104195

Re: [RTC] Project U-D: Upside Down

The download links are down.
by Joramun
Wed Nov 28, 2012 2:24 pm
Forum: DMJava
Topic: DM Java - Black Crypt remake
Replies: 84
Views: 52501

Re: DM Java - Black Crypt remake

Regarding the bracers, you could try the following at step 1) : a- For a shadow pixel, look if it has at least 2 or 3 pink neighbours. If yes, set it pink. b- Repeat a) until all shadow pixel have at most 1 pink neighbour. (this will gradually eat up the shadows) That way, gray pixels inside the obj...
by Joramun
Tue Nov 27, 2012 10:21 am
Forum: DMJava
Topic: DM Java - Black Crypt remake
Replies: 84
Views: 52501

Re: DM Java - Black Crypt remake

I now have an automated Matlab (or Octave or Scilab, I guess) program that directly extract the graphics from all the items located in a chest (the biggest container). It makes the extraction of inventory items graphics very fast (7 games screenshots + 20 seconds of processing -> 56 items gfx). The...
by Joramun
Tue Nov 27, 2012 10:19 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1710359

Re: Questions about DSB/ESB

Or let people smash the mice !
by Joramun
Thu Nov 22, 2012 10:01 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1710359

Re: Questions about DSB/ESB

Sophia wrote:I think that having the offending bitmap
Beware, I bet it's naked Mophus.
by Joramun
Wed Nov 21, 2012 10:27 am
Forum: Dungeon Strikes Back (DSB)
Topic: Thank you for DSB!
Replies: 4
Views: 2445

Re: Thank you for DSB!

Plussed !
by Joramun
Wed Oct 24, 2012 9:39 pm
Forum: Dungeon Strikes Back (DSB)
Topic: [Tool] Return (to chaos) To (dungeon) Strikes Back
Replies: 0
Views: 4597

[Tool] Return (to chaos) To (dungeon) Strikes Back

Hello, [EDITED to be more descriptive] Please find below RTSB, a dungeon converter intended for dungeon designer wanting to switch from RTC to DSB and not loosing everything they have done: https://dl.dropbox.com/u/97059851/RTSB.zip improvements from last version: - now is a stand-alone executable -...
by Joramun
Tue Oct 16, 2012 8:30 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.54
Replies: 6
Views: 2665

Re: DSB Version 0.54

Dah... I must finish and release the new *executable* version of RTSB soon then :wink:
by Joramun
Tue Sep 11, 2012 9:53 pm
Forum: Gaming & Sport
Topic: Totally Annihilated
Replies: 0
Views: 4579

Totally Annihilated

http://www.kickstarter.com/projects/659 ... ration-rts

I'm a fan of total annihilation, so I backed this one.
by Joramun
Thu Aug 23, 2012 3:19 pm
Forum: DSB
Topic: [DSB] Unintended Heroism
Replies: 145
Views: 105175

Re: [DSB] Unintended Heroism

For sure, but it's ... random and from a "co-developer" of DSB ;) OT: I'm flattered, however, my contribution to the development of DSB has been mainly to convert DM and CSB (and it's not even finished) and some bug reporting. OnT: Congratulations for the release of the first DSB full-fle...
by Joramun
Sun Aug 19, 2012 5:47 pm
Forum: Links and Questions & Answers
Topic: Conversions
Replies: 13
Views: 7555

Re: Conversions

If I'm not mistaken, originaly GG developed his own editor for DM, which ended up being RTC Editor. I actually used his tool (DMute) to open a few DM dungeons (among them, Enfers, from Zyx) and convert it to RTC .txt file, then convert it to DSB with my own tool (RTSB). It works, but not so much: a ...
by Joramun
Sat Jun 30, 2012 9:31 pm
Forum: DSB
Topic: [Custom dungeon] Chaos Hack [DSB] [Joramun]
Replies: 117
Views: 65129

Re: [DSB] Chaos Hack - a random dungeon generator

The fluxcage stands at the end of the longest path, likely within the last three levels of any generated dungeon. But remember, Dungeon Hack is really what the name implies: a hack (for the sake of it). The fake walls need to be toned down: a fork or two per level + a fake wall every two levels = 90...
by Joramun
Sun Jun 24, 2012 11:57 am
Forum: Film, TV, Books & the Arts
Topic: Ridley Scott's PROMETHEUS
Replies: 42
Views: 23743

Re: Ridley Scott's PROMETHEUS

Ok, my two cents: The film was visually stunning, the first 3D film to really impress me. The first scene is especially amazing. The plot was either written by a child or by someone high on pot. I mean, it's like a mess a various quality ideas, from brilliant to utter non-sense, mashed together. Wha...
by Joramun
Mon May 21, 2012 11:14 pm
Forum: Welcome
Topic: Cool stuff you've found on the web
Replies: 2493
Views: 786342

Re: Cool stuff you've found on the web

Sorry I didn't mention it. Maybe it's to avoid bots. I roam this forum often, I'm even toying with their engine/library.
by Joramun
Thu May 17, 2012 2:30 pm
Forum: Gaming & Sport
Topic: Advice on a decent free AV?
Replies: 12
Views: 5050

Re: Advice on a decent free AV?

I use avira antivir. Nice once you find the way to disable the ad pop-ups.
Avast is fine, as is Komodo.
by Joramun
Thu May 17, 2012 2:26 pm
Forum: DSB
Topic: [Custom dungeon] Chaos Hack [DSB] [Joramun]
Replies: 117
Views: 65129

Re: [DSB] Chaos Hack - a random dungeon generator

I don't know, sometimes there are, sometimes there aren't.
by Joramun
Sun May 13, 2012 9:18 am
Forum: Dungeon Strikes Back (DSB)
Topic: Importing TTF Fonts
Replies: 34
Views: 8253

Re: Importing TTF Fonts

Error: Font not found: Font_Main (Font/Font_Main.png) I re-saved the font from png to pcx format with GIMP. Still crashes, but differently: PROGRAM CRASH! Location: -5 0 0 Reason: Segmentation Fault Stack Dump: DSBmain manifest_files execute_stacktop_manifest src_lua_file(D:\Jeux\DM\DSB\dsb52\dm_hd...
by Joramun
Thu May 10, 2012 10:00 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Importing TTF Fonts
Replies: 34
Views: 8253

Re: Importing TTF Fonts

Sophia wrote:Otherwise, I'm not sure. What do you mean by "doesn't seem to like"?
:oops: It just doesn't detect it. I'm gonna try changing the color depth.
by Joramun
Tue May 08, 2012 10:58 am
Forum: Dungeon Strikes Back (DSB)
Topic: Importing TTF Fonts
Replies: 34
Views: 8253

Re: Importing TTF Fonts

I have a problem loading a pcx font from a directory, using dsb_get_font(name,path)
Dsb doesn't seem to like it.
by Joramun
Tue May 08, 2012 10:12 am
Forum: Film, TV, Books & the Arts
Topic: Ridley Scott's PROMETHEUS
Replies: 42
Views: 23743

Re: Ridley Scott's PROMETHEUS

The movie looks really good. Can't wait for it! (Well, i can, but eagerly). Btw, I think some old retro alien games are closer to the first movie. But maybe it's just that by the time graphic video game existed, "aliens" was out and the franchise was turned into an action movie with monste...
by Joramun
Tue May 08, 2012 9:55 am
Forum: Dungeon Strikes Back (DSB)
Topic: Empty party not fragging monster
Replies: 1
Views: 2301

Empty party not fragging monster

Would it be possible to have a flag or several flags
setting the way collision with the empty party work ?
I like the way monsters are killed in csbwin.
by Joramun
Sun May 06, 2012 9:10 am
Forum: Dungeon Strikes Back (DSB)
Topic: (not a bug) Item_action
Replies: 1
Views: 1451

(not a bug) Item_action

Hi, For some reason, item_action didn't work as expected in DM. The goal was to instantly create a firestaff_gem in the mouse hand. I set it up that way, activated by the amalgam_gembare, with firestaff as an opby (and destroy=true to make sure the hand was free). I avoided the bug by using a qswapp...
by Joramun
Sun May 06, 2012 9:06 am
Forum: Dungeon Strikes Back (DSB)
Topic: DM & CSB in DSB fix thread
Replies: 34
Views: 26174

Re: DM & CSB in DSB fix thread

Ok, i've fixed DM, but the firestaff bug might have been related to a bug in ITEM_ACTION (now replaced with a QSWAPPER).

Moving on to CSB. CSB + MagicMap is not (up to now) updated by me, so the answer is: it's not bugfixed. Still, I'll use your buglist as a reference, and I'll try to bugfix both.
by Joramun
Sun May 06, 2012 7:35 am
Forum: CSBWin
Topic: [Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
Replies: 509
Views: 4508605

Re: [CSBwin] Conflux III: the Undercity

LS : If you have taken the four characters, when you leave the small room where they are (and there's a fountain) go down in the staircase farther on the right. Go down the wine cellar next. DO NOT go down in the sewers yet, it's much more difficult. Also, when you get the proper objects, try to ope...
by Joramun
Sat May 05, 2012 10:39 am
Forum: CSBWin
Topic: Conflux III nods - potential minor spoilers
Replies: 20
Views: 14636

Re: Conflux III nods - potential minor spoilers

I just found out (because I'm reading it) : multiple reference to the very excellent Jorge Luis Borgès.
by Joramun
Sat May 05, 2012 9:09 am
Forum: Dungeon Strikes Back (DSB)
Topic: Big List of DSB Feature Requests
Replies: 45
Views: 14669

Re: Big List of DSB Feature Requests

It does, because I don't enough about the subtleties of the dungeons to find and correct everything myself.
CSB will prove a hard one to debug, though.
by Joramun
Fri May 04, 2012 10:26 pm
Forum: Dungeon Strikes Back (DSB)
Topic: RTSB 2 released [edit]
Replies: 31
Views: 12665

Re: RTSB 2 released [edit]

bump.

Working on an updated version that converts GRAPHICS, WALLSETS and SOUNDS.

Will release soon.
by Joramun
Fri May 04, 2012 8:07 pm
Forum: DSB
Topic: [Custom dungeon] Chaos Hack [DSB] [Joramun]
Replies: 117
Views: 65129

Re: [DSB] Chaos Hack - a random dungeon generator

No, but there's a good chance than the exit is not in the branch you're taking. You have to explore everything to be sure, the exit is always far down, but not necessarily on the last level (actually, it should be in the "longest branch" of the dungeon). I'll decrease the probability of fa...
by Joramun
Sun Apr 29, 2012 7:13 pm
Forum: DSB
Topic: [Custom dungeon] Chaos Hack [DSB] [Joramun]
Replies: 117
Views: 65129

Re: [DSB] Chaos Hack - a random dungeon generator

Jan wrote:I've downloaded the latest version of both the engine and the game and the torches still can't be taken from the sconces.
:oops:

There is no new version right now...