Search found 1517 matches
- Fri Dec 24, 2010 12:58 pm
- Forum: Science & Technology
- Topic: Non-euclidean geometry in 3D games
- Replies: 27
- Views: 17489
Re: Non-euclidean geometry in 3D games
Zyx wrote: Well, if I had time, my next dungeon would be much more abstract in its behavior. It would adapt to the player with a certain personality. The game would be as much to survive as to understand the mind of the dungeon, and manage to dialog and "tame" it. I mean that the dungeon w...
- Fri Dec 17, 2010 9:53 am
- Forum: Film, TV, Books & the Arts
- Topic: song in my head.. what's yours?
- Replies: 242
- Views: 146059
Re: song in my head.. what's yours?
Mark Oh (Marko Albrecht) is a german DJ and music producer. Here`s some of his videoclips:
http://www.youtube.com/watch?v=yXDVorMPHCw
http://www.youtube.com/watch?v=TBNJmWrIRr8
http://www.youtube.com/watch?v=ChPV9ua6HII
!!!
http://www.youtube.com/watch?v=yXDVorMPHCw
http://www.youtube.com/watch?v=TBNJmWrIRr8
http://www.youtube.com/watch?v=ChPV9ua6HII
!!!
- Tue Dec 14, 2010 10:55 pm
- Forum: Dungeon Master (DM)
- Topic: CRPG Addict plays Dungeon Master
- Replies: 8
- Views: 4239
Re: CRPG Addict plays Dungeon Master
I hardly remember Black Crypt, but it left the impression of being extremely difficult. It featured some cool features like monsters being only killable with a certain weapon, or monsters only being visible if you are wearing a certain item. I'd actually like to play it again. I love these ideas! O...
- Mon Dec 13, 2010 10:59 pm
- Forum: RTC Editing
- Topic: Doors sometimes missing!
- Replies: 6
- Views: 2462
Re: Doors sometimes missing!
Identifying the bug is always a great news! :D I had a nasty feeling, that (if investigation fails) - since GG is no more actively repairing bugs - you`d have to rebuild some parts of the dungeon.. or start it over.. I was thrilled, because I`m waiting for your dungeon to be released! :wink: Imagine...
- Mon Dec 13, 2010 5:53 pm
- Forum: RTC Editing
- Topic: Doors sometimes missing!
- Replies: 6
- Views: 2462
Re: Doors sometimes missing!
I don`t have idea about RTC, but it`s too bad if it`s totally random and not fatal either (no bug pop-ups?). You`ve got to find out some regularities to find out what kind of a bug is this - if any. What kind of doors are missing? Ordinary ones or rather these with custom graphics? With a switch, op...
- Thu Dec 09, 2010 9:08 am
- Forum: Science & Technology
- Topic: Non-euclidean geometry in 3D games
- Replies: 27
- Views: 17489
Non-euclidean geometry in 3D games
like on this example:
http://www.youtube.com/watch?feature=iv ... ion_143076
A non-euclidean geometry is something that I always liked to see in DM style games without using ordinary teleporters - it would confuse player the most.
http://www.youtube.com/watch?feature=iv ... ion_143076
A non-euclidean geometry is something that I always liked to see in DM style games without using ordinary teleporters - it would confuse player the most.
- Sun Nov 21, 2010 4:56 pm
- Forum: Welcome
- Topic: INN OF LOST SOULS: general chit-chat thread
- Replies: 2315
- Views: 767153
Re: INN OF LOST SOULS: general chit-chat thread
Ian, just wait till they release a new version of SS - DCSSv0.7 (dosens of new features).
- Sun Nov 21, 2010 4:35 pm
- Forum: RTC
- Topic: [RTC] Doom Blade
- Replies: 63
- Views: 50190
Re: [RTC] Doom Blade
Excellent news Trant! I will certainly try it..
Congratulations!!!!!!!
Congratulations!!!!!!!
- Fri Nov 05, 2010 4:45 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Converting CSBWin graphicengine to a OpenGL 3D engine
- Replies: 242
- Views: 79925
Re: Converting CSBWin graphicengine to a OpenGL 3D engine
256- colour bitmaps in CSBwin? Marvelous! How did you do it, Ras??
Is there a way to update 16- colour bitmaps to 256 colour ones in Conflux? No doubt this game deserves it..
Is there a way to update 16- colour bitmaps to 256 colour ones in Conflux? No doubt this game deserves it..
- Sun Oct 31, 2010 10:08 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Converting CSBWin graphicengine to a OpenGL 3D engine
- Replies: 242
- Views: 79925
Re: Converting CSBWin graphicengine to a OpenGL 3D engine
this one should work:
- Sun Oct 31, 2010 1:15 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Converting CSBWin graphicengine to a OpenGL 3D engine
- Replies: 242
- Views: 79925
Re: Converting CSBWin graphicengine to a OpenGL 3D engine
I was thinking of something like this:
The party is marked on a map facing North, South, East, West respectively. The map is always faced North.
<deleted - MyPics doesn`t work>
The party is marked on a map facing North, South, East, West respectively. The map is always faced North.
<deleted - MyPics doesn`t work>
- Sat Oct 30, 2010 1:21 pm
- Forum: Science & Technology
- Topic: Time Travelers
- Replies: 49
- Views: 21783
Re: Time Travelers
ok.. to be honest, I found those Belfast 1928-like vidoes a joke :) A lady would need a base transceiver station to speak a phone! ;) As for the time travelling it`s the physics itself that excludes that kind of things. To travel the time (backwards) you`d have to move faster than light (= that`d re...
- Sat Oct 30, 2010 12:46 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Converting CSBWin graphicengine to a OpenGL 3D engine
- Replies: 242
- Views: 79925
Re: Converting CSBWin graphicengine to a OpenGL 3D engine
Rasmus wrote: I am playing CSB now are a little bit annoyed over not having the map-scroll.. So I was thinking about inserting it into the game.. Does anyone has a screenshot of what the map looks like on CSB for amiga? My thoughts about the map in DM : Map feature is rather always cool (well, not a...
- Fri Oct 29, 2010 7:13 pm
- Forum: Welcome
- Topic: Cool stuff you've found on the web
- Replies: 2493
- Views: 786192
Re: Cool stuff you've found on the web
Time travelling evidence!!! A woman speaking cellphone catch on a documentary movie showing Belfast from 1928!
http://www.ebaumsworld.com/video/watch/81155501/
http://www.ebaumsworld.com/video/watch/81155501/
- Sat Oct 23, 2010 5:47 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Converting CSBWin graphicengine to a OpenGL 3D engine
- Replies: 242
- Views: 79925
Re: Converting CSBWin graphicengine to a OpenGL 3D engine
Paul Stevens wrote: If I wanted to do this I would create a new screen buffer in 16-bit or 32-bit pixels. We could throw out most of Viewport.cpp. Then I would see if I could make a version of TAG0088b2 that could write to the new screen buffer with the old format bitmaps as input. Then gradually re...
- Wed Oct 20, 2010 1:18 pm
- Forum: Other
- Topic: Dungeon Monsters
- Replies: 15
- Views: 7796
Re: Dungeon Monsters
This is very interesting (and ambitious) project! From what I read so far, they want to make this game in a cartridge (this means practically no memory limitations). The game is on cartridge, so it would require nothing but a plain, 64kB Atari. They are making home-made amateur cartridges - it`s not...
- Wed Oct 20, 2010 1:34 am
- Forum: Dungeon Master (DM)
- Topic: Guess what it is
- Replies: 38
- Views: 14870
Re: Guess what it is
I would love to see that early demo as a short youtube-like movie. Christophe, can you record a movie showing old demo?
- Sun Oct 17, 2010 1:01 pm
- Forum: Dungeon Master (DM)
- Topic: Guess what it is
- Replies: 38
- Views: 14870
Re: Guess what it is
oh well! I guess this is extremally rare stuff! You`re great ene!!! It`s interesting to see how the game evolved (interface especially) from rather obscure D&D game to the final Dungeon Master jewel... Plus some good ideas like amulets detecting things... and - check it out - you could place the...
- Fri Oct 15, 2010 2:05 pm
- Forum: Welcome
- Topic: Cool stuff you've found on the web
- Replies: 2493
- Views: 786192
Re: Cool stuff you've found on the web
never say NO to Panda!
http://www.youtube.com/watch?v=AwCWiDfr-fU
http://www.youtube.com/watch?v=AwCWiDfr-fU
- Fri Oct 08, 2010 4:50 pm
- Forum: World News
- Topic: swabian wonder world
- Replies: 39
- Views: 20044
Re: swabian wonder world
I dodn`t know that. That`s sad The trucks are beautifull: http://tatra.cz/web_en/default_en.aspTatra is on the edge of bankruptcy. It still might survive, but the chance is not big.
- Fri Oct 01, 2010 9:41 pm
- Forum: Welcome
- Topic: Forum Quote of the week
- Replies: 284
- Views: 133227
Re: Forum Quote of the week
If Paul`s Atari wouldn`t die, he would never write CSBwin and Zyx would never create Conflux out of it. Thanx God it happened!
- Fri Oct 01, 2010 12:14 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Dungeon Master 2
- Replies: 28
- Views: 13282
Re: Dungeon Master 2
Try fitting Dungeon Master onto a single 1.4 MByte floppy and 512K bytes of memory (including the CRT graphics buffer and (essentially) a 4 MHz processor. I thought DM/CSB were first released on Atari ST on 720 kB DD floppy and required buying additional 512 kB RAM (with standard Atari 0.5 Mb it gi...
- Thu Sep 30, 2010 9:23 pm
- Forum: Welcome
- Topic: What a fun!
- Replies: 91
- Views: 27209
Re: What a fun!
Is it this part the code you`re trying to investigate, Bit?
http://dmweb.free.fr/files/DMII-Game-PC-ASM.rar
http://dmweb.free.fr/files/DMII-Game-PC-ASM.rar
- Thu Sep 30, 2010 9:11 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Dungeon Master 2
- Replies: 28
- Views: 13282
Re: Dungeon Master 2
oh, there actually is DM2 graphics.dat editor by Kentaro! My fault, sorry for a mess... :/ http://dmweb.free.fr/?q=node/721
edit: I just opened DM2 graphics.dat in DM2GED and there`s A LOT to investigate... and A LOT of features... Generally, an impreesive amount of stuff!
edit: I just opened DM2 graphics.dat in DM2GED and there`s A LOT to investigate... and A LOT of features... Generally, an impreesive amount of stuff!
- Thu Sep 30, 2010 8:48 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Dungeon Master 2
- Replies: 28
- Views: 13282
Re: Dungeon Master 2
Building a dungeon on DM2 engine wouldn`t be a bad idea, but you`d have to enlarge the database (1024 actuators so far...). It`s not impossible, since Paul did this with CSBwin, but it`s still a serious technical problem in DM2 engine. You`d need to understand the code first, though (Bit is currentl...
- Sun Sep 26, 2010 7:14 pm
- Forum: Dungeon Master (DM)
- Topic: Adding Mana to fighters
- Replies: 5
- Views: 3623
Re: Adding Mana to fighters
Note there are little differences between some DM and CSBs actions ( http://dmweb.free.fr/?q=node/690 ). While in DM warcrying gives you the "influence" (priest skill) - just like blow horn action does - in CSB it was modified (gives "parry" - priest skill - instead of "infl...
- Wed Sep 22, 2010 3:55 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: CHAOS HACK
- Replies: 8
- Views: 4711
Re: CHAOS HACK
Well done! Paul did make a special maze-making tool if you`re interested in using his algorythms:
http://www.dianneandpaul.net/CSBwin/MakeMaze.zip (check this file, it can create random dungeon using defined values).
BTW, Dungeon Hack is a gooood idea.
http://www.dianneandpaul.net/CSBwin/MakeMaze.zip (check this file, it can create random dungeon using defined values).
BTW, Dungeon Hack is a gooood idea.
- Fri Sep 17, 2010 12:35 pm
- Forum: CSBWin
- Topic: Conflux III discussion thread - potential spoilers
- Replies: 2759
- Views: 2762709
Re: Conflux III discussion thread - potential spoilers
if anybody wants to check it out, it`s here: http://www.mypicx.com/09172010/Conflux3/
- Thu Sep 16, 2010 5:54 pm
- Forum: CSBWin
- Topic: Conflux III discussion thread - potential spoilers
- Replies: 2759
- Views: 2762709
Re: Conflux III discussion thread - potential spoilers
Basing on heavily modified ASCII dump file I made "plain" maps for Conflux (I think that was 3.0 version - I`m not sure). I made them mostly for myself, but thought that can be used by others, too. The idea was that the player gets completely plain, binary (0/1) maps, print them and mark b...
- Thu Sep 16, 2010 5:26 pm
- Forum: Links and Questions & Answers
- Topic: Dungeon Making Resources
- Replies: 27
- Views: 44233
Re: Dungeon Making Resources
Well, I didn`t like EOB2 and EOB3 as much as EOB1. This applies to DM2, too. DM1 and CSB were much better IMO. Continuations are sometimes worse than the original. Kes, if you want to play EOB2, there`s a special clone on the way ( http://www.dungeon-master.com/forum/viewtopic.php?f=19&t=28626 )...