Version 0.01

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George Gilbert
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Version 0.01

Post by George Gilbert »

Released 24 January 2001

Major changes from V0.00:

1. About 20 minor bugs/differences from DM have been corrected

2. Movement rate is now tied to the system clock so that your maximum movement rate is the same as that of flying objects (as in DM) and is reduced when carrying heavy loads.

3. Transparency has been added to the graphics engine for some objects such as mirrors, poison clouds, spell explosions and some monsters (faders, ghosts, water and fire elementals). If you don't like the change you can turn it off in the Init.txt file.

4. Mouse routine has been optimised making a massive difference to the frame rate (typically factor 5 improvement) and removing the `sticking' that some people found.

5. Monster AI has been altered to make them less agressive and behave in a way more similar to DM.
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