** DOWNLOAD RTC ** (Version 0.38)

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting.
Locked
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

** DOWNLOAD RTC ** (Version 0.38)

Post by George Gilbert »

The latest version of RTC can always be downloaded from the RTC Website:

http://www.ragingmole.com/RTC

For notes on previous versions, please see the RTC Development History

Latest Version 0.38, 16 May 2006

List of changes since V0.37:

- Game: SWAP actions now only swaps party items if party is on same tile as activating item
- Game: Fixed bug with consuming items that kill characters
- Game: F10 key can now be assigned in config.txt file
- Game: Monsters created by spells appear on correct tiles
- Game: Multiple items on partys starting tile now added correctly
- Game: Carried weight calculated correctly when objects convert
- Game: Fixed crash after monster walks into fireball
- Game: Fixed memory leak with monster movement
- Game: Monsters can now fire poison spells through portcullises
- Game: Fixed sound glitch when using VI altars
- Game: Fixed crash when Theron uses triggers
- Game: Mirrors that act as triggers now play sounds correctly
- Game: Weapon readied state restored correctly after save
- Game: Reduced damage done at high difficulty levels
- Game: Reduced speed of monsters at high difficulty levels
- Game: Increased Global Hall of Champions score for high difficulty levels
- Game: Poison blob attacks only affect the party member they hit
- Game: War Cry / Horn of Fear makes noise even if monsters aren’t scared
- Game: Fixed switch in DM dungeon that wrongly destroyed items in hand
- Game: Reincarnation stats change rules now same for all characters in dungeon
- Game: Calculation of party strength when importing takes into account all stats
- Game: Fixed crash with having two mirrors on the same subtile
- Game: Sound level of noises blocked by walls now calculated correctly
- Game: Light level is now calculated logarithmically rather than linearly
- Game: Step-lighting when view is over-bright now works correctly
- Game: Can view food / water values by clicking on characters mouth
- Game: Missiles always go through portcullises when shot from adjacent tile
- Game: Adjusted perspective of far side 3 walls
- Game: Weight of thrown chest now takes into account its contents
- Game: Monsters select the right spell to use when facing a closed door
- Game: Fixed problem with recursive actions
- Game: Fixed problem with converting flying items
- Game: Fixed problem with doors that do not have walls on two opposite sides
- Game: Fixed problem with charges of items that convert on swapping
- Game: Increased mana bonus when gaining wizard / priest levels
- Game: Small tweaks to health / stamina bonus when gaining all levels
- Game: Small tweaks to monster stats
- Game: Floor text only now only displays when the party is on the same tile
- Game: Fixed bug with throwing items with negative weight
- Game: Fixed crash after reloading a game multiple times without restarting RTC
- Game: Fixed problem with location of standard items after converting
- Game: Secrets can now be triggered remotely as well as being stepped on

- Engine: Added support for firing relays only when arbitrary conditions are met
- Engine: Added support for generic containers (quivers / small item boxes etc)
- Engine: Added support for cursed items that once equipped, cannot be removed
- Engine: Added support for no sleep areas
- Engine: Added support for no magic areas
- Engine: Added hidden character attributes anti-hunger, anti-thirst, anti-poison
- Engine: Added hidden character attributes luck, recovery when awake / asleep
- Engine: Added ability to specify starting food / water / poison / injury levels
- Engine: Added ability to specify sizes of objects for limiting placement in containers
- Engine: Added ability to specify attack methods used on monster movement
- Engine: Added ability to specify different attack methods for ranged / close attacks
- Engine: Added ability to specify alternate bitmaps for each monster attack
- Engine: Added ability to specify sounds for monsters being hit by different attacks
- Engine: Added ability to specify sounds for doors being hit by different attacks
- Engine: Added ability to specify alternate sounds for attack methods that fail
- Engine: Added new actions to pickup any (or a specific) object from tiles
- Engine: Added new actions to swap contents of tiles and their local area
- Engine: Added new actions for physical attacks with priest skills
- Engine: Added new actions for setting ambient light / dark levels
- Engine: Added new actions for setting values of counters
- Engine: Added new actions for altering experience levels
- Engine: Added new actions for resurrecting dead party members
- Engine: Added new actions for automatically casting a characters / partys runes
- Engine: Added new actions for automatically clearing a characters / partys runes
- Engine: Added new action for creating objects in the mouse hand
- Engine: Added new action for levitating the party (over pits / triggers)
- Engine: Added new convert for equipping / unequipping items
- Engine: Added new convert for throwing items
- Engine: Added new convert for examining items
- Engine: Added new convert for stealing items
- Engine: Added new object for writing arbitrary text to the message line
- Engine: Added new text substitution %VALUE:xxx% (xxx is any item identifier)
- Engine: Added new text substitution %ITEM_CHARGE_AS_NUMBER%
- Engine: Added new text substitution %ITEM_CHARGE_AS_RUNE%
- Engine: Added new text substitution %ITEM_LIFETIME%
- Engine: Added “invincible” flag for monsters
- Engine: Attack methods can now have negative charges / mana / energy “used”
- Engine: Fixed wrong error message when setting default monster health
- Engine: “Opby party and something” operators now work correctly
- Engine: Fixed problem with running game and editor simultaneously

- Editor: Added “Find” option to locate all items of a given type in a dungeon
- Editor: Added “Description” option for each level
- Editor: Fixed crash after deleting a wallset
- Editor: Door strength now saved / restored correctly
- Editor: +/- keys now change levels
- Editor: Fixed a few typos in error messages
- Editor: Mouse wheel works for level select and level view windows
- Editor: Fixed problem with repeatedly loading dungeons with errors in them
- Editor: Error / warning message boxes now all modal
- Editor: All icons now highlighted when highlight icons option is selected
- Editor: Character weapon and mouse bitmaps can now be edited correctly
- Editor: Directional roof and floor bitmaps can now be edited correctly
Locked