** DOWNLOAD RTC ** (Version 0.40)

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George Gilbert
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** DOWNLOAD RTC ** (Version 0.40)

Post by George Gilbert »

The latest version of RTC can always be downloaded from the RTC Website:

http://www.ragingmole.com/RTC

For notes on the new features in this and previous versions, please see the RTC Development History

Latest Version 0.40, 24 June 2006

A relatively minor release of RTC ostensibly to fix the problems with constant weight triggers in the last release, but it also includes a substantially bigger DMII demo dungeon.

Changes since V0.39:

- Game: Some improvement in performance
- Game: Added ‘<’ and ‘>’ characters to the fonts
- Game: Corrected some small differences in DM / CSB dungeons
- Game: Body heights of DMII monsters now correct
- Game: Removed graphical glitch when falling down pits / using VI altars
- Game: Constant weight triggers now work correctly
- Game: Clicking on door buttons with an item in hand now doesn’t throw the item
- Game: Volume of ambient music files now played correctly
- Game: Monster ranged attacks on doors now more intelligent
- Game: Items in alcoves on same tile as other wall decoration now drawn correctly
- Game: Monster view ranges now calcultated correctly
- Game: Move actions on pillars now works correctly
- Game: If a character dies whilst moving position icons the change is stopped
- Game: Hint oracle now shows correct hints
- Game: Shading of bitmaps at a distance when there are multiple wallsets now works
- Game: Missiles are now loaded correctly after a “no ammo” message
- Game: Capes now fit on a characters neck as well as body
- Game: Importing into dungeon with default characters now works as expected
- Game: Boots of speed now only effect speed of party movement
- Game: Stamina decrease on losing a level now calculated correctly
- Game: Fixed small memory leak for data associated with replaced bitmaps
- Game: Fixed crash after killing a generated monster under a door
- Game: Fixed crash with switches that destroy other items on the same tile
- Game: Fixed subsequent crash if DirectX fails to initialise

- Engine: Added new actions for moving items relative to the party location
- Engine: Added new actions for putting down any, or specific, objects
- Engine: Added new action for rapidly globally swapping objects of the same type
- Engine: Added new action for changing the default wallset for a level
- Engine: Improved verification of ladder / pole locations
- Engine: Wands / rings / staves now give stat bonuses when held in left hand

- Editor: Can now shift levels up / down relative to each other
- Editor: Fixed problem with saving scrolls that have runes associated with them
- Editor: Fixed crash when deleting items in rectangular levels
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