[Done for V0.44] The flooritem tab to tereporter opby

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Tonari
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[Done for V0.44] The flooritem tab to tereporter opby

Post by Tonari »

I want you to make this can correct bug concerning tereporter that I wrote in RTC bugs and done.
I want you to be able to choose flooritem of one type with opby of tereporter.

If two or more different movable flooritem exists there even if tereporter comes to be able to move flooritem, confusion is brought to the mechanic.
(It has the possibility of happening in my dungeon. )

A series of problem of the idea to use my movable trigger seems to be solved a little more.
If this is solved, I can reproduce a lot of ideas for my dungeon.
Please forgive poor English.
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beowuuf
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Post by beowuuf »

What exactly are you trying to do?

Why does a trigger activated by that object, then a teleporter operated by that trigger, not work?
Tonari
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Post by Tonari »

I want to have movable trigger done in tereport.
And, I do not want to carry moveble trigger and moveble damager together.
Please forgive poor English.
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Sophia
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Post by Sophia »

I don't really understand what you're trying to do. However, I will ask...

Are you trying to teleport a pillar?

Because you can't do that.

:wink:
Tonari
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Post by Tonari »

Sophia wrote: Are you trying to teleport a pillar?
I'm trying to teleport a trigger.

Trigger does tereport to the position that the player freely chose.
Therefore, the method of switching active/inactive cannot be used.
(I should put trigger on all tiles of the dungeon if it tries to do by it. )

After it moves, the trigger should be able to execute action.
Therefore, it is useless in the method of using SWAP/CREATE_NEW.
It doesn't execute action though trigger certainly does tereport.

And, I do not want to tereport movable trigger of another clone and another flooritem at the same time.
I want to move only one clone of trigger.
Therefore, I want flooritem of one type to be able to do with tereporter in tereport.
Please forgive poor English.
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beowuuf
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Post by beowuuf »

What is the trigger supposed to do that you are moving around?

PM george if you are trying not to spoil a mechanic, but without knowing the explicit effect then obviously cannot suggest an alternate method if there is one.
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George Gilbert
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Post by George Gilbert »

Tonari wrote:I'm trying to teleport a trigger.
Ahhh - you can't do that. It would cause all sorts of backwards compatibility problems.

Just out of interest, why would you want to? Why don't you have two triggers, one at the source and one at the destination and toggle their active states.
Sophia wrote:Are you trying to teleport a pillar?

Because you can't do that.
You can in V0.44 :wink:
Tonari
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Post by Tonari »

I regard the mechanic who has action executed at the position that the position or the monster that the player had freely chosen chose at random.
The our one is action to which the missile is shed with the sword.
This is a thing to make the trigger that executes ACTION that executes ACTION_STOP_FLYING appear in the tile in the presence of the party for a short time.
To do this, I proposed PARTYS_TILE_INFRONT.

However, it seems to be very difficult to introduce this.
But I noticed trigger be able to be moved.
It succeeded in the movement of the trigger to the tile in the presence of the party by making the trigger movable and using action of MOVE.

But the trigger that does edit is limited as action is executed.
Therefore, it is necessary to recycle the trigger.
It did not make it to good though it tried to return the trigger to former
position.
Other items (for instance, dropped arrow) on the tile move at the same time, too, when MOVE_ITEM is executed with the tile with the trigger.
Then, I proposed Object tipe selection of MOVE_ITEM.

Afterwards, I hit on the method of selecting the item by Tereportar.
And, a proposal that reported on the bug of Tereportar and was this was done.
However, this seems to be also apparently difficult.

I might be overstating selfishness.
I should think the dungeon is created within the possible range now.
But I do not think that it makes this mechanic to the point where the
dungeon is buried with the trigger and carried out still.

Then, I want to question on some again.
It is already possible to move the trigger with MOVE_ITEM.
Object tipe selection of MOVE_ITEM will be executable?
If it is possible, I will be helped enough.
And, can floor item for mechanics other than triggers such as they and damager be moved with
Tereportar?
Please forgive poor English.
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