[Not a bug] No Scout Map?
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[Not a bug] No Scout Map?
This is weird. I could not find either scout map and the minion map. I am stuck on the level where you have to use the scout minion to block the ZO bolts to close the pit. You cant seem to run across real quick nor do attack minons seem to work for blocking purposes. What are my options? In the meantime... I am gonna try out Conflux.
- Walter Mitty
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I dont think the porter minion spell works in RTC DM2. Its Zo Ew Ros right?
I will have to give it a try with the spped spell, thanks.
Oh BTW Conflux III is friggin hard!! I decided to try out Reactor while I let my frustration drain away.
Hmm, not a lot of food in reactor or maybe I missed something. I could use 4 steaks right about now. Also the reflection direction selection puzzledoesnt seem to work. The fireballs just pass through the fields, even though thrown objects follow the corrrect path.
I will have to give it a try with the spped spell, thanks.
Oh BTW Conflux III is friggin hard!! I decided to try out Reactor while I let my frustration drain away.
Hmm, not a lot of food in reactor or maybe I missed something. I could use 4 steaks right about now. Also the reflection direction selection puzzledoesnt seem to work. The fireballs just pass through the fields, even though thrown objects follow the corrrect path.
- Walter Mitty
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The spell isn't active in the RTC version. Even if it were, there is no map currently to direct the minion with. I don't know how difficult it would be to create one in RTC as I haven't really looked at it. I've just found ways around using the minion map. The porter minion shouldn't be too difficult to make on its own.I dont think the porter minion spell works in RTC DM2.
I also wondered why the guard minion wasn't doing anything when I know I remembered it attacking, so I checked and it has no attacks listed in its creature file.
- George Gilbert
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Re: No Scout Map?
There are several options; none of which require a scout or minion map...bgates1654 wrote:This is weird. I could not find either scout map and the minion map. I am stuck on the level where you have to use the scout minion to block the ZO bolts to close the pit. You cant seem to run across real quick nor do attack minons seem to work for blocking purposes. What are my options?
It's meant to be a puzzle, so I won't tell you what the possibilities are here (though you might get more of a response on the DM-II forum )
BTW; this is a general point about DM-II compared to DM/CSB. In the original game there was usually (always?) only one way to solve a puzzle, but in DM-II there were often 3 or 4 ways to achieve the same effect.
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This doesn't work on new versions of RTC. Reactor was released some 20 versions ago (seriously!) and there's a lot that has broken in the meantime, unfortunately.bgates1654 wrote:Also the reflection direction selection puzzledoesnt seem to work. The fireballs just pass through the fields, even though thrown objects follow the corrrect path.
Maybe we should start doing this sort of thing CSBWin-like: Make downloads available that do use the RTC version that was originally used to create the dungeon, along with only the dungeon in question as a default module, without any other default dungeons in order to minimize download size (the other default dungeons are already updated to the latest build after all). Of course you would not be able to import characters from newer game version into such a module, but most people don't import into custom dungeons anyway, and its certainly better than losing all these fine dungeons to release changes.
Parting is all we know from Heaven, and all we need of hell.
But we know they don't when people play them...eh, I could dig out the old versions, I have them on my HD if they are needed
Think about somehting complied for v0.33 / 34 though - the sleep recovery rate makes it unplayable...so is it worth playign it under the correct version anyway, or is it worth checking it out under the newest engine and reporting bugs if they happen.
Think about somehting complied for v0.33 / 34 though - the sleep recovery rate makes it unplayable...so is it worth playign it under the correct version anyway, or is it worth checking it out under the newest engine and reporting bugs if they happen.