Tried to make a new adventure for the latest stronghold of Xarostak and got the crash below
RTC (V0.44) Diagnostic file - Sun Jan 07 12:24:53 2007
Error:
an access violation exception.
Stack Dump:
utilMemory.utilMemoryFreeToOS(pointer 0x00F03010, int 0);
utilMemory.utilFreeContents(pointer 0x00F03010, pointer 0x00F03D90);
utilMemory.utilFree(pointer 0x00F03010, char 0);
utilBitmap.utilBitmapDIBReadBitmapInfo(pointer 0x050F2C51);
RTCMediaGraphics.LoadTileFromMemory(pointer 0x084CF354, int 0, pointer 0x050F2C51, pointer 0x007DD488, pointer 0x007DD48C, bool FALSE, bool FALSE);
RTC.LoadTileFromMemory(int -1, int 0, pointer 0x050F2C51);
RTCData.LoadTileFromMemory(int -1, int 0, pointer 0x050F2C51, int 0, int 0, int 0, int 5, int -8486, int -25120, bool FALSE);
RTCModule.RFMP();
RTCModule.DIOLP();
RTCModule.DIOLPP(int 39);
RTC.FoundSaveStore(string "Modules\\old DP\\darkportal.SV0", bool FALSE);
utilFile.FileSearch();
utilFile.FileSearch();
RTC.FindSaveFiles();
RTC.ProgStateUtilityMakeNewSearching();
RTC.DoFrame(int 165);
RTC.DoFrame(int 5);
RTC.WinMain();
[Not a bug] Crash loading dungeon from beta version of RTC
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- George Gilbert
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- Joined: Mon Sep 25, 2000 11:04 am
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Re: Crash loading
The clue is in the line:
That file is probably from a beta-version of RTC and so incompatible with the real release. If you think it might be, then simply rename / delete the file and it should be OK. If you think that the file was made with a "proper" release version of RTC, then can you send it to me and I'll try and figure out what the problem is.beowuuf wrote:RTC.FoundSaveStore(string "Modules\\old DP\\darkportal.SV0", bool FALSE);
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
Correct, the beta versions of RTC are a law unto themselves and don't mix well with the final release versions. In fact, if the betas work at all it's a minor miraclebeowuuf wrote:So the release versions aren't protected from reading beta versions and might crash quite nastily then?

I've changed the title of the thread accordingly.