[Fixed for V0.45] Horn of Fear and War Cry became useless
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- Trantor
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[Fixed for V0.45] Horn of Fear and War Cry became useless
I'm currently playing CSB with a reincarnated Petal, got the Emerald and the Turquoise Key and am now in the DDD. I used the Horn of Fear there to good effect, crossed the pit to the right and walked upstairs to the corridor with Lightning Bolts and Hellhounds. Up there, my Horn of Fear suddenly refused to work. The sound is there, but it won't drive the Hellhounds away anymore, and there is no cooldown anymore after using it. The same is true for War Cry. I reloaded an older savegame, did the same stuff, and again both the Horn of Fear and War Cry didn't work anymore. I have no clue why this is so.
I should add that I started the game with v0.43, then upgraded to 0.44 after encountering the problem, but it is still there.
I should add that I started the game with v0.43, then upgraded to 0.44 after encountering the problem, but it is still there.
- George Gilbert
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I've no idea how the original game worked, but in RTC when you first try to frighten a monster it has a chance of not being frightened. If it's not frightened by your actions, then no matter how many times you try to frighten it (using the same method) it won't be.
It's quite possible that the monsters you're currently battling are just not scared by you.
Try some other monsters - perhaps you'll have better luck with them. If you can't scare *any* monsters, then send me your save game and I'll take a look, but otherwise I think what you're seeing is entirely normal behaviour.
It's quite possible that the monsters you're currently battling are just not scared by you.
Try some other monsters - perhaps you'll have better luck with them. If you can't scare *any* monsters, then send me your save game and I'll take a look, but otherwise I think what you're seeing is entirely normal behaviour.
In DM/CSB it did seem to be immune for a while -whether it was just , but damagign the creature a few times seemed to give you another chance.
While areas in the , it might be dangerous for a custom if a speficiac monster cannot be frieghtened - I would suggest allowing damage to make a retry possible
Alos, I think a 'works or never' also is a harsh, it would be nice if you could have a normal fail allowed too, with perhaps the ultimate fail a possibility (A creatue isn't immune to a weapon blow just because it dodged it once)
While areas in the , it might be dangerous for a custom if a speficiac monster cannot be frieghtened - I would suggest allowing damage to make a retry possible
Alos, I think a 'works or never' also is a harsh, it would be nice if you could have a normal fail allowed too, with perhaps the ultimate fail a possibility (A creatue isn't immune to a weapon blow just because it dodged it once)
- Trantor
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I would say that as well George, but suddenly, there is no cooldown anymore when using the Horn or War Cry. Whether it works or not, you usually have a cooldown of about 2 seconds before you can use the Horn again - not so in my savegame, where I can use it as quick as Punch. I'll send you my savegame, maybe you can see what's going wrong.
When played last a few weeks ago I could simply determine whether the Horn of Fear / War Cry worked or not: When there was an action recovery time for a fear weapon the monster had failed its saving throw, if there was no action recoverye time for the fear weapon, the monster had succeeded its save.
For example I'm usually burning all collected time freezers before entering the demon's chamber in DM1. Then I start attacking one demon at a time, all the while blowing the horm of fear, and why not. If Chaos is not around, I can use it indefinitely at any rate between the attacks, and if it does have a recovery time I know Chaos was nearby and got scared - long enough to start all over again with the horn.
This is absolutely not DM-like, but since I reported this repeatedly a long time ago I suppose this is as George would have it.
For example I'm usually burning all collected time freezers before entering the demon's chamber in DM1. Then I start attacking one demon at a time, all the while blowing the horm of fear, and why not. If Chaos is not around, I can use it indefinitely at any rate between the attacks, and if it does have a recovery time I know Chaos was nearby and got scared - long enough to start all over again with the horn.
This is absolutely not DM-like, but since I reported this repeatedly a long time ago I suppose this is as George would have it.
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- George Gilbert
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- Gambit37
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Heh, what a great mental image of champions running around, punching mummies then swearing loudly at them to see if they run away. Nope? Ok, punch him again!Lunever wrote:so you can punch someone in order to shout at him to f*ck off then?
It would be quite funny to write and perform a sketch based on DM.