** DOWNLOAD RTC ** (Version 0.45)

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting.
Post Reply
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

** DOWNLOAD RTC ** (Version 0.45)

Post by George Gilbert »

The latest version of RTC can always be downloaded from the RTC Website:

http://www.ragingmole.com/RTC

For notes on the new features in this and previous versions, please see the RTC Development History

Latest Version 0.45, 5 April 2007

Changes since V0.44:

- Game: Monsters with no attack bitmap now display correctly in end game stats
- Game: Monsters with alpha channel bitmap now display correctly in end game stats
- Game: Shop currency with alpha channel bitmap now displays correctly in shop
- Game: Can complete dungeon modules that contain unused bitmaps
- Game: Can complete dungeon modules that contain objects with no attack methods
- Game: Blank scrolls can now be sold in shops
- Game: Recovery time when casting multiple spells is reduced
- Game: Increased duration of YaBro potion
- Game: Steal action by a monster only steals from party when they’re being attacked
- Game: Chaos now only teleports if he’s in danger of being fluxcaged
- Game: Multiple Movable / fake / invisible walls on same tile now toggle as expected
- Game: If monster not scared by fear attack, it may be scared by another attempt later
- Game: Being poisoned now reduces the characters natural rate of recovery
- Game: Chaos can now see the party even if they are invisible
- Game: Door buttons without an associated door now do nothing
- Game: Fixed rare crash when saving game with certain dungeon hints within range
- Game: ACTION_RUNES_CLEAR_CHARACTER now works with switches
- Game: Improved AI of monsters that are out of view of the party
- Game: Doors now behave properly when closing on pillars and tables
- Game: Distant light sources now attenuated by walls correctly
- Game: Maximum light level is now capped in the Original DM dungeon
- Game: Fixed minor differences in the CSB dungeon
- Game: Fixed minor differences in the DM-II dungeon

- Engine: Substantial improvement in performance
- Engine: New TEST mode for testing dungeon.txt files
- Engine: Added configurable minimum / maximum light levels
- Engine: Added new object type WALLITEM_INFO_SCREEN
- Engine: Added new double resolution magic map object types
- Engine: Added new action TELEPORT_MONSTER_IF_IN_DANGER
- Engine: Shooters can now be set to use left only or right only sides
- Engine: Scrolls can now have default text
- Engine: Objects can now have default values for runes
- Engine: Monsters can now have different view ranges and attack ranges
- Engine: RTC file format optimised

- Editor: Added right mouse click quick edit options
- Editor: Added shorter “recently used” lists for selecting resources
- Editor: Can now handle very long file names
- Editor: Fixed screen flicker on preview screens
- Editor: Object bonus to anti-magic / anti-fire corrected
- Editor: Fixed problems when deleting entire levels
Post Reply