[Fixed for V0.46] Vanishing items

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Lunever
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[Fixed for V0.46] Vanishing items

Post by Lunever » 12-Apr-07 18:51

Items dropped or thrown when standing on an open movable wall disappear from the game.
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George Gilbert
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Post by George Gilbert » 12-Apr-07 19:35

Hi Lunever,

I can't reproduce this at all (either by creating a test dungeon with an open movable wall in it, or by using the save game file you sent me); I think something more complex must be going on than it just being as simple you describe!

Can you reproduce the bug with a simple test dungeon?

Alternatively, can you make an RTC recording of you throwing an item in DM / CSB and it dissapearing so I can watch it and check I'm doing exactly the same thing as you are?

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Lunever
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Post by Lunever » 12-Apr-07 19:55

I sent you another savegame with an exact description how to reproduce the bug. I'll send you a recording too.
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Lunever
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Post by Lunever » 12-Apr-07 20:09

SORRY the last example I wanted to send you with the nearest movable wall for my party was wrong, there I just laid something inside the next illusionary wall.
But I used a previous savegame now from the Junction of the Ways (Dain direction) and recorded several items when there are plainly disappearing.
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Lunever
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Post by Lunever » 12-Apr-07 20:17

I doublechecked the other saqvegame I accidentally sent you first - and it has such a bug too, just not the same one as the other ones. If I throw an item it will disappear, like by clicking a sword in the air (in the middle of the illusiory wall). If I give a dagger to a character and throw it by using the action icon it also disappears (you hear it hitting a wall but it is nowhere to be found when examining the other side of the illusionary wall or the illusionary wall tile itself. However, if I do it again then like by performing the throw action for the poison dart the character has drawn after throwing the dagger the dart behaves normally, i.e. not vanishing.
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Lunever
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Post by Lunever » 12-Apr-07 20:24

Now its getting weird and confusing - I retried this a couple of times with the savegame I thought I had handled wrongly - somtimes thrown items disappear, sometimes not. Sometimes dropped items disappear, sometimes not. Sometimes they reappear when I leave the tile and reenter it and sometimes not. I don't understand it - but I assure you I'm sober and have observed it now several times, taking care that I did not accidentally lose anything just on the illusionary wall adjacent.
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George Gilbert
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Post by George Gilbert » 12-Apr-07 20:42

Ahhhhh - i've finally managed to reproduce it.

The problem isn't "Items dropped or thrown when standing on an open movable wall disappear from the game.", it's when the party is standing on a closed movable wall.

Clearly a party can't walk into a closed movable wall, but what can happen is that a party can walk into an open one, and then, afterwards, triggers close it...

...when the item is thrown, it is actually inside a closed wall and the engine can't cope with that (yet :wink: ).

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Lunever
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Post by Lunever » 12-Apr-07 20:56

Aaaaaaah - and because the last example is a giggler-operated wall the bug isn't always occuring. Now I get it.
Parting is all we know from Heaven, and all we need of hell.

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George Gilbert
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Post by George Gilbert » 12-Apr-07 21:10

Now fixed for V0.46 :D

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