When the item where the player doesn't have graphic is picked up, the game causes the crash.
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Error: an access violation exception. Stack Dump: RTC.PickUpStdObject(char 19, char 14, char 2, char 3); RTC.MouseLButtonDownInDungeon(); RTC.OnLMouseButtonDownEx(int 123, int 357); RTC.OnLMouseButtonDown(int 123, int 357); RTC.WinMain();
It disappears after the fixed time because the item is used to manage other items and mechanics' lifetime.
However, a transparent item might come in succession on another item visible by chance.
For that case, it crashes when the item is picked up.
I think that it is the best to make a transparent item cannot picked up.
Besides, it doesn't care even so if there is a good method of settlement.