[Fixed for V0.46] DM-II Magic Merchant

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Smiley
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Joined: Mon Oct 04, 2004 9:51 pm

[Fixed for V0.46] DM-II Magic Merchant

Post by Smiley »

I am using RTC V0.45 to play Dungeon Master II (DM2). It worked great until now and made a lot of fun so far.

My problem is this: After having finished the ground area, I entered the dungeon Skullkeep and proceeded to the teleporter in the hidden corner of the fireball generator level. I think that should be level 5. From there I returned back to the ground area with the Techshield to do some more shopping. The merchants do still work (as far as I have tested) - unless the one offering magic items near the red fountains. There is no merchant to see and no item to select anymore. Before I opened the Skullkeep gate and visited the dungeon, he used to work just fine and I bought some items. Without this fellow I cannot equip my party with new minions anymore. He has some unique items in the ground area what makes him sort of special and important.

I am not sure. Is this a bug or a feature? If required, I can provide a savegame.
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George Gilbert
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Post by George Gilbert »

Fixed for V0.46
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