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Gambit37 wrote:288 images for items in an alcove is honestly silly. I'm sure you could get away with using ONE image that's relatively positioned and scaled and uses alpha blended masks over the top to simulate shading. [...]
I like what you've done but I'm concerned you've massively overcomplicated it. Simpler is almost always better
Bit wrote:Hajo, just take the time and checkout my 'reloaded' version together with your wallset.
Take a look in the given wallpictures (they are all between ~050 and 100), replace some with your wallpicture (just pick the right maskcolor) - and just see if that wouldn't be enough.





Hajo wrote:Floor flipping: I assume it's hard to imagine, but flipping a floor or wall tile is fairly difficult for me. I have a slight suspicion that you are trained to the DM effect, and thus any other effect looks not right. Anyways, I cannot do the DM effect without spending serious additional work, and I think the walking effect inn the demo is good enough.
Paul Stevens wrote:I have not played the demo and am probably
talking nonsense....but....if you have two
different floor images and you place them
in checker-board fashion....shouldn't the
effect be the same as DM? That is what
DM does, in fact.

Erik Bauer wrote:I'm testing it again right now...
when I step forward, the floor tile that was right in front of me is replaced by another one that is exactly identical, the same happens for the tile two steps in front of me.
The very same thing can be told for the wall tiles: they are always looking the same.
Hajo wrote:Erik Bauer wrote:I'm testing it again right now...
when I step forward, the floor tile that was right in front of me is replaced by another one that is exactly identical, the same happens for the tile two steps in front of me.
The very same thing can be told for the wall tiles: they are always looking the same.
I cannot understand this. The first demo has only one floor and wall tile. So there was no such effect. The second demo (which shows as v0.4) [....]
Gambit37 wrote:The movement effect does't work in the latest demo because it's not consistent. Sometimes the image on a floor tile changes, sometimes it doesn't. And it's the same problem with the walls. It appears to be completely random?
Erik Bauer wrote:@Hajo: Looking at the latest pictures I like the lighting a bit more, even if it's still glossy... have you tried to turn the light source a little bit red or yellow? That would give it a nice "Light coming from torch's fire" effect and should reduce the gloss a little bit.

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