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Ryan

Post by Ryan »

hehe, sub-tiles! That's only because Cowsmo put monsters in DM style groups of 4, there is no internal concept of subtiles, just the map grid (which is the size of one person).

The pit and other large things are just multi-tile objects (and act as one object in the engine, so it's not a nightmare to manipulate them).

My original goal was just a multiplayer Ultima 5/6 style game, but Cowsmo had the recent idea of putting DM stuff into it and that really got the ideas flowing!
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Sabreman
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Post by Sabreman »

ian_scho wrote:Another Noooo Waaaay.
If it's been released on the PC (I had an 086 chip, wow), Legend of Fargoal was the other name I couldnt put my finger on. Played it for a while, that one.... But strangely cant find it on the net. Must have had a similar sounding name, and it was aaages ago. :(
http://www.fargoal.com/

:wink:
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Trantor
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Post by Trantor »

I think the game you are looking for is called Legend of Faerghail (though I never played that).
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Post by cowsmanaut »

Enemies don't group currently, that was us just forcing them into groups :D right now the attack as singles and yes, each logged in player controls a single person. movement is as Gambit suggests, subtile. Just really a few things that made sense based on the style of engine which incidentally was based on Ultima. So using it for DM is quite an interesting twist and I'm glad people are interested :D

We hope to have something to test soon, but there is still quite a bit of work ahead. As well as some unique issues to get around based on the angle of view. You can only see things on one side of the wall.. This means changing layout of maps, or adopting something where we can turn the world 90 degrees to see other side of walls.. who knows... we shall see.
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Post by Gambit37 »

cowsmanaut wrote:As well as some unique issues to get around based on the angle of view. You can only see things on one side of the wall..
Yes, I was wondering about that exact issue too! :)
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Post by beowuuf »

Gabit, ryan and cows (and alot of tohers) are in flashchat just now if you wanna ask any questiosn or make a request for the next thing they shoudl work on!
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Post by Gambit37 »

I'm eating and being creative, no time for love, Dr. Jones!
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Post by ian_scho »

"Legend of Faerghail" That's it! Trantor wins a beer!
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Post by Trantor »

Thanks, but I don't drink any alcohol! But if you have a spare Cherry Coke...
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Post by beowuuf »

IT'S MINE!

And lol gambit, gotta respect the well placed Indy quote
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Post by cowsmanaut »

Moveable walls more or less working with wall switches. I also layed out all of the walls for level 3 which might not sound like much work but it took a few hours to lay them all since 1 DM tile is actually 4 subtiles I need to lay seperately. So about 4 times the work with foors added on top of that as they needs to be put on as well.

So, a fully explorable level is there.. just need to get plates and doors and switches.. and teleporters all linked and in place.. then the level will work

choose your fate.. :D
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Post by Gambit37 »

I'm strangely excited about this! :D
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Post by beowuuf »

It's strange you are excitied, or do you mean its manefesting in weird ways? :D
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Post by Tom Hatfield »

Ew.
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Post by beowuuf »

I mean like he lifts one hand sideways at the prospect!

I'm surrounded by people who take me wrong all day
Ryan

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Post by Ryan »

We implemented limited visibility in the display so that you can't see areas you can't walk to, thus making secret rooms actually a secret (before you'd see them behind the wall, ugh!).

The problem is still that you can only see one side of the wall. There's no way to rotate the view, and the only good way of doing that is to switch to 3d tiles for the graphics. Everything would look the same, but we'd have 3D rotation and possibly lighting.

But.. not many people can do 3D models! It's all Cowsmo's fault. With ultima there was no need for 3D :)
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Post by beowuuf »

whne will there be a server free to do a test of the engine then? :D

*not tonight, as I am already an hour past being too tired to be up!*
Ryan

Post by Ryan »

How about Saturday evening? (so tomorrow morning for me, tomorrow evening for you guys). I think we can even get Cowsmo there too.

I'll try to be in the chat tomorrow morning so that anyone interested can hookup.
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Post by beowuuf »

Sounds lik ea plan - someone wants to do cinema stuff here, but luckily they are a crazy early owl for it, so should be free by 7.30 - 8pm GMT!
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Post by Gambit37 »

Count me out -- I'm out for a Birthday drink up so will be worse for wear by 8pm already.... :D :D
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Post by beowuuf »

hello?
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Post by Sophia »

Come into Flashchat
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Post by Gambit37 »

So was there a demo last night? If so, how did it go?
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Post by beowuuf »

Demo was cool, Sophia was a fast moving screamer slice, i built snowmen, and people have fun being in other people's backpacks

It's definitely a great engine to play a DM like game under, you should check it out sometime and give your feedback
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Post by Gambit37 »

:shock: :shock: :shock: What?? Snowmen? Inside backpacks? Sounds like you were smoking something a little too strong!
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Post by Ameena »

Rofl cool, it sounds fun. Err...so we have to meet in Flashchat when there's a demo? Bugger, that's an arse, being how Flashchat doesn't like me atm and makes my comp go all weird so I have to restart. No idea why - it's just been doing it the past few times I've tried entering.
Bah :P.
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Post by beowuuf »

No, the programme runs independantly of flashhcat and you can chat in it, it was just easier to co-ordinate the running and set up to have that second means

If you just PM when you see Ryan around or soemthing he can maybe set it up outwith fhashchat for you, ror through msn
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Post by Ameena »

Oh, Ryan's in charge of it? I thought it was Cows...
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Post by beowuuf »

I think it is a joint project, but I think it's ryan's engine and cows graphics...either could correct me if I am wrong...
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Post by ian_scho »

Does this project have a name?

Welcome to the world of 'Mooryan'.
Enter the Dungeon of 'Rynudder'.
Beware of the dangers of 'Cowryan'...

I blame my lack of sleep for this post. Apologies.
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