modernize the champions
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
modernize the champions
1)
I was wondering whether it would be good or needless to update the champions' looks.
I mean modernise the haircut, probably "style" also.
A different perspective/viewing angle also comes to mind . not from front anymore but from below or having only a quarter or so means: part of the face visible, rest cut off to make this ninja seem more menacing(camera below) or more secretive(show only parts).
do you think it would be inconsistent but worth a try or just look out of whack somehow?
2)
animated portraits! I imagine for "conversations" or comments it would be good to have different faces (depicting emotions). I would like to see a pop up screen where champions comment on things encountered in the dungeon..
3)
I think it would really be especially cool to have portraits like lands of lore/doom, where you can see the damage done to the heroes (in a step by step worsening way). Poison would colour the face greenish. The problem here is, that you do not see the faces at all, when not in inv mode, so it would have to be totally changed in order to have this effect be worthwhile to have. Then again, could be a cool surprise to open up inventory and see: omg, this guy is in no good condition! Cheeez!
I am convinced there is room for "innovations" if you may call it that and why not? W#ould be good to hear some voices on this one, or should I have posted on the general forums?
I was wondering whether it would be good or needless to update the champions' looks.
I mean modernise the haircut, probably "style" also.
A different perspective/viewing angle also comes to mind . not from front anymore but from below or having only a quarter or so means: part of the face visible, rest cut off to make this ninja seem more menacing(camera below) or more secretive(show only parts).
do you think it would be inconsistent but worth a try or just look out of whack somehow?
2)
animated portraits! I imagine for "conversations" or comments it would be good to have different faces (depicting emotions). I would like to see a pop up screen where champions comment on things encountered in the dungeon..
3)
I think it would really be especially cool to have portraits like lands of lore/doom, where you can see the damage done to the heroes (in a step by step worsening way). Poison would colour the face greenish. The problem here is, that you do not see the faces at all, when not in inv mode, so it would have to be totally changed in order to have this effect be worthwhile to have. Then again, could be a cool surprise to open up inventory and see: omg, this guy is in no good condition! Cheeez!
I am convinced there is room for "innovations" if you may call it that and why not? W#ould be good to hear some voices on this one, or should I have posted on the general forums?
- Gambit37
- Should eat more pies
- Posts: 13714
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Ages ago when I was working on a hi-res version of Dungeon Master, I collected some other artists work and made portraits out of them for "improved" versions of the DM champions. I'll post them up somewhere if you want to see them -- see if you can guess who they are! (I never finished them all though, there are three missing.)
this is cool. You still feel a connection to some of these portraits.. nice !! originals showed more body, you chose "head shots" for some reason.
With the names below the pictures guessing is impossible.
But you can count on the missed ones: Boris Gando Daroou
Is hawk familiar? He looks a bit (skull) like a certain monk character
With the names below the pictures guessing is impossible.
But you can count on the missed ones: Boris Gando Daroou
Is hawk familiar? He looks a bit (skull) like a certain monk character
Spoiler
NWN
-
- Adept
- Posts: 221
- Joined: Sat Jan 07, 2006 1:54 am
- Location: Britain
Re: modernize the champions
I would like to say thank you all for excepting me into the developer / designer forum
Those pictures are really good gambit! A guess that you are using them in your own projects. But if you are not, I really would like to borrow them and use them in DMT. But this is only if it is posible to get the last three heropictures.. I understand if this isn't posible but as long as we are in this thread I would like to ask if there are any other modernized champion / item pictures in high res that I can have some use off?
It's not that I am to laze to create them myself, It's just that I'm really bad at it
Those pictures are really good gambit! A guess that you are using them in your own projects. But if you are not, I really would like to borrow them and use them in DMT. But this is only if it is posible to get the last three heropictures.. I understand if this isn't posible but as long as we are in this thread I would like to ask if there are any other modernized champion / item pictures in high res that I can have some use off?
It's not that I am to laze to create them myself, It's just that I'm really bad at it
Website: http://dwelvers.com/
YouTube: http://www.youtube.com/Dwelvers
Twitter: https://twitter.com/dwelvers
Facebook: https://www.facebook.com/Dwelvers
Forum: http://www.dungeondwellers.net/forum/
YouTube: http://www.youtube.com/Dwelvers
Twitter: https://twitter.com/dwelvers
Facebook: https://www.facebook.com/Dwelvers
Forum: http://www.dungeondwellers.net/forum/
- Trantor
- Duke of Banville
- Posts: 2466
- Joined: Wed Mar 09, 2005 4:16 am
- Location: Berlin, Germany
- Contact:
Re: modernize the champions
Mophus not looking completely wrong just looks completely wrong. Apart from that, I really like them! And I prefer Iaido1 and Nabi2.
- Gambit37
- Should eat more pies
- Posts: 13714
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: modernize the champions
I'll finish these at some point and post them up, along with the original source pics so you can see what I changed
Re: modernize the champions
Nice
Website: http://dwelvers.com/
YouTube: http://www.youtube.com/Dwelvers
Twitter: https://twitter.com/dwelvers
Facebook: https://www.facebook.com/Dwelvers
Forum: http://www.dungeondwellers.net/forum/
YouTube: http://www.youtube.com/Dwelvers
Twitter: https://twitter.com/dwelvers
Facebook: https://www.facebook.com/Dwelvers
Forum: http://www.dungeondwellers.net/forum/
- Gambit37
- Should eat more pies
- Posts: 13714
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: modernize the champions
Here's an example of one champion who needed a fair bit of work, Elija:
Technically, Elija should be a black African but I couldn't find a suitable face that worked with the white hair. I'll revisit this when I can find a better source!
Here's a few other comparisons with their sources:
Technically, Elija should be a black African but I couldn't find a suitable face that worked with the white hair. I'll revisit this when I can find a better source!
Here's a few other comparisons with their sources:
Re: modernize the champions
I couldn't resist and patched Syra,Alex and WuTse into the heroe's pic of my latest DM-version.
(Link see DM reloaded-thread - the walk-toggle effect is fixed too then, csb not done yet).
They look just lovely. Made a silly mistake working out WuTsu, that's immediately visible in the wallpicture - but that's for testing only anyways.
@Gambit:
I know I didn't ask you. Couldn't wait for a reply.
And we haven't used our battle arena for a long time
(Link see DM reloaded-thread - the walk-toggle effect is fixed too then, csb not done yet).
They look just lovely. Made a silly mistake working out WuTsu, that's immediately visible in the wallpicture - but that's for testing only anyways.
@Gambit:
I know I didn't ask you. Couldn't wait for a reply.
And we haven't used our battle arena for a long time
Re: modernize the champions
Very good work. Also the results are very consistent in style, despite the different sources. I like these portraits a lot
- Gambit37
- Should eat more pies
- Posts: 13714
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: modernize the champions
I'll eventually finish the whole pack and post up a zip with the alpha transparent PNGs. I wouldn't recommend using anything from the screen grabs here.
@Zyx: Thanks. Though I can't take credit; I just push things around over the top of the brilliant work done by genius artists.
@Zyx: Thanks. Though I can't take credit; I just push things around over the top of the brilliant work done by genius artists.
Re: modernize the champions
If I want to use these in a project, what kind of license or attribution would be required?
- Gambit37
- Should eat more pies
- Posts: 13714
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: modernize the champions
Since I 'borrowed' other artists work without attribution (I don't even know who half the original artists are), I guess you shouldn't provide any kind of licence... this stuff is just for fun and kept within this community.
Re: modernize the champions
I just couldn't resist and wait because I also wanted to finish those routines that write/load the extra-savegame-files.Gambit37 wrote:I'll eventually finish the whole pack and post up a zip with the alpha transparent PNGs. I wouldn't recommend using anything from the screen grabs here. [snip]
I just hope Sophia has another example how to grab the mask out of the PNG (maybe even with Allegro). The whole documentation just leaves me lost.
And I have to find out why good old Picture Publisher makes that large PNGs.
Re: modernize the champions
I've been using these for ages in my hack version of DMJ...which I will release an alpha version of at some point!
- Sophia
- Concise and Honest
- Posts: 4239
- Joined: Thu Sep 12, 2002 9:50 pm
- Location: Nowhere in particular
- Contact:
Re: modernize the champions
This is a function from DSB to copy the alpha channel from one BITMAP to another, which must be the same size. It grabs the source pixel, masks it to get the alpha channel, applies that alpha to the destination pixel, and re-writes the destination. I think that it's a good example and should show you how to do what you need to do.Bit wrote:I just hope Sophia has another example how to grab the mask out of the PNG (maybe even with Allegro).
Code: Select all
void copy_alpha_channel(BITMAP *src, BITMAP *dest) {
int x, y;
for(y=0;y<src->h;++y) {
for (x=0;x<src->w;++x) {
int a_pix = _getpixel32(src, x, y);
int d_pix = _getpixel32(dest, x, y);
a_pix = a_pix & 0xFF000000;
d_pix = (d_pix & 0x00FFFFFF) | a_pix;
_putpixel32(dest, x, y, d_pix);
}
}
}
Re: modernize the champions
*Falls cryin' on Sophia shoulder* ... just the 8 high bits
*whispers a silent: 'thank you' and then ... runs to the corner with the donkey's hat on*.
*whispers a silent: 'thank you' and then ... runs to the corner with the donkey's hat on*.
Re: modernize the champions
Hi,
Has the complete champion set ever been posted? I would like to ask if I might be able to get permission to include these with my graphics upgrade set.
Thanks!
Has the complete champion set ever been posted? I would like to ask if I might be able to get permission to include these with my graphics upgrade set.
Thanks!
- Lord_BoNes
- Jack of all trades
- Posts: 1064
- Joined: Mon Dec 01, 2008 12:36 pm
- Location: Ararat, Australia.
Re: modernize the champions
@Gambit: Just been cruising around on Google Image search, looking for images you could edit for the remaining 3 characters...
Gando:
Daroou:
I couldn't find even a 1/2 decent one to fit Boris though
I hope these help.
Gando:
Daroou:
I couldn't find even a 1/2 decent one to fit Boris though
I hope these help.
1 death is a tragedy,
10,000,000 deaths is a statistic.
- Joseph Stalin
Check out my Return to Chaos dungeon launcher
And my Dungeon Master Clone