Hi all - my first post for a while..
I received an email query about my custom dungeon Angel's Egg RTC http://www.sholing.force9.co.uk/angel.htm recently to do with a door that won't open.
In the weapons room on level 1 a golem guards a door which Arnie can break down with his starting strength, but no-one else can without a KU potion. When I originally playtested the dungeon I (think I) remember being able to open the door with a weaker character provided they bashed it with the golem's club. Maybe I'm mistaken or it was the old CSBWin version, as what you hit a door with seems to make little or no difference in RTC, or does it?
Door bashing question
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I think golem clubs under the original DM engine occasionally did crazy damage, but it would be such a wishy washy nebulous rememberance by those like myself that I doubt it was carried over to RTC
Also, it could have instead been tied to the 'adreneline' bug where, when you were overloaded or worked in combat, instead of decreasing the internal strength modifier increased your strength
Also, it could have instead been tied to the 'adreneline' bug where, when you were overloaded or worked in combat, instead of decreasing the internal strength modifier increased your strength
- Trantor
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Hi Des, cool to see you around again, and I promise I'll play Angel's Egg eventually and write a review about it.
As for your question, as far as I know, RTC once handled weapon damage totally dependant on the weapon's weight. So the Stone Club was by far the most damaging weapon. Eventually, this behaviour got removed, but maybe the weight of the weapon is still associated with the ability to bash a door?
As for your question, as far as I know, RTC once handled weapon damage totally dependant on the weapon's weight. So the Stone Club was by far the most damaging weapon. Eventually, this behaviour got removed, but maybe the weight of the weapon is still associated with the ability to bash a door?