Small things about shooters (DMute 1.3)

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beowuuf
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Small things about shooters (DMute 1.3)

Post by beowuuf »

1) 3rd/4th byte 8 2 give a ZO spell shooter
2) Any effect can target shooters, not just open effects
3) The other digit in the 8th byte affects range! So 0x gives an infinite range at that power rating, but working up decreases the range more, 1F fireball could go about 120 tiles or more, an FF fireball will fail after only 9 - 12!

Still no clue about the 7th byte though...ah well
Last edited by beowuuf on Thu Jun 23, 2005 12:01 pm, edited 1 time in total.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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ADDF_Toxic
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Post by ADDF_Toxic »

Is this DMute? And is this for weapon shooters too?
I'm a boy, unlike my avatar.
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beowuuf
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Post by beowuuf »

This was for DMute. DMuild uses all this knowledge, but graphically for the most part. 3) applies to weapon shooters to i believe
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ADDF_Toxic
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Post by ADDF_Toxic »

ah kay.
I'm a boy, unlike my avatar.
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