ADGE doesn't like Vista

Use this forum to discuss dungeon editors and other tools, like DMute (by George Gilbert, also working for RTC dungeons), DM Builder (by Sphenx), and ADGE by `rain. Includes DM editing tips and tricks.
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Toni Y
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Posts: 221
Joined: Sat Feb 07, 2004 8:54 am
Location: Finland

ADGE doesn't like Vista

Post by Toni Y »

I can't seem to get ADGE (any version I have) to work in Vista 64-bit...

ADGE 4b and 4b_2x complained about lack of FM20.DLL, after getting and registering said DLL, they bail out with Run-time error '7': Out of memory when started... Or then it's gotten really memory hungry when 4 GB physical RAM isn't enough :P

ADGE 4b4 starts, but doesn't get further than the open dialog, with the good ol' 429 error, ActiveX can't create object. The links to the ActiveX updates are not helpful, as they don't apply to the IE/ActiveX that comes with Vista and fail to run either.

Tried everything in regular mode, compatibility mode, and compatibility with admin rights to no avail. Anyone got any ideas or has managed to get it running in Vista?
Toni Ylisirniö
Author of Grave of King Millias, Return of Chaos, and DM2 dungeons.
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Toni Y
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Posts: 221
Joined: Sat Feb 07, 2004 8:54 am
Location: Finland

Post by Toni Y »

Ok, since no one seemed to have better ideas, I bit the bullet and installed whole of VB Express which took bloody ages, but the file open dialog finally works and I can edit the file again. Yay!
Toni Ylisirniö
Author of Grave of King Millias, Return of Chaos, and DM2 dungeons.
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beowuuf
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Post by beowuuf »

cool!
kentaro-k.21
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Post by kentaro-k.21 »

hello :)

i'm trying to port ADGE's source code to VB.net (ADGE.net!) in my hobby.
it is getting progress.
some parts work on Vista. screenshot
is it happy if it works on Vista? :)

current issue is conversion time. it takes for weeks to get it stable. VB express helped me a lot of working to convert VB6 source code to VB.net source code in majority parts (including editor windows). the built-in converter is very intelligent!

i just enjoy to rewrite rest unconverted source code, such as GDI access code, file input output, replace of FM20 based controls, etc.

thanks!
kentaro-k.21
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Post by kentaro-k.21 »

ADGE.net is partially done.
It eliminated all the FM20 dependencies and now it works on Vista.

http://kkdf2.sakura.ne.jp/DM/ADGE.net.bin.20080706.rar

instructions until launch:
* run publish\setup.exe program. it will install prerequisite software needed for ADGE.net. (using ClickOnce)
* terminate ADGE.net started by ClickOnce.
* run publish\Application Files\ADGE_0_4_1_12\ADGE.exe for usual use.

consideration of ADGE.net version:
* it'll work on XP/Vista. (not tested on other OSes)
* not tested so much. use at your own risk!
* you can report bug here. then i'll fix it in my spare time. (also requests are welcomed!)

comments:
* it took full 3 days for conversion. it was shorter than i estimated.
* vb express works slowly. ADGE is heavy project!

thanks!
kentaro-k.21
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Posts: 178
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Post by kentaro-k.21 »

hello.
here is a minor update:

executable files
http://kkdf2.sakura.ne.jp/DM/ADGE.net/A ... 080720.rar
ADGE.net source code (VB 2008 express)
http://kkdf2.sakura.ne.jp/DM/ADGE.net/s ... 1-2008.rar

launch instruction:
* run publish\setup.exe program, if you begin with ADGE.net! it will install prerequisite software needed for ADGE.net. (using ClickOnce)
* terminate ADGE.net started by ClickOnce.
* run publish\Application Files\ADGE_0_4_2_15\ADGE.exe for usual use.

CHANGES; DEMO jul 20, 2008
* fix: modify wear location by clicking placeholder icon is now ok. (for misc, weapon, armor and food editors)
* fix: attack editor can show selected combo correctly.
* imp: attach small icon for selected item in the list.
* fix: imported corrected descriptions at MonsterEditor and MonsterGraphicInfoEditor editors, posted by Adamo and Zoom! see also "Tool - ADGE" at Dungeon Master Encyclopaedia (http://dmweb.free.fr/?q=node/906)
* fyi: eliminated all the compile warnings.
* imp: list item can be selected by selecting item (rather than clicking by mouse.)
* fix: monster graphic info editor fixed bad monster color.
* fix: creature graphic info, floor item graphic info, door decoration graphic info, button graphic info, floor decoration graphic info, wall decoration graphic info editors now can move (x,y) position by drag and drop operation.
* fix: missile graphic info editor fixed graphic preview.
* fix: button graphic info editor fixed displaying not mirrored image.

thanks!
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Adamo
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Post by Adamo »

when I try to import anything to th graphics.dat file through Kentaro`s ADGE there occurs an error and ADGE automatically close down. I`m using Vista64:

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.MissingMemberException: Public member 'Size' on type 'String' not found.
   at Microsoft.VisualBasic.CompilerServices.Symbols.Container.GetMembers(String& MemberName, Boolean ReportErrors)
   at Microsoft.VisualBasic.CompilerServices.NewLateBinding.LateGet(Object Instance, Type Type, String MemberName, Object[] Arguments, String[] ArgumentNames, Type[] TypeArguments, Boolean[] CopyBack)
   at ADGE.HexEditor.Import_ClickEvent(Object eventSender, EventArgs eventArgs)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ADGE
    Assembly Version: 0.4.2.0
    Win32 Version: 0.4.2
    CodeBase: file:///C:/Users/Adamo/AppData/Local/Apps/2.0/P7D818E9.OAH/77H00MAD.YRV/
adge..tion_b33c9d91d38ca948_0000.0004_ded2d168bc47d23d/ADGE.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/
2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic.PowerPacks
    Assembly Version: 9.0.0.0
    Win32 Version: 3.0.30214.0
    CodeBase: file:///C:/Users/Adamo/AppData/Local/Apps/2.0/P7D818E9.OAH/77H00MAD.YRV/
adge..tion_b33c9d91d38ca948_0000.0004_ded2d168bc47d23d/Microsoft.VisualBasic.PowerPacks.DLL
----------------------------------------
ADGEDotNetUt
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Adamo/AppData/Local/Apps/2.0/P7D818E9.OAH/77H00MAD.YRV/
adge..tion_b33c9d91d38ca948_0000.0004_ded2d168bc47d23d/ADGEDotNetUt.DLL
----------------------------------------
Microsoft.VisualBasic.Compatibility
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.1434
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic.Compatibility/
8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.Compatibility.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

When I try to "export all" in Import/Export manager, the ADGE closes down and a following message shows up:

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
   at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
   at System.IO.Path.GetFullPathInternal(String path)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
   at ADGE.Tgraphics.gexport_img1(Int32 itemnum, String fname, Int16& mirrored)
   at ADGE.ImportManager.ExportAll_ClickEvent(Object eventSender, EventArgs eventArgs)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ADGE
    Assembly Version: 0.4.2.0
    Win32 Version: 0.4.2
    CodeBase: file:///C:/Users/Adamo/AppData/Local/Apps/2.0/P7D818E9.OAH/77H00MAD.YRV/
adge..tion_b33c9d91d38ca948_0000.0004_ded2d168bc47d23d/ADGE.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/
2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic.PowerPacks
    Assembly Version: 9.0.0.0
    Win32 Version: 3.0.30214.0
    CodeBase: file:///C:/Users/Adamo/AppData/Local/Apps/2.0/P7D818E9.OAH/77H00MAD.YRV/
adge..tion_b33c9d91d38ca948_0000.0004_ded2d168bc47d23d/Microsoft.VisualBasic.PowerPacks.DLL
----------------------------------------
ADGEDotNetUt
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Adamo/AppData/Local/Apps/2.0/P7D818E9.OAH/77H00MAD.YRV/
adge..tion_b33c9d91d38ca948_0000.0004_ded2d168bc47d23d/ADGEDotNetUt.DLL
----------------------------------------
Microsoft.VisualBasic.Compatibility
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.1434
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic.Compatibility/
8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.Compatibility.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Spoiler
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Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
kentaro-k.21
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Posts: 178
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Location: Osaka, Japan
Contact:

Post by kentaro-k.21 »

hi Adamo.
thanks for your detail report!
it is useful to locate the problem.

here is a minor update to solve your problems:

executable files
http://kkdf2.sakura.ne.jp/DM/ADGE.net/A ... 081204.rar
ADGE.net source code (VB 2008 express)
http://kkdf2.sakura.ne.jp/DM/ADGE.net/s ... 4-2008.rar

launch instruction:
* run publish\setup.exe program, if you begin with ADGE.net! it will install prerequisite software needed for ADGE.net. (using ClickOnce)
* terminate ADGE.net started by ClickOnce.
* run publish\Application Files\ADGE_0_4_4_28\ADGE.exe for usual use.

CHANGES; DEMO jul 28, 2008
* fix: massive exporter now exports contents into correct work folder.
* fix: massive exporter for raw data now exports contents in correct file size.

CHANGES; DEMO dec 4, 2008
* fix: resolved some possibly potential problems. (1) eliminate almost "As Object" declarations from source code. (2) eliminate illegal CDbl(...) code bits which cause System.InvalidCastException on Import/export operations.
* fix: Import cmd in Hex Editor now shows 4 digits prefix number.
* fix: Import and Export cmds in Graphic Editor now shows correct 4 digits prefix number. older version showed decremented item number by 1. this version shows correct item number displayed in Main window.
* fix: Import cmd in Graphic Editor now doesn't keep lock for your bitmap file. you can edit bitmap file after import cmd.
* fix: "Export As IMG1..." cmd in Main Window now exports bitmap with correct color palette.
* fix: "Export all" and "Export selected" cmds in Import/Export Manager now exports bitmap with correct color palette.
* imp: "Export all" and "Export selected" cmds in Import/Export Manager now instructs how to resolve it if any of items cannot be exported due to PathTooLongException problem.
* imp: itemList in Main window now accepts keyboard input such as Up, Down, Space, and Enter keys.

thanks!
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Adamo
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Post by Adamo »

great thanx Kentaro!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :!:
Spoiler
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Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
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Adamo
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Post by Adamo »

button editor works OK, but doesn`t show the rectangles!
Spoiler
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Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
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kentaro-k.21
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Posts: 178
Joined: Wed Dec 17, 2003 1:39 am
Location: Osaka, Japan
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Post by kentaro-k.21 »

hi Adamo.
here is update for you!

executable files
http://kkdf2.sakura.ne.jp/DM/ADGE.net/A ... 081207.rar
ADGE.net source code (VB 2008 express)
http://kkdf2.sakura.ne.jp/DM/ADGE.net/s ... 7-2008.rar

launch instruction:
* run publish\setup.exe program, if you begin with ADGE.net! it will install prerequisite software needed for ADGE.net. (using ClickOnce)
* terminate ADGE.net started by ClickOnce.
* run publish\Application Files\ADGE_0_4_5_39\ADGE.exe for usual use.

DEMO dec 7, 2008
* fix: the item "0000 [Interface - Dialog Box] .bmp" in Import/Export Manager now can be detected if you have it on your work directory.
* fix: Import all and Import selected cmds in Import/Export Manager now import images with correct palette. import function in older version is malfunction. in old ver, trying export all and import all cmds mess up most images due to wrong palette selection in the import process.
* fix: Export cmd in Graphic Editor now export image with correct palette nevertheless recently opened Graphic Editor window. older version exports the active Graphic Editor's image with recently opened Graphic Editor's palette!
* fix: double-clicking one of "items with this combo" in Combo Editor now displays correct item. older version showed "077 FINE ROBE" if you try to show "177 MAGNIFIER".
* fix: widen controls' width in Monster Editor.
* fix: white rectangle in Clickable Button Editor now appears.
* imp: Clickable Button Editor now loads button definition(name, desc, samplepic) from external source. check "_csbbuttons.xml" file.

thanks!
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Adamo
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Post by Adamo »

when I try to import an image, the ADGE crashes and says:

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not find file 'C:\Users\Adamo\AppData\Local\Apps\2.0\P7D818E9.OAH\77H00MAD.YRV\adge..tion_b33c9d91d38ca948_0000.0004_b476bb4b77d9687d\0027 [Interface - Character Sheet - Rename Champion] .bmp'.
File name: 'C:\Users\Adamo\AppData\Local\Apps\2.0\P7D818E9.OAH\77H00MAD.YRV\adge..tion_b33c9d91d38ca948_0000.0004_b476bb4b77d9687d\0027 [Interface - Character Sheet - Rename Champion] .bmp'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at System.IO.File.ReadAllBytes(String path)
   at ADGE.GraphicEditor.Import_ClickEvent(Object eventSender, EventArgs eventArgs)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ADGE
    Assembly Version: 0.4.5.0
    Win32 Version: 0.4.5
    CodeBase: file:///C:/Users/Adamo/AppData/Local/Apps/2.0/P7D818E9.OAH/77H00MAD.YRV/adge..tion_b33c9d91d38ca948_0000.0004_b476bb4b77d9687d/ADGE.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic.PowerPacks
    Assembly Version: 9.0.0.0
    Win32 Version: 3.0.30214.0
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic.PowerPacks/9.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.PowerPacks.dll
----------------------------------------
ADGEDotNetUt
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Adamo/AppData/Local/Apps/2.0/P7D818E9.OAH/77H00MAD.YRV/adge..tion_b33c9d91d38ca948_0000.0004_b476bb4b77d9687d/ADGEDotNetUt.DLL
----------------------------------------
Microsoft.VisualBasic.Compatibility
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.1434
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic.Compatibility/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.Compatibility.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
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beowuuf
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Post by beowuuf »

Adamo, can you edit your code sections and shorten them around the file names, you distort the whole screen making everything hard to read!
kentaro-k.21
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Post by kentaro-k.21 »

hi Adamo.
thank you, that problem'll be fixed!

executable files
http://kkdf2.sakura.ne.jp/DM/ADGE.net/A ... 081208.rar
ADGE.net source code (VB 2008 express)
http://kkdf2.sakura.ne.jp/DM/ADGE.net/s ... 8-2008.rar

DEMO dec 8, 2008
* fix: Import in Graphic Editor will now import selected file. older ver used relative path access, and it caused failure on certain environment.
* fix: Microsoft.VisualBasic.PowerPacks.dll is now included again.

@beowuuf
yes, that code section is very long. but it helps me to locate the problem, and fix my careless miss. in this case, the problem had been using relative path access in GraphicEditor's code, not "Could not find file ...".
i hope that error report can be posted, if it can be acceptable with minimal compromise.

in this kind of problem, minimal report will be enough if it contains following paragraph (within *** Exception Text ***):

Code: Select all

************** Exception Text ************** 
System.IO.FileNotFoundException: Could not find file 'C:\Use
rs\Adamo\AppData\Local\Apps\2.0\P7D818E9.OAH\77H00MAD.YRV\ad
ge..tion_b33c9d91d38ca948_0000.0004_b476bb4b77d9687d\0027 [I
nterface - Character Sheet - Rename Champion] .bmp'. 
File name: 'C:\Users\Adamo\AppData\Local\Apps\2.0\P7D818E9.O
AH\77H00MAD.YRV\adge..tion_b33c9d91d38ca948_0000.0004_b476bb
4b77d9687d\0027 [Interface - Character Sheet - Rename Champi
on] .bmp' 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at System.IO.File.ReadAllBytes(String path) 
   at ADGE.GraphicEditor.Import_ClickEvent(Object eventSender, EventArgs eventArgs) 
   at System.Windows.Forms.Control.OnClick(EventArgs e) 
   at System.Windows.Forms.Button.OnClick(EventArgs e) 
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) 
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) 
   at System.Windows.Forms.Control.WndProc(Message& m) 
   at System.Windows.Forms.ButtonBase.WndProc(Message& m) 
   at System.Windows.Forms.Button.WndProc(Message& m) 
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) 
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) 
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) 
Edit: ok. broke the long line by 60 characters.

thanks!
Last edited by kentaro-k.21 on Tue Dec 09, 2008 12:13 pm, edited 1 time in total.
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Gambit37
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Post by Gambit37 »

I think in this case, code windows breaking the forum are acceptable, but I'll improve the CSS so that it adds a scrollbar to the code box when it's very wide.
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beowuuf
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Post by beowuuf »

@adamo - the point was not to remove your code, just use retrns just to cut in half your directory path listing, it would cut the window down. Unless someone has a wide monitor and is using that width to view their web browser, you were making the whole thread annoying to view by having to constantly play tennis

Gambit's solution seems to work aswell though
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Post by Gambit37 »

Weird, the changes I made don't work in Google's Chrome browser!
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Post by Adamo »

@Beo: sorry, I had to! (I didn`t know, wchich of these shows the actual bug). I don`t have idea about debugging!

@Kentaro: Thanx for update, Kentaro!!!
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Post by Adamo »

ADGE says (clickable buttons editor):

:?: 080 ?? fulscreen

:arrow: RMB changes an inventory mode to a game mode (works exactly like LMB on 083 cancel button).

:?: 124 ?? viewport

:arrow: Below y1=33 clickable wallitem stuff (like switches, door buttons, etc) area for LMB.

:?: 125 ?? near fullscreen

:arrow: RMB changes an inventory mode to a game mode (above y1=33 it works anyway).

:?: 145 ?? lower left dot

:arrow: LMB freezes the game (so works exactly like "ESCAPE" switch).

edit:

:?: 077 ?? viewport

:arrow: waking up by LMB

:?: 078 ?? viewport

:arrow: waking up by RMB


now, only 074 ?? fullscreen, 075 ?? fullscreen, 116 ?? inv lower right box and 147 ?? inv status bottom are unknown
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Post by kentaro-k.21 »

hi, Adamo.
it is good progress!

your discovered description'll be included in next release.
this is short update for your button info identification:
http://kkdf2.sakura.ne.jp/DM/ADGE.net/_csbbuttons.xml

thanks.
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