[sck] release 1.2 here, supporting CSBWin resources

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greatstone
The data extractor
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[sck] release 1.2 here, supporting CSBWin resources

Post by greatstone »

Hello everybody,

For anyone interested, the 1.2 release of the sck tool (DM/CSB items extractor) is out (http://greatstone.free.fr/dm/index.html).

To continue the support of custom dungeons, the sck can now extract any CSBWin resources.
* Custom dungeon file format
* Classical graphics (graphics.dat)
* CSBWin specific graphics (csbgraphics.dat)

It means that alternate monster graphics, sound, images, background definition, background code, background mask, wall and floor decoration, etc. can be decoded.
But the most important point is the automatic Maps of all the Conflux dungeon (if the file is not encrypted)!
Feel free to see all the CSBWin resources extracted in the "Custom dungeons" section, including all the Conflux I, II, III maps.

The new custom dungeons extracted are:
* 3D Maze - CSBWin - (en) [PaulStevens]
* 5D Maze - CSBWin - (en) [PaulStevens]
* Angel's Egg - CSBWin - (en) [Des]
* Conflux II - CSBWin - j (en) [Zyx]
* Conflux III - CSBWin - BugFix3 (en) [Zyx]
* Conflux III - CSBWin - BugFix4 (en) [Zyx]
* Conflux III - CSBWin - BugFix5 (en) [Zyx]
* Dungeon Master 1.5 - CSBWin - (en) [Sousou]
* Imprisoned Again - CSBWin - 1.3 (en) [sucinum]
* Imprisoned Again - CSBWin - 1.5 (en) [sucinum]
* Imprisoned Again - CSBWin - 1.5a (en) [sucinum]
* Shadow Shepherd - CSBWin - R1 (en) [TyGuy6]
* Small demo dungeon - CSBWin - (en) [Sphenx]
* Teleporter Puzzle - CSBWin - (en) [PaulStevens]
* The Black Flame - CSBWin - 2.00 - (en) [PaulH]
* The Prison of Dragoth - CSBWin - 1.4 (en) [sucinum]
* The Tower of Chaos - CSBWin - 3.0 (en) [PaulH]
* The Tower of Chaos - CSBWin - 3.1 (en) [PaulH]
* Theron's Quest Conversion - CSBWin - (en) [Sphenx]
* Traps and Monsters - CSBWin - 2.2 (en) [TyGuy6]
* Well of Fortune - CSBWin - 1.2 (en) [Zed5Duke]
* Well of Fortune - CSBWin - 2.0 (en) [Zed5Duke]

The other noticeable features are:
* Fix for dungeon extraction with miscellaneous items on tiles
* Fix Atari PAK decompression
* Add creature possessions in any extracted dungeon
* Fix a very annoying bug in the LZW decompression algorithm
* Prepare graphics.dat item 559 extraction
* Add support for JASC Paint Shop Pro palette format, more frequently used in modern software than the Microsoft RIFF palette format initially supported.
* Prepare extraction of some items from the Amiga game "Black Crypt"

Next priorities:
* publish "Black Crypt" extraction status
* extract all infos from 558->562, following Christophe's work, into xml file.
* extract dungeon from savegame, to handle CSB and more custom dungeons.

Have a nice day!
GreatStone.
[http://greatstone.free.fr/dm/index.html]
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Gambit37
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Post by Gambit37 »

Very cool news! Well done -- looking forward to the Black Crypt extractor! :-)
WhiteMagicRaven
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Joined: Sat Apr 04, 2015 1:09 am

Re: [sck] release 1.2 here, supporting CSBWin resources

Post by WhiteMagicRaven »

Any news?
I want ripper for Black Crypt. =)
Cycl0ne
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Posts: 102
Joined: Mon Apr 19, 2010 11:33 am

Re: [sck] release 1.2 here, supporting CSBWin resources

Post by Cycl0ne »

Hi,
are you still developing sck? Maybe you could also extract LAY1 Item 696 (what is at the moment for you "just some data" to an xml or so, since all coords are stored there: http://dmweb.free.fr/?q=node/1493

Cheers
C.
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