Hmm......Well it has been a few days but..
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Hmm......Well it has been a few days but..
Never thought I see almost a dead week go by...Did we finally hit something in real life that's keeping us form comming here or *gasp* we lost intrest in DM?
Anyone still here?
Anyone still here?
- Gambit37
- Should eat more pies
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Jardice, do you need a new password? If so, please email me at mh12225054@hotmail.com and I'll send you a new one.
- cowsmanaut
- Moo Master
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Yes there has been a bit of a lull, but all forums have peaks and troughs. Not to worry, as soon as there is a topic that grabs us by the boo-boos people will get posting. Even a topic about why there haven't been many posts
One of the things we haven't had for a while is a new dunge. I do wonder if Zyx's masterpiece Conflux 2 has "raised the bar" so high that people feel their efforts are not worthy. Or perhaps the constant changes and improvements to CSBWin, RTC and associated programs have made people hold back? There is the time factor too - how long on average does it take to create a complete adventure? I've furtled around with CSBuild a bit and found it both addictive and rewarding but I can't see any way I could find the time to design and build anything worth submitting.
One of the things we haven't had for a while is a new dunge. I do wonder if Zyx's masterpiece Conflux 2 has "raised the bar" so high that people feel their efforts are not worthy. Or perhaps the constant changes and improvements to CSBWin, RTC and associated programs have made people hold back? There is the time factor too - how long on average does it take to create a complete adventure? I've furtled around with CSBuild a bit and found it both addictive and rewarding but I can't see any way I could find the time to design and build anything worth submitting.
- linflas
- My other avatar is gay
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exactly, conflux2 brings a new challenge to dungeon creators (new graphics, modified spells, high level puzzles) : the threads in CSBwin forum are very "technical" for people who never released any dungeon.. (i.e. me )Des wrote:One of the things we haven't had for a while is a new dunge. I do wonder if Zyx's masterpiece Conflux 2 has "raised the bar" so high that people feel their efforts are not worthy
most of people here want new stuff, new story, but with DM engine : making a -classic- dungeon is probably too boring ? what do you think ?
a good dungeon is a good dungeon, whether it's some nice puzzles in the same environment, or somehting completely new and different
tower of chaos is a good one - it doesn't need, except in a few areas, the new graphics - it would be a very nice fresh feeling environment anyway. Similarly, new graphics can't hide if the gameplay and ideas below are same ol' same ol'. Plus, we keep dgoign bakc to the original DM - so who cares if someone produces a dungeon that is only a slight twist on the original : )
tower of chaos is a good one - it doesn't need, except in a few areas, the new graphics - it would be a very nice fresh feeling environment anyway. Similarly, new graphics can't hide if the gameplay and ideas below are same ol' same ol'. Plus, we keep dgoign bakc to the original DM - so who cares if someone produces a dungeon that is only a slight twist on the original : )
The comment above by Des on 'holding back' is a good one - I am designing a new creation but have held back a little waiting for maybe new editors (ADGE etc) that might make designing a little less time consuming. Building a new dungeon from top to toe, and play testing takes longer than you think, but Beowuufs comment on producing a 'dungeon with only a slight twist' is very true: can still be very playable, and this is how most designers start.
Also I agree with Linflas, that Zyx's Conflux 2 has added a new dimension to design with cunning mechanics, new atmosphere enhancing graphics and intricate puzzles and many people like this approach. This requires a lot of knowledge and skill and has stretched the engine to its limits, but there is still a place for your original 'hack 'n' slash' dungeons with a rollercoaster ride of an adventure even if relatively simple in design. As in Sucinums Imprisoned, the most playable dungeon out there IMHO. So I think people shouldn't be afraid to have a tinker.
My new dungeon, I hope, will use the editors to provide a different angle to the game with new monsters, weapons and some (I will try hard!) graphics. Also I plan a multiple ending dungeon with a more in depth story line but hope to provide something that you can get stuck into quickly. Also, some puzzles will be slightly more long winded to cater for the Archmasters out there. This is going to take me a long time, so if anyone wants to lend a hand, please email me and I will discuss my ideas. Any budding artists out there?
Also I agree with Linflas, that Zyx's Conflux 2 has added a new dimension to design with cunning mechanics, new atmosphere enhancing graphics and intricate puzzles and many people like this approach. This requires a lot of knowledge and skill and has stretched the engine to its limits, but there is still a place for your original 'hack 'n' slash' dungeons with a rollercoaster ride of an adventure even if relatively simple in design. As in Sucinums Imprisoned, the most playable dungeon out there IMHO. So I think people shouldn't be afraid to have a tinker.
My new dungeon, I hope, will use the editors to provide a different angle to the game with new monsters, weapons and some (I will try hard!) graphics. Also I plan a multiple ending dungeon with a more in depth story line but hope to provide something that you can get stuck into quickly. Also, some puzzles will be slightly more long winded to cater for the Archmasters out there. This is going to take me a long time, so if anyone wants to lend a hand, please email me and I will discuss my ideas. Any budding artists out there?
No, see, it wasn't the dropping down pit part - that I got, liked, it was fine in this case.
The part I hated and made me bang my head repeatidly on the wall was the fact I stimied myself with the button right away. Didn't think to undo it. I think I solved this area only because I restarted and spotted what the button obviously did before I used it the second time. And even then it didn't instantly twig. Maybe my brain was going rusty!
Hmm, four levels? That's doable...must get back to it. Been a while though, so need to remember how powerful the party all are for a start! I think fighting the water elementals earlier gave me some tough mages and fighters...
The part I hated and made me bang my head repeatidly on the wall was the fact I stimied myself with the button right away. Didn't think to undo it. I think I solved this area only because I restarted and spotted what the button obviously did before I used it the second time. And even then it didn't instantly twig. Maybe my brain was going rusty!
Hmm, four levels? That's doable...must get back to it. Been a while though, so need to remember how powerful the party all are for a start! I think fighting the water elementals earlier gave me some tough mages and fighters...