Grate in side room of fireball area
Moderator: Ameena
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
- MasterWuuf
- Arch Master
- Posts: 1070
- Joined: Thu Sep 11, 2008 9:22 pm
- Location: Way Down Here, Louisiana
Grate in side room of fireball area
I believe it's probably in the 'hall with no end' area.
When you get the wall to open, there is a room with a skeleton.
As you enter that room, there is a plate to the right of you.
Does that plate do anything?
If someone has answered this question, I did not see it.
When you get the wall to open, there is a room with a skeleton.
As you enter that room, there is a plate to the right of you.
Does that plate do anything?
If someone has answered this question, I did not see it.
"Wuuf's big brother"
- Gambit37
- Should eat more pies
- Posts: 13714
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: Grate in side room of fireball area
If memory serves me correctly, it disables the first spinner that launches the fireballs around the arena.
Re: Grate in side room of fireball area
Nope, more insidious than that - it is the thing that launches the fireballs!
The critters walking in that room and press the button as they walk if memory serves, and launch a fireball. Killing these critters stops the launcher (although you should have disabled the first spinner by then, of course)
The critters walking in that room and press the button as they walk if memory serves, and launch a fireball. Killing these critters stops the launcher (although you should have disabled the first spinner by then, of course)
- MasterWuuf
- Arch Master
- Posts: 1070
- Joined: Thu Sep 11, 2008 9:22 pm
- Location: Way Down Here, Louisiana
Re: Grate in side room of fireball area
The on/off switch, or just the first spinner, for the fireball launcher is very close to the launcher itself, if I'm not mistaken.
I remember accidentally figuring out how many steps worked on that long hall.
I believe I backed down the hall, hesitating after each step.
Of course I spent quite awhile just traveling nowhere, not trusting the eyes in the back of my head,
before realizing I was constantly ending up at the entrance after a number of steps.
Back then, I knew of no one who was even playing DM.
No maps, helps or anything. You should have seen all the flux cages I was tossing around at the end.
I remember accidentally figuring out how many steps worked on that long hall.
I believe I backed down the hall, hesitating after each step.
Of course I spent quite awhile just traveling nowhere, not trusting the eyes in the back of my head,
before realizing I was constantly ending up at the entrance after a number of steps.
Back then, I knew of no one who was even playing DM.
No maps, helps or anything. You should have seen all the flux cages I was tossing around at the end.
"Wuuf's big brother"
- Ameena
- Wordweaver, Murafu Maker
- Posts: 7515
- Joined: Mon Mar 24, 2003 6:25 pm
- Location: Here, where I am sitting!
- Contact:
Re: Grate in side room of fireball area
Assuming you're all talking about that bit on Level Eight, as I recall to turn off the fireballs you have to find the key hidden on the floor, then go to the far wall and use it there to open a secret wall with a button behind it, which deactivates the forcefield thing redirecting the fireballs. I can't remember whether it stops the fireballs completely or whether there's still a chance you can be hit by one if you hand around at the far end of the room.
I still do the walk-one-more-step-than-last-time-and-then-turn-round thing to get down the long corridor. Worth it for the Delta Blade if I remember rightly .
I still do the walk-one-more-step-than-last-time-and-then-turn-round thing to get down the long corridor. Worth it for the Delta Blade if I remember rightly .
______________________________________________
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Re: Grate in side room of fireball area
There's still a chance of getting hit by one until you clear out that room!
Good old chop-y thrust-y delta blade
Good old chop-y thrust-y delta blade
- MasterWuuf
- Arch Master
- Posts: 1070
- Joined: Thu Sep 11, 2008 9:22 pm
- Location: Way Down Here, Louisiana
Re: Grate in side room of fireball area
That's one of the best rooms in the game.
It's huge.
It has the fireballs being tossed about by the blue-fields.
It has a large number of reasonably simple puzzles (maybe not so simple the first time).
The first serious irritation with those little thieves (empty your hands or pay the penalty).
Along with the other neat things on that floor, the cross key was a memorable item to find.
(especially if the lighting isn't just right as you seek treasure)
One note of interest: Why the dumb door out in the middle of nowhere?
It's huge.
It has the fireballs being tossed about by the blue-fields.
It has a large number of reasonably simple puzzles (maybe not so simple the first time).
The first serious irritation with those little thieves (empty your hands or pay the penalty).
Along with the other neat things on that floor, the cross key was a memorable item to find.
(especially if the lighting isn't just right as you seek treasure)
One note of interest: Why the dumb door out in the middle of nowhere?
"Wuuf's big brother"
Re: Grate in side room of fireball area
A red herring.Why the dumb door out in the middle of nowhere?
"You can be on the right track and still get hit by a train!" Alfred E. Neuman
Re: Grate in side room of fireball area
I seem to recall not paying attention the first time, running rhrough it, and for a brief moment thinking I was safe...
I guess it's an easy way to keep fighting near a door?
I guess it's an easy way to keep fighting near a door?
- Sophia
- Concise and Honest
- Posts: 4239
- Joined: Thu Sep 12, 2002 9:50 pm
- Location: Nowhere in particular
- Contact:
Re: Grate in side room of fireball area
Yes, I think the main reason it's there is so you run through it, close it behind you, and feel safe for an all too fleeting moment.
Re: Grate in side room of fireball area
it's a bashable door. The door is there, to raise wonders about it.
"You can be on the right track and still get hit by a train!" Alfred E. Neuman
- MasterWuuf
- Arch Master
- Posts: 1070
- Joined: Thu Sep 11, 2008 9:22 pm
- Location: Way Down Here, Louisiana
Re: Grate in side room of fireball area
I don't know if it raised and 'wonders' inside me, but it did raise a question, so the 'ghosts of DM programming'terkio wrote:it's a bashable door. The door is there, to raise wonders about it.
are probably lifting an eyebrow and flashing a small smile at us.
"Wuuf's big brother"
Re: Grate in side room of fireball area
I somewhere read that the static of level eight would make no sense -too much empty space there, the whole level would crash/collapse. Maybe they built this door as a means to support the ceiling
As a sidenote, it could help to orientate
or be some malicious obstacle for the party, because ghosts can pass through the closed door(and even attack from out of a door).
also, the door detracts from the hidden pits.
I would miss it, if the door was not there !
As a sidenote, it could help to orientate
or be some malicious obstacle for the party, because ghosts can pass through the closed door(and even attack from out of a door).
also, the door detracts from the hidden pits.
I would miss it, if the door was not there !
- MasterWuuf
- Arch Master
- Posts: 1070
- Joined: Thu Sep 11, 2008 9:22 pm
- Location: Way Down Here, Louisiana
Re: Grate in side room of fireball area
Too bad it didn't have a sign above it.
'Home Sweet Home'
Hey, it's like the weekly sitcoms; you can walk 'around' the door.
Lights, camera, action!
'Home Sweet Home'
Hey, it's like the weekly sitcoms; you can walk 'around' the door.
Lights, camera, action!
"Wuuf's big brother"