Skill and Level Limits in CSBwin

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Paul Stevens
CSBwin Guru
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Joined: Sun Apr 08, 2001 6:00 pm
Location: Madison, Wisconsin, USA

Skill and Level Limits in CSBwin

Post by Paul Stevens »

I have been working with a DM fan who threw fireballs twenty-four hours per
day for three weeks. He became concerned that his champion ceased
to gain new Wizard levels beyond Archmaster + 5. He reported this as a bug.

The problem is that CSBwin limits experience to 0x10000000 in order
to prevent overflow into the negative numbers. This limit was enforced
when someone threw enough fireballs to cause the overflow.

The Encyclopaedia states that there is no hard limit to experience/levels.
But there is.....in the Atari version the limit is either two billion (after which
it goes negative) or four billion (after which it goes to zero). I don't know
which but I suspect the latter. In CSBwin the experience limit
is 0x10000000 (268435456) and the level limit is 20 (Archmaster + 5).

Any comments? Christophe, would it be possible to put this information
in the Encyclopaedia (Technical Information/skills) so as to avoid
future bug reports by fanatical/sleepless fans.
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terkio
Mon Master
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Joined: Tue Jul 10, 2012 8:24 pm

Re: Skill and Level Limits in CSBwin

Post by terkio »

:D
Don't tell there is a bug, it's a feature. Let them keep casing forever.
"You can be on the right track and still get hit by a train!" Alfred E. Neuman
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ChristopheF
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Re: Skill and Level Limits in CSBwin

Post by ChristopheF »

I have added information about this on the skills page.
That is still a bug in the original engine where they did not anticipate such extreme players :)
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Paul Stevens
CSBwin Guru
Posts: 4318
Joined: Sun Apr 08, 2001 6:00 pm
Location: Madison, Wisconsin, USA

Re: Skill and Level Limits in CSBwin

Post by Paul Stevens »

Thanks much, Christophe. It looks good. Now I don't have to
implement 64-bit skills.
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