Sound Errors
Posted: Tue Jan 06, 2009 4:17 am
When using a cloned "FLOORITEM_SOUND_LOCALISED", using an OBJECT_ACTIVATE action to trigger it (whether single or multiple times) the sound remains playing at its current volume, when the party moves away from the sound object.
The bug is random in nature, it doesn't always happen.
My suggested fix would be to update ALL playing sound volumes & panning whenever the party moves/turns (including the same object producing multiple sounds)... I know that this may not be the most memory effective way of doing it, but from what I can tell, it'd be the most effective.
Thanx in advance.
The bug is random in nature, it doesn't always happen.
My suggested fix would be to update ALL playing sound volumes & panning whenever the party moves/turns (including the same object producing multiple sounds)... I know that this may not be the most memory effective way of doing it, but from what I can tell, it'd be the most effective.
Thanx in advance.