Can't use ANIMS for Roof or Floor (v0.49)

Things in RTC that do not work as expected (compared to Dungeon Master) or at all! Please read previous posts carefully to see if the bug has already been reported.

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Gambit37
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Can't use ANIMS for Roof or Floor (v0.49)

Post by Gambit37 » 25-Aug-09 17:34

Can't use ANIMS for Roof or Floor (v0.49)

RTC crashes to desktop right after the LAODING DUNGEON message with this error:

Error:
an access violation exception.

Stack Dump:
RTCMediaGraphics.DrawBlk(pointer 0x0046A5D2, pointer 0x0445D1D8, int 0, int 0, pointer 0x0012FE18, bool TRUE);
RTC.RestoreBitmap(int 5678, int 1);
RTC.MakeSubTile();
RTC.MakeSubTileFloor();
RTC.InitSecondary();
RTC.ProgStateIntroContinue2();
RTC.DoFrame(int 7);
RTC.WinMain();

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Trego
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Re: Can't use ANIMS for Roof or Floor (v0.49)

Post by Trego » 1-Nov-09 05:19

I can use custom floor anims for my dungeon, and it loads fine.
What were you trying to do?

I just cloned an object that was already a floor animation like FLOOR_VOID and changed the graphics.

Edit: oh, you may be talking about wallsets...didn't try that.
It's not a bug in the program, I've just gone and done something weird.

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Gambit37
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Re: Can't use ANIMS for Roof or Floor (v0.49)

Post by Gambit37 » 1-Nov-09 09:22

Yep, wallsets. RTC doesn't seem to like animated wallsets. :(

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ian_scho
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Re: Can't use ANIMS for Roof or Floor (v0.49)

Post by ian_scho » 1-Nov-09 15:20

I take it you can use two timed delayed pressure plates with a rock somewhere to make an animation? Don't forget to deactivate it when the party is gone though!

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