Lighting issues with transparent doors

Things in RTC that do not work as expected (compared to Dungeon Master) or at all! Please read previous posts carefully to see if the bug has already been reported.

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Gambit37
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Lighting issues with transparent doors

Post by Gambit37 »

I love the cool lighting changes that have been implemented, so that when you open a door, if there's a light source behind it, the dungeon gets brighter. Very neat!

However, this seems a bit strange when the door in question is a portcullis, energy door or has any large transparent areas. Perhaps need an "Affects lighting?" flag for doors?
Duckman
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Re: Lighting issues with transparent doors

Post by Duckman »

Support. There should also be "soundproof" flag and "affects monster's sight" flag. And "ghostproof" + "zytaxproof" would be good too
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