D-MUTE problems!

This is an archive of posts from the Unofficial Dungeon Master website, run by Daniel Durgan. It was the first DM web site and disappeared from the web in 2000. This archive is for reference only.
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Daniel (Sweden)
Craftsman
Posts: 144
Joined: Tue Jul 03, 2007 1:57 pm

D-MUTE problems!

Post by Daniel (Sweden) »

Hi everyone!
I do have great problems with D-Mute, In every map I do there are bugs and the game freezes after awhile. Is there any good version of D-Mute, that you guys use? Mine is worthless (or is it just me?). Please let me know if you know any working version of D-Mute or any other similar program!
Thanks in advance!
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beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

DMute is great - just DM is easy to crash!

Post by beowuuf »

I assume you are using 1.3 (latest) which is fine.
Go to Ian's noticeboard:
http://pub17.ezboard.com/biansmessageboard69920
and check out the DMute section - you might see the error that is causing your problems in your editing. Even if not it is a very good forum that has posts now gone from this board, with general advice.
A common lot seem to be:
a) Choosing too high a graphic number for doors, pressure pads etc. Some dungeon levels don't have any graphics for higher numbers (level one has no ornate 2 onwards doors, level three has no graphic 3 onwards pressure pads), which can cause glitches, or at worst crashes.
b) Occasionally objects/monsters get 'cloned' - existing on two or more tiles at the same time. Killing one creature while the other exists and is moving around can also crash the game.
c) The stairwell bug. An odd bug, the game hangs going down stairs. To solve it, have a teleporter From the first level to the last, and another from the last to the first. This cures the bug.
d) Changing the third byte of tile hex. If an object exists on this tile, then the byte is 10 larger than normal. If you have changed a tile and not taken this into account, it tends to alter every lower level of the dungeon under that level so it will crash (monsters in walls, etc) and will also crash when this tile is encountered.
Definately check out the DMute forum, most people on here post there too : )
Daniel (Sweden)
Craftsman
Posts: 144
Joined: Tue Jul 03, 2007 1:57 pm

Re: Why does D-MUTE fill the whole C-drive

Post by Daniel (Sweden) »

Hello Beowuuf!!
Thanks for your help. One more question though! When I use D-Mute I suddenly get a message "C-drive full" and when I do look I olny have 800 k left. My c-drive is very small (only 150 mb free), but why does D-Mute uses all that???? Its no Virus, I have checked and the space is back after turning the computer of. Does D-mute need that kind of space?????
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