Missing Map scroll?

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Delevan

Missing Map scroll?

Post by Delevan »

Am I missing something? In the Amiga version, the map scroll can be purchased at the beginning along with the rope and compass.
Did the Atari version (which you based CSB for Windows) have it somewhere else?
Being new to this site, I may have missed someone else mentioning this - if so, my apologies...
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Paul Stevens
CSBwin Guru
Posts: 4318
Joined: Sun Apr 08, 2001 6:00 pm
Location: Madison, Wisconsin, USA

Re: Missing Map scroll?

Post by Paul Stevens »

No problem. The Atari version had no map scroll.

I contemplated allowing you to get a (not very pretty) map
by using the Windows menu Help. I could draw a map of the
level using the standard Windows mechanisms. But I never
saw the Amiga version and don't know what its map provided.

Moreover, the maps available from the Enclyclopaedia seem
quite sufficient when combined with DMute and the ASCII
dump produced by CSB for Windows. I cannot imagine any simple
map produced during gameplay being as complete. Since you
are playing this on Windows, you can have the DMute maps
and such sitting right there on the screen in a different window
and available at the touch of ALT-TAB. That is how I played the
game. Paper copies of the Encyclopaedia maps in my lap, DMute
in one window, ASCII dump in one window, and the game in a
third window. Overkill for simple gameplay but I was trying to
figure out how all the puzzles were constructed.

So....although several people have mentioned the map's absence,
I wonder if it is really worth the rather considerable effort
to make a runtime map. So far the answer has been 'no'. But
perhaps you would like to tackle the task. I can help you get
started finding your way around in the code.

PAul prsteven@facstaff.wisc.edu
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beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: Missing Map scroll?

Post by beowuuf »

The magic map was a realtime map like in DM 2 (7 squares wide, various spells allowed creatures, magic or illusionary wallls to be seen), rather than an automap facility. It's been coded for RTC (there is a .rtc file) if you want to see it, but since it was additional code for the Amiga (new spells aswell) then I don't know if you'd want to try it.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Vortex

Re: Missing Map scroll?

Post by Vortex »

The dungeon in the ST version is a bit different from the
Amiga one and the map simply removes some of surprises.
I consider the map as an unhappy spoiler, because
CSB is not about fighting - it is a kind of
intellectual challenge and the map kils a large part
of it.

Or as Halk Wonderbarbarian wrote:
[http://www.dungeon-master.com/forum/vie ... hp?t=22696]
"something was sacrificed from the amiga version to
make way for it, i remember a magazine article at the time
saying the magic map was included `at the expense of one of
the red herrings from the st version'"
Lusiphur

Re: Missing Map scroll?

Post by Lusiphur »

what is a "red herring"???
Sundeep Nandra

Re: Missing Map scroll?

Post by Sundeep Nandra »

A "clue" designed to throw you off track, giving you incorrect information.
DjArcas
Apprentice
Posts: 31
Joined: Sat Sep 15, 2001 2:48 pm

Re: Missing Map scroll?

Post by DjArcas »

The Red Herring, as I recall, was a scroll (and an object, I think), in a tresure chest as the bottom of a stair case in a single square room... the scroll has gibberish on it. I tried for *ages* to figure out some sort of code... but never did...

(am I right? :)

Adam
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