Version 9.1 is out!

Discuss Chaos Strikes Back for Windows and Linux, an unofficial port of Chaos Strikes Back to PC by Paul Stevens, as well as CSBuild, an associated dungeon editor.

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ChristopheF
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Version 9.1 is out!

Post by ChristopheF »

Chaos Strikes Back for Windows version 9.1 is available on the Clones page.

Release notes by Paul Stevens:

1 - Fixed problems with items disappearing from chests and non-replayable games when monsters are teleported or fall to the same level as the party and drop items.

2 - Fixed several problems with Fusion attack. The original Atari code was just plain wrong, or at best incomplete, IMHO.

3 - Improves compressability of recordings.

4 - Adds screen sizes x3 and x4 thanks to the help (and persistence) of Karl Maritaud.

5 - Comes with a Dungeon Master dungeon named dungeonDM.dat and a DEMO.BAT that plays a complete game of Dungeon Master.

6 - You can play Chaos Strikes Back without changing anything. To play Dungeon Master, simply rename dungeonDM.dat to dungeon.dat. (You will have to delete or rename the CSB dungeon.dat first.)
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Paul Stevens
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Re: Version 9.1 is out!

Post by Paul Stevens »

I forgot to mention two additional features that I added:

1) Record during a Playback.
2) Continue the game manually after end of playback file is reached.

So...these two features allow you to record a game until you blast
yourself to death with a fireball. You edit the recording to remove the
last few moves that caused your untimely death.

Then play the game back while recording. You can enable 'QuickPlay'
to make things go a bit faster. When it reaches the end,
continue to play manually. The new recording will have both parts of
the game. When you die again, repeat.

The new recordings will have indelible markers where the splices
occurred. So you cannot use this method to cheat in the official
races.

Here is a neat trick. When you delete the end of the recording
(the part that caused your death), delete so that the last line of
the file is a party movement. It has a number 1 through 6 in the
'function' field. For example:

12345678 1234 1234 0004 12345678

The 0004 is a movement. Change that number to 0093. Example:

12345678 1234 1234 0093 12345678

This will cause the game to 'freeze' at the end of the file. Then, when
you are ready to play, press 'escape' to un-freeze and continue play.
The demo in release 9.1 used this feature. I died several times
making the demo. If you look in the playfile.log you will see that
the splice marks, '5555', even survived the compression process.
The number of splices is a bit embarrassing....but I was testing the
feature. So there!
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