Atari Version of DM for CSBWin

Discuss Chaos Strikes Back for Windows and Linux, an unofficial port of Chaos Strikes Back to PC by Paul Stevens, as well as CSBuild, an associated dungeon editor.

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Paul Stevens
CSBwin Guru
Posts: 4318
Joined: Sun Apr 08, 2001 6:00 pm
Location: Madison, Wisconsin, USA

Atari Version of DM for CSBWin

Post by Paul Stevens »

I have posted dungeon.zip at
webpages.charter.net/pstevens1

It has the Atari version of Dungeon.dat and Graphics.dat
from the DungeonMasterAtariST.st disk.

CSBWin seems to be at least a little compatible with the
dungeon.dat. I just tried it for a couple of minutes. I don't
know if it is very different from the other versions. Anyone
willing to give it a try?

The Graphics.dat does not work well. I can get to the
prison doors (and it shows the Atari graphics) but I cannot open
the doors. I will be looking into this in the next few days.

PAul
User avatar
Paul Stevens
CSBwin Guru
Posts: 4318
Joined: Sun Apr 08, 2001 6:00 pm
Location: Madison, Wisconsin, USA

Re: Atari Version of DM for CSBWin

Post by Paul Stevens »

Get CSBWin version 9.12 from

webpages.charter.net/pstevens1

It seems to work with the Dungeon Master Graphics.dat.
User avatar
Paul Stevens
CSBwin Guru
Posts: 4318
Joined: Sun Apr 08, 2001 6:00 pm
Location: Madison, Wisconsin, USA

Re: Atari Version of DM for CSBWin

Post by Paul Stevens »

I put a new dungeon.zip at

webpages.charter.net/pstevens1

I had copied DungeonMasterAtariST.st but (IMHO) it has
been damaged. Some of the text is gibberish. The .msa
files seem OK. And DungeonMasterAtariST11HD.st also
seems OK. So I used DungeonMasterAtariST11HD.st. That
is what I have posted.

So, if you want to try the Atari DM, please be sure to use
the dungeon.dat created on Aug 30 at 1158 PM.

PAul

P.S. Another anomaly that I noticed.....one of those little
switches near the floor.....when I pressed it, the graphic
moved to near the ceiling. Perhaps this is also due to the
damaged dungeon.dat. But I have not had time to fight my
way through the first four levels to see if it was fixed with
the new dungeon.dat.
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